Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Ah, deluxe editions. I do not, by any means, think they’re inherently bad, but they can certainly enter murky territory with a quickness. Maybe even two quicknesses. Three might be pushing it, though. Sometimes, that means we end up getting lost in a snowblind forest of different versions, ala Assassin’s Creed III, but others are a bit more cut-and-dry. Or at least, it seems that way on paper. And yet, even so, there’s always reason to approach these things with caution. Case in point: SimCity’s digital deluxe edition. It’s got a small country’s worth of bonuses themed after a few particularly large countries, but is it worth all the extra simoleons? Perhaps answers lie after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Microsoft’s Surface Pro tablet once seemed an interesting prospect. A tablet that was no weakling, a PC in a flat, touchable screen, with a keyboard in its flexible cover. It made us at RPS realise we need to reassess what counts as a PC, asked us questions about how far our remit now stretches. At this point, we’re now wondering if anyone on the planet is going to buy one. A thought underlined by today’s news from Verge that the 64GB version of the device will only have 23GB of usable storage.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I feel kind of bad that it took Mercury to get me excited about Wildman - as opposed to, you know, Wildman.

Will Wildman cross the financial finish line before Kickstarter strikes 12 and Gas Powered Games turns back into a pumpkin? Who knows? Crazier things have happened. But, more often than not, they haven’t. That’s kinda why they’re, you know, crazy – not normal. But Wildman isn’t the only thing doing laps in GPG’s primordial ooze. As Chris Taylor told us, they’ve also got something called Project Mercury in the works. But what is it, exactly? Well, it’s been dubbed “the infinite desktop” and placed in the same lineage as Supreme Commander. Now, though, we finally get to see how it all fits together. GPG’s released a video of Project Mercury performing its most mercurial of tasks, and it actually looks really impressive. If I’m being honest, I think Mercury has me more excited than Wildman proper.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Paul Walker)

There was an unexpected element to DmC: Devil May Cry. It was always going to be about smashing up demons. It was always going to feature weapon-switching, combo-building, score-chasing, and combat tech-fests. What was possibly more of a surprise was it being an outlandish political satire which takes aim at consumer culture, finance and banking, surveillance society, and right-wing media. Ninja Theory’s Dominic Matthews explains the role satire plays in DmC’s cultural commentary on evil.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

When you played through Torchlight II, did it feel like something was – I don’t know - missing>? Wait, for real? Because there was a whole, whole lot of stuff in Runic’s brilliant sophomore slasher (read that phrase again; videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway. Heaps more. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. And that (available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II’s tiny disposable travel bag flashlight.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Handsome Hawken is ever more handsome – or at least that’s the intention – thanks to implementation of Nvidia’s PhysX tech. The new trailer (Below) shows how PhysX improves particles and debris in the world, creating effect that is partly awesome and partly, well, gaudy. I get that this stuff is super clever, mathematically speaking, but some of the particle effects just seem over the top to me. I suppose that’s the point, because it makes it stand out, but I suspect that this kind of stuff will only really sit comfortably when it’s used in a more subtle way.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I have never been more arou-- I mean frightened by a cow.

Are you real? For clarity’s sake, I’m talking complete authenticity, here. Flesh, blood, bones, an un-cleavable tether to this plane of existence – all the necessary basics. If someone’s gone back in time and successfully executed you, present you is still eligible so long as you’re not disappearing hands-first. OK, do we have everything all squared away? Good, good. Then welcome to Dungeonland. Whereas before it was only open to a select few, its whimsical bounties are now yours for the taking so long as you exist. Have a (fairly amusing) peek at what you’re in for after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Brian Reynolds’ choice to join the ranks of Zynga always felt like a strange one. The Rise Of Nations developer surprised many when he joined the less-than-lovely company in 2009 (yes – it really was that long ago), but now Polygon are reporting that he’s stepped out, blinking into the sunlight, a free man.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It's a jungle out there. And in here. Really, we're just dealing with a lot of jungle.

It is a wonderful week for insanely inventive videogames. The long-awaited Antichamber (which I’m splattering my feeble brain against right now) lands on Thursday, and 2013′s Global Game Jam just forced a hand inside its own sternum and produced a glistening goldmine of bloody great games. But in between all that, I know I’ll be needing a slightly more traditional palette cleanser. Enter Crysis 3′s open beta. Men get shot, and they neither spray you with chunky metaphysical sophistries nor make you suddenly aware of the faintly fluttering organ that could stop sustaining your life at any given moment. They just, you know, stop shooting back. And so on and so forth. But oh, there are neat powers. And bows. And some – in the grand scheme of shooters – fairly novel modes. Study up on their mysterious ways after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Vote with your wallet. We constantly preach it as an approach that actually Makes Important Things Happen, but does it? Does it really? It’s such an easy be-all, end-all argument to toss out, but things are rarely that simple. The recent death of THQ and potential failure of Gas Powered Games’ Wildman represent very tangible examples of how “vote with your wallet” can screech and shatter like so many piggy banks being hurled into a craggy abyss. But there’s hope, too, if you know where to look for it. The industry’s changing. Here’s why that makes us – its most vocal, diehard fans – equal parts more and less powerful than ever.>

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