Crikey, look at this lovely indie RTS: Unclaimed World is “a single player game which takes cues from Dwarf Fortress and The Settlers but with more emphasis on survival, improvised crafting and research.” There’s a video of its beautiful rolling, living landscapes below in a video that shows scientists observing wildlife on an alien planet. Developers Refactored explain that they’re aiming to enable us to “plan and manage a human settlement on an alien planet.” So basically they have opened up my head and emptied out my videogame desires onto their design doc.
The guys over at IndieGames noticed that the previously available demo of side-scroller Owlboy has been pulled from their site, due to being “out of date”. The reason for this seems to be that the game has been radically overhauled, and is now looking fabulous. (The old demo is still here.)
It’s been a couple of years since we first reported on this, but it now looks as if developers D-Pad are closing in on something really special. We can’t wait. Take a look at the OST video below, it’s really something. (more…)
You’ve made a game about tweaking a waveform in order to fit the patterns that it encounters, which is a fine thing to have created, but what next? Eden Industries have defied expectations and instead of a music-manipulation epic, they’ve decided to craft a blend of Pokemon, Earthbound and grassroots politics. Citizens of Earth has a real world, yet surrealist JRPG setting that is reminiscent of Earthbound, a game I’ve always been frustrated by my failure to connect with. The player character is the Veep, though not Biden, and instead of collecting monsters in balls, he collects the titular citizens, to combat a bizarre threat. It looks superb.
Ah, how far we’ve come. Why, I remember when games were still controlled by way of fire, amber-crystallized mosquitoes, and – yeesh – wired peripherals during brief respites from servitude under our mighty, all-devouring Tyrannolords. Those were such simpler times. Now, though, we have all these crazy graphics and buttons. But how did we reach this point? That’s what Evoland hopes to explore, generation-by-generation, in a single adventure. So it might begin looking and playing like a colorless brick of Game Boy code, but later areas will morph into 16-bit, 32-bit, and full-blown 3D. Nifty, huh? Watch the gaming industry level up in trailer form after the break.
Times are tough in FP’s neck-of-the-woods. If the illegal logging conducted by fuel-poor locals continues, pretty soon there’ll just be a larynx-of-the-woods. Thank heavens high-quality, low-altitude entertainment can still be picked up for the same price as a lungful of fresh air and an eyeful of superior sunset. After rolling with the rather wonderful War Thunder last week, this week I thought I’d get my free firmament thrills courtesy of DCS World’s Su-25T Frogfoot and SAM Simulator’s ZSU-23-4V1 Shilka. (more…)
When I hear an accent I recognise from my everyday bar-crawling life in a dev diary, I feel like we’ve really made it, us Brits. The chap in the video below is the ‘Assisstant (sic) Director’ of Lego Marvel Super Heroes, which effectively means that Britain has now taken the best of Denmark and America, and made those things its own. He’s a cultural conqueror and the the Avengers are now plastic puppets, bent to his will. Rule Britannia! As well as the patriotic showcase, the video contains some very early footage of Lego Marvel Super Heroes and details on the importance of character switching, as well as Stark’s upgrades and various suits.
For a company whose latest flagship game spells its name with MIGHTY MONOSYLLABIC CAPS, Hi-Rez tends to run a pretty quiet operation. Today, however, it suddenly decided to open fire on all fronts, so I had to reinforce this post’s already formidable RPS Knowledge Entrapment Box with ores from the stars just to contain the sheer magnitude of it all. Many tireless hours later, I am here, and I have so much news for you. First off, god-powered MOBA SMITE (see?) is now in open beta. You can play it, I can play it, your cat can’t play it – but theoretically could if it were physically capable. Meanwhile, Tribes Ascend has – finally kowtowing to requests hurled with blue-plate-special-level fervor – halved its XP cost for all unlocks.
Yesterday’s Aliens: Colonial Marines trailer was so bad, even the game’s main writer publicly disowned it. That’s some impressive marketing right there. Yet it seems it just needed one small tweak to become so much better. By swapping the audio, reader UberWaz has created a trailer that shows us an Aliens game we want to play.
THQ is dead. Long live… er, not THQ. But its motionless remains haven’t gone undisturbed. A number of major publishers descended, vulture-like, to make off with the choicest cuts money could buy. And also Homefront. Yesterday, however, we had no idea what exactly was next for the likes of Metro, Saints Row, Company of Heroes, Darksiders, and South Park. Sure, they’ve found new homes, but will they fit in? Or will they be forced to live in the cramped cupboards of neglect, with nary a wizarding school in sight? Well, it’s still a bit early to say for sure, but – based on comments from each publisher – things are at least looking up.
Chivalry‘s not dead. Actually, it’s doing very well, I have heard. Adam had quite the time with it at launch, and Torn Banner’s promised so many free updates that, eventually, I imagine we’ll see medieval knights obtain trusty steeds, and then trade those steeds for rideable rockets. So yes, it’s probably about time you give it a go. But how? I bet it’s impossible. You should probably just give up. No wait! My mistake. It’s actually the easiest thing ever. Chivalry’s free on Steam this weekend, you see, so the ancient art of horrifically violent trash can battling is just a download away.