Remember Treasure Adventure Game? Come now, don’t make me roll up a copy of Adam’s brief yet glowing appraisal and beat you over the nose with it. You have a very attractive nose. Since I cherish its Greek-sculpture-like beauty, I suppose I’ll eschew punishment and just tell you it was a peaceful, pleasant explorer jetted with jolts of high-seas derring-do. TAG was, however, also a labor of low-budget love, so it took a hit or two in the scope and scale department. But no more. Robit and Chucklefish (two gaming companies, in spite of names that suggest they’re actually a comedic noir future mystery-solving duo) are gutting TAG, starting from scratch with a gorgeous new art style, and rechristening the whole thing Treasure Adventure World. It looks quite scrumptious. Have a gander after the break.
How many days had Happenstance been trapped in this nightmare? As he picked the husks of roasted seeds from between his teeth, shivering by the dwindling fire that was greedily consuming the last of his charcoal, he pondered the bizarre, violent and grotesque events that had led him to this terrible ending. It started, as so many unfortunate events do, with a distinctly un-neighbourly dispute with a distinctly noisome neighbour.>
Drugbound is an attractive game in which a man runs to the right, collecting collectibles along the way and dodging obstacles by jumping over them or sliding under them. A boss eventually appears and its projectiles add an extra hazard. Unlike other endless running games, Drugbound his informed by the author’s “strong political stances on the United States Drug War and the fear-based prohibition of marijuana in this country”. This means, judging by the first level alone, that the collectibles are sometimes in the shape of marijuana leaves. I would play more of the free alpha and that might lead to the discovery of cunning satire but I keep crashing into things so I’m going to stop for now. You can play it right now, in your browser.
It’s been a long time since we turned the flame-lidded Eye Of Shotgun towards Telepath Tactics, but the advent of a fresh alpha demo seems like a good time to do that (thanks Blue!) “TT”, as we call it in our games journo dialect, is a sort of Fire Emblem type turn-based tactics thing, and although development seemed slow last year, it’s coming along a treat. You could perhaps take a look. You know, if you’re not too busy.
Developer update video can be found below, if you’d like to see what changes have been made. (more…)
Dead Island Riptide is certainly now more famous for its grotty “special” edition statuette than anything in the game itself. Which might be why we’re now seeing the first ever footage. A dev-narrated video shows the game in pre-alpha, disappointingly on 360.
I’ll never get that. You’ve got a version of your first-person game running in a far higher resolution, with a million billion more graphicsability, and you show the sludgy, tearing, controller-driven Vaseline-fest instead. Madness. Anyway, you can see the not-actually-controversial game running, below.
UPDATE: Having some odd issues with the key dispenser, looking into it.
Impressive multiplayer World War II project Heroes & Generals has reached its “hey, everyone, let’s beta test” stage, and we’d suggest you take a look. Reto-Moto have been working like heroes (and generals) for years and months to get this game into the state it is now, which is pretty impressive. You’ll glimpse a bit of that by taking a look at the video below, or indeed grabbing a key from here and playing it for yourself.
The relationship between gaming and depression tend to only be addressed by sensational misinterpretation of studies by the mainstream press. RPS contributor David Owen set out to find out whether gaming can be linked to mental health, how games could better represent depression, and whether games themselves can be an effective means of helping those who suffer. >
Far Cry 3 gives a definition for insanity. “Insanity is doing the exact same fucking thing over and over again, expecting shit to change.”
You’re probably familiar with how madness manifests itself in the world of games. It’s that ill-defined brand of hyperbolic insanity that compels antagonists to shoot people in the face, hatch needlessly convoluted plots to take over/destroy the world, and maintain a socially unacceptable hairstyle. And this is not just a cheap dig at Far Cry 3, which rode a wave of promotion centred on insanity. It just happens to be the most recent example, in that every major character on Rook Island is unhinged in some capacity – we know this because of their propensity for murder, rape, and to hallucinate giant voodoo demons. At no point in any of this is a specific mental illness named. Far Cry 3 does not know the definition of insanity.
Omerta’s demo is odd. I’ve been hoping that the game will deliver on its turn-based gangster shenanigans ever since it was announced, but I expected mild disappointment as none of the pre-release media had entirely convinced me. A demo seems like the perfect solution, providing a playable sample and helping my wayward mind to form some basic conclusions. That hasn’t happened. Instead, I’m still left with a strong interest in playing the game that Omerta might be, while at the same time half-convinced that Omerta isn’t going to be that game. You can download the demo for yourself or read on for more meandering opinions and details.
We’d strongly hoped to bring you a review of the PC build of The Cave before now. Now the PC version is unlocked, and we’ve finally been able to play it, I’m able to tell you wot I think. And the strangest thing? The PC code is significantly better than the dodgy 360 version, making it all the more mysterious that it was kept from us.>