Right then, let me try laying this one out on paper, because I’m still having a hard time comprehending it. So, a few days ago, Chris Taylor and Gas Powered Games announced a rather massive Kickstarter. Wildman, they said, would need $1.1 million in its tank before it could get off the ground, but they had it all planned out. So we got some gameplay footage, and everything seemed to be proceeding apace – minus, perhaps, the Kickstarter itself, which was acting less prehistoric hare beast and more tribal tortoise mutant. But apparently, that wasn’t good enough. So now, mere days after kicking off its Kickstarter, Gas Powered Games is kicking most of its employees to the curb. And according to Chris Taylor, Wildman’s Kickstarter might end up on the chopping block as well.
As the ice-god Wulþuz is exacting his revenge on the blasé warm bodies of Britain, it might be a good idea to sort yourself out with a game this weekend. You might get dripped on. You might nearly slip! Why even give yourself the option of leaving the house when you could be inside and away from the icy danger? You could just plug your name into Steam Roulette and see what pops up. Or, if you’re not one of the 1.8 million people that bought a copy of Magicka, then you could pop over to Steam and grab the free weekend. (more…)
Some interviews with prominent figures, as in Polygon’s widely-circulated one with BioShock: Infinite lead designer Ken Levine, are held on top of skyscraping Californian hotels. While it’s not something I’ve experienced myself, I can entirely appreciate why this often leads their eventual write-ups to be somewhat defined by awe, be it overt or subtle: a famous figure is encountered in a dramatic setting, the trappings of aspirational luxury around them. Thus, they are inevitably presupposed to be superhumans of a sort, with achievements and a lifestyle far beyond those of mere mortals such as the humble interviewer. This is the tale. Notoriously, this week also saw the outermost extreme of this, in Esquire’s absurd interview with/clearly lovelorn ode to the attractive but otherwise apparently unexceptional actor Megan Fox.
I can’t ever imagine going as far as Esquire, and I’d hope someone would throw me into the nearest sea if I did, but I do understand why it can happen. The scene is set in such a way that the interviewer is encountering, if not a god, then at least royalty. Even on a more moderate level, I have never conducted an interview in a Californian luxury hotel’s roofgarden, and my own interview with Ken Levine last month was no different, but I am nonetheless left thinking about the narrative created in that half hour. What tale could I now tell from just a talk with a guy in a room? Initially, I thought it impossible, or at least redundant, to spin a story out of a short, slightly awkward conversation in a dark little room somewhere in London: this is why Q&As are the standard interview format here. Let’s try, though. I want to tell you about what happened in that interview, and how it felt to me, as well as sharing Ken Levine’s comments about BioShock: Infinite’s characters, pacing and mysteries with you. (more…)
I don’t know about you, but Nick in Left 4 Dead 2 just wasn’t bearded enough for me, the apocalypse certainly didn’t have enough disarmingly dressed schoolgirls, and why can’t I make my melee weapons pink? These are all concerns that have now been answered with the opening of the Left 4 Dead 2 Workshop, Valve’s integrated mod platform that makes adding picky little tweaks and full campaigns the easiest thing in the world. I’d say you could do it blindfolded, but I tried and put my fingers in my Crunchy Nut Cornflakes. (more…)
Once upon a time, the Ubidelay was a dreaded and ponderous creature – the raging 18-wheeler we just knew> would plow into high-profile PC releases at the last possible second, catapulting them clear into the stars of some far off month. But lately, its power has waned. Assassin’s Creed III only stumbled a few weeks behind its console counterparts, and Far Cry 3 didn’t miss a beat at all. Still though, there’s something to be said for “better safe than sorry,” so I checked in with Ubisoft on the status of Splinter Cell: Blacklist. In light of its newly announced August 20th release date, here’s what they told me.
Being the first part of a journal of adventures in the Don’t Starve beta.
Good day to you and allow me to introduce myself. I am Jeremy J. Happenstance, a gentleman scientist trapped in a barren and sometimes monstrous land. Regrettably, there is insufficient time to set up an embassy/laboratory from whither to study the inhabitants because, when night falls, the dark has teeth. And, besides, my stomach is rumbling. How much simpler could the instructions be? Don’t Starve. Better find some food then.>
Here at RPS, we like to have a little fun every once in a while, but it’s time for real talk: Warface is no laughing matter. It afflicts several billion people per day, and chronic Warface has stumped even the techno-magic of modern medicine for years. Recently, it took Alec from us. Now he just sits in a corner all day, banging his head against the wall and mumbling about how he “must forever live in the shadow of his own Sistine Chapel.” And well, you’ve seen what it does to RPS comment threads. Really, it’s a misnomer: Warface is actually a disease of the mind. An apparition of the soul. Friends don’t let friends face Warface face war war war face far wace wa rface w arfac e.
W… who am I? I’ve suddenly forgotten everything about myself. Oh, but I do have this note saying Warface is now in closed beta. Seems innocent enough.
Digitilus remain determined to make Kickstarter work for them in their quest to build an ultra-ambitious space combat game. Having cancelled their first attempt at a Skyjacker Kickstarter, they sadly failed a second. Now though they’re Kickstarting for a lower figure, with Skyjacker: Starship Constructor, allowing backers to get their hands on the tool used to build the game’s elegant space-vehicles. Everything in the game is built of constituent bits, and you’ll be able to play with those bets like a giant cross-platform toy construction kit with the constructor. Also, it helps them with the game. They explain: “The progress we make in Starship Constructor will help us move forward with SKYJACKER itself. It’s not just the pledges! Each ship we assemble in the Constructor is another ship designed, modeled, rigged, weighted and good to go. Every shader and inheritance structure written is one hundred percent applicable to our ultimate goal – deliver the game we’ve been working on for years.”
There’s a week left, and a pitch video below. (more…)
That’s StarCraft II, mind you. Otherwise, I think that’d be a dequel, and I’m not sure anyone actually wants one of those. But yes, WarCraft: A New Dawn is picking up the severed orc hand of maximum strategy Blizzard dropped after WoW exploded. As of now, it’s very much a work-in-progress, but the end goal is to craftily craft StarCraft into “a breathtaking, lore-abiding storyline spanning several emotionally-gripping campaigns containing new units, new heroes, and new features as well as a fully fledged melee mode.” Lofty goals, huh? Maybe even too lofty. The team’s released their first video, though, so you can judge for yourself.
Those handsome men at CDP have put out a video featuring Cyberpunk creator – that’s creator of the original pen and paper RPG system (and one of my own nerd-heroes) – Mike Pondsmith. I was surprised to see Mr Pondsmith appear at Cyberpunk 2077‘s initial unveiling, and it seems that CDP are very much bringing him along the ride as their create their new digital RPG. Which is a good thing, because he’s an extremely smart and creative guy, who did a lot to define Cyberpunk as a game concept and a setting, and will no doubt provide some worthy input in this new game.
So yeah. This isn’t a game trailer so much as just a transmission from one of the minds most fundamentally responsible for it, and I wish game promotion was more about this sort of material, frankly. (more…)