By 1945, though the U-boat threat had greatly diminished, Britain’s reserves of weather-related aircraft names were dangerously low. Spurred into action by scathing press criticism of the Boulton Paul Breeze, de Havilland Drizzle, and Bristol Beaufort Scale, in early February the Air Ministry took steps to address the issue by organising a summit of leading aircraft designers and meteorologists. Tragically, the meeting never took place as the Airspeed Anemometer carrying 9 of the key participants to the venue was struck by a Republic Thunderbolt while manoeuvring to avoid a Fairey Fogbank. (more…)
I could post a trailer for a big smashy, shooty game right now, but it’s a thirty second trailer, at least fifteen seconds of which is probably logos. So, instead of letting that sort of thing addle your mind, why not muddle your brain-stew around with Fractured, a free browser game that will exercise your neck muscles. There’s a lot of head tilting and neck craning involved in this puzzle platformer, as each single-screen level is separated into shards, some of which are skewed at uncomfortable angles and many of which don’t actually connect to their neighbours. By the sixth or seventh level, I guarantee that you’ll have made a noise a bit like this – ‘G’whaaaaa?’> – at least once. Play it and try to prove me wrong. Via Indiegames.com.
Wisely-named indies Megabot have been working on Tron-visualated arena-shooter Backspace for a while, and now they’re starting to show it off, as you can see below via videovision. It’s a handsome thing, the top-down shooter that has played too much Darwinia, or something. My favourite item on their list of features contained in the game is this: “Explore a spherical environment, using teleports to move between multiple layers.” But there’s also: “Carry a mixture of cargo to solve puzzles and powerups for compound combat effects.”
It’s going to appear some time this year, and I want it. (more…)
Chris Taylor can talk. I know, for I have witnessed it. Wild-eyed, he spoke of grandiose plans for both games and operating systems, then (perhaps somewhat paradoxically) explained why he no longer believes bigger means better. As ever with Kickstarters, though, the question of whether or not he can back up his Supreme-Commander-sized words remains. Fortunately, while Wildman‘s still quite early in development, Gas Powered Games does, in fact, have its dinoman-walloping opus up and running. Watch the tiny titan mince his foes into tinier giblets after the break.
Playing the Medal Wars demo is a lot like being trapped inside a British seaside postcard. It’s an isometric sort-of shooter, in which you play an Green Army recruit seemingly single-handedly completing missions against the enemy Black Army. But with hilarious japes and comedy references throughout! Trousers fall down! There are farty noises! And ladies have boobies!
Paradox’s The Showdown Effect now has its own website. Why it hasn’t had its own website since its announcement in March last year is perhaps a pertinent question. But with the side-scrolling cop movie-spoofing/celebrating multiplayer due out on the 5th March, it’s about time it did. And as you might imagine on such an occasion, there’s a new trailer too.
Super Motherload puts you in the gravel spattered cockpit of a helicopter crossed with one of the machines that broke into the rebel stronghold in Arnie’s Total Recall. It’s an odd, otherworldy contraption, so it’s only right that it’s also on Mars. You’re there to mine minerals, to dig down into the strata and grab the glorious, shiny loot beneath. I guess the Red Planet is miner celebrity? After a few hours of digging into it, I have some thoughts on the question everyone is asking: does it seam good?
Hark, I appear to have happened upon an independently developed and published videogame with elements of platforming! Will wonders never cease? But this one’s magnetized together just enough brains and personality to generate a healthy amount of intrigue. Also, magnets. Titled Teslagrad, the outwardly Braid-esque (read: hand-drawn and utterly gorgeous) sidescroller deals not in time-bending, lionsheep-smacking hijinx, but instead traverses terrain by magnetizing objects and characters. Opposites attract, likes repel. Want to hover? Switch to the same polarity as the surface you’re currently on. That kind of thing. See it in action after the break.
The trailer for Red Johnson’s Chronicles, heralding its release on PC following a stint as a downloadable console title, contains a noirish voiceover and a few penis jokes. It doesn’t particularly inspire me to hunt down the game, which appears to be set mostly in a diner. There’s a bit toward the end of the video where Red flicks through photos of all the things he’ll have to deal with during his adventure, but as they cascade across the screen with increasing rapidity, it’s clear that the same pictures are displayed repeatedly. Maybe that’s a gag that I’ve failed to understand but, hey, one of the pictures shows a couple of urinals so expect toilet puzzles to go with the toilet humour.
When games get more complex, the notion of balance disappears over the horizon. Swallowed in a writing sea of stats and players, while the developers struggle to keep their ship afloat. Then scurvy comes along and they’re eventually eaten by a whale! Hmm, that analogy got out of hand. Ironfell, a (deep breath) one-man made free MMO strategy game has an interesting idea about balance: it says “phooey”, and hands out resources according to how much you play. The more you’re there, the more you get to help your attempt at world domination. Not a gold-farmer? You can just buy some. (more…)