Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I WOULD VERY MUCH LIKE A HUG.

I actually played a decent amount of Tera when it first launched, and I really enjoyed certain aspects. The sublimely timing-based hack ‘n’ slashery was to die for, and the war beavers easily ranked among gaming’s best. But goodness, those quests were a deal-breaker. When lumbering Big Ass Monsters weren’t involved, they epitomized MMO monotony. Go here, kill ten of these, go here, kill ten of another incredibly similar thing, THIS IS WHAT BEING A HERO FEELS LIKE YEAH. Point is, Tera’s best taken in small doses, but a looming subscription fee always made that a pretty bitter pill to swallow. So now’s the part where I conveniently tell you about that fee’s impending demise while also notifying you of promising promises like this one: “Tera will be free. No level, time, or content restrictions.”

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

The Forbidden RPS Chatroom of Mystery drew a blank when I mentioned that there was a new trailer for Remember Me. John in particular appeared to have a memory hole, and when he checked Capcom’s side he found no relevant information. He’s right, go to their site and search for the game. You’ll end-up back where you started. At first I thought he’d been brain-hacked, like the game’s star Nilin can do. Then I remembered living with him, and hearing him shout about forgetting to pick up his coffee mug after going into the kitchen to specifically make a cup. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

How... interestingI don’t know who the head of Bethesda is. I’ll assume it’s John Bethesda Softworks. Hello, Mr Bethesda Softworks! Mind if I call you John? Nope. Grand. I have an idea for you: crowd-source the content for next Elder Scrolls. Calm down, John. Stop throwing things and hear me out. I know your games are lorey love letters to the world you created with Adrian Elder Scrolls, but things are moving on. Fans of games don’t need developers, just tools and assets to make their own game. You could spend all your time churning out huts and swords, and leave it to the people to make something from it. I have proof: this Skyrim mod Interesting NPCs adds over 100 new NPCS to the game, with over 90 of them voiced by actors. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (David Valjalo)

David Valjalo swings by to talk to game industry veteran turned comic creator Nate Simpson (Demigod, Supreme Commander) about his MMO-themed graphic novel that was conceived on the toilet, how everyone thought Demigod would go toe-to-toe with League Of Legends, and why he believes game addiction is real, and coming for us all.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

His eyes NEVER change.Way back in time, when the world was in 8-bit and we all paid for our cholera gruel with children’s teeth, Valve were working on Half-Life. It wasn’t very good, and Valve took the decision to rewrite most of the game. Somewhere in the multiverse there’s a universe where that version of Half-Life was released. The first difference between universes is that the 1997 alpha wasn’t improved. Valve and Steam are no more, and SiN is the game we all remember fondly. Games For Windows Live is the main digital distribution channel. We clearly have the better universe, but if you want a glimpse into the world that could have been, then I have videos of the original Half-Life alpha for you. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Yep, as CCP have detailed in this dev blog, after downtime tomorrow their console team shooter Dust 514 and their space MMO Eve will be a hybrid game, with players from both inhabiting the same world. CCP Nullabor explains: “…you will begin to see unfamiliar faces in local. They may look a little funny and talk about bizarre concepts such as tanks, grenades and “running around” but I promise they are as friendly as New Eden citizens can be and want to learn everything they can about this world you now both share.” Moreover, corporations are going to be able to employ Dust folk as mercenaries to fight over planets in factional warfare, and then reap the benefits. It’s a fascinating experiment, and I will fascinated to see whether it blossoms in the coming months. CCP still seem to be making a big gamble.

Lovely Dust trailer below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te!Phabusl8te! Did you know that there’s a term for a device that’s between a phone and a tablet? In one on the worst portmanteaus of our time, they’re called ‘phablets’. That is gloriously awful, and I applaud every ugly syllable of it. The new Razer PC gaming tablet, the existence of which was announced last year as ‘Project Fiona‘, isn’t a phablet, but I can’t see why we can’t come up with a new term for it. After all, it’s a Windows-based tablet with all kinds of other gizmos attached. It needs something memorable. What about ‘Tabsolutely Phabulets’? Hmm, it’s not quite torturous enough. Tablets used to be called ‘slates’, before the MAN got his marketing team all up in its grill. There must be a compelling combination of all those words… of course! I have it. A term that accurately describes the upcoming Windows-based slate from Razer, which does everything a flat gamey thing does, but also more. And is black and shiny, and runs a full copy of Windows. Razer have named it the ‘Razer Edge’, but I think from now on it shall be known as the ‘Tabslatelutely Phabusl8te’. The ’8′ is for Windows. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Rumours have been swirling for years about a possible sequel to Black Isle’s legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current studio inXile’s wildly successful Wasteland 2 crowdfunding, everything changes. He and his team have come up with a way to make a new Torment game: this is really happening.

And there was much rejoicing.

Read on for details of its new setting, the people involved, whether it’ll link to the original game, which thematic aspects will recur, how the combat may work and how they’ll get it made.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

We mentioned a while back that American McGee’s Shanghai-based studio, Spicy Horse, was developing an ARPG with an odd theme. That theme is Japanese feudalism and the tale of Red Riding Hood. If you’re not sure how those two concepts merge, then you can see in a video below for Akaneiro: Demon Hunters, which pitches McGee and chum’s proposal to the all-funding eye of Kickstarter. Given that the game is free-to-play the rewards for this are based in in-game stuff, right through to a game-themed tablet. They want $200k, which doesn’t seem too outlandish.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

In an interview to appear on this website at 1700 UK time today, inXile’s Brian Fargo reveals that a new Torment game is really definitely happening, and explains that it will be made in conjunction with contributing writer/designer on the original Planescape pen and paper RPG and assorted other Wizards of the Coast projects (as well as PS:T itself), Monte Cook, as well as a number of other key individuals from the original Planescape team. The game will be set in Cook’s ambitious pen and paper Numenera Universe, which was Kickstarted last year to the tune of half a million dollars. As well as explaining how this setting constitutes a new Planescape Torment game, without actually> being a Planescape Torment game, Fargo says stuff like: “We won’t have faeries or devils, but we’ll have diabolical creatures from far dimensions with schemes beyond human imagination. We won’t have gods, but we’ll have creatures who have lived for millennia with the powers of creation and destruction at their fingertips, with abilities honed over countless lifetimes. We won’t have other planes per se, but we’ll have pathways to hostile worlds and bizarre landscapes and ancient machines that catapult the players into places where the ordinary laws of nature no longer apply.”

Come back at 5 for a lot more of that sort of thing.

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