Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

That's a good doo, sir.  Left a bit. Too far! Right. Right>. RIGHT! Oh sorry, I didn’t see you there. I was just practicing telling Wasteland 2 developers inXile what to do with the assets I’m ready, willing, and prepared to generate for Wasteland 2. And because I’m lovely and like to share these things, I’m going to tell you how you can be in the position to have a building or prop in their upcoming apocalyptic RPG. Engine makers Unity and inXile are teaming up to allow gamers to take part in paid-for work for the game. Just, you know, be exceptional. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Shadow Of The Game isn’t an MMO. It’s an RPG with an MMO in it. A single-player game in which your character takes part in an MMO which is played within the game, but it’s not actually an MMO because it’s all single-player, and and RPG, except it’s really more of a visual novel… This is the work of indies DeRailGames, and is, we’re told, about the boundaries between online identities and those of something called “real life”.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I barely scratched the surface of the Age of Decadence demo when it was released so when I received word from Iron Tower that a new version was available, with all kinds of additions and fixes, I thought it might be a perfect opportunity to revisit. And so I did, only to realise that even the surface is the sort of thing I’d have to scratch at until my fingers were blood-encrusted nubs of bone to form a proper opinion. I’ve played the opening sections with two different character classes and there’s a staggering variety in dialogue, choices and skills. This is shaping up to be the sort of RPG people often complain ‘they don’t make anymore’, or Kickstart with wild abandon. I urge you to try it.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

This is why you should always chain your house down by the load-bearing columns.

The first DLC for Dishonored is, as we know, the Dunwall City Trials. Rather than expanding the story in any meaningful way, this is much more of a mechanical inclusion, a series of tests to apply skills gained from playing the game in its rather beautiful setting. And there’s a new trailer showing it in action. With the most inappropriate, dreadful music imaginable. Take action! Click below!

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The first time I heard about Omerta: City of Gangsters, a fellow games journo described it to me as “prohibition era X-COM”. My brain went into overdrive and I trekked across several crowded convention halls, each larger and noisier than the last, in order to sip from this holiest of grails. Flappers, jazz maestros, nickel-a-drink barmen and sharply dressed gangsters combating an alien invasion with nothing more than an old-fashioned, a trumpet and a tommy gun? Sign me up! I had made a grave error. Omerta is X-COM in as much as there is a strategic, personnel and resource management mode paired up with turn-based combat. An updated Gangsters: Organized Crime then? Our first look wasn’t entirely encouraging but will this new combat trailer be more convincing?

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

It doesn't look like this. Yet. I love the development ‘show’ that’s accompanying the GODUS Kickstarter, because it shows the small team caught up in the decision making progress of Peter Molyneux OBE. The most recent diary has an amazing moment: the first time the game is shown running! It should be accompanied by balloons, streamers, Ode to Joy, and a visit from the Queen, but it’s instead turned into a game development jam session. And we all know jam rather can be rather sticky. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Yang)

In this very special installment of “Level With Me”, Robert Yang speaks with former celebrity modder / current Valve level designer Adam Foster about his work and process. In Part 2, we cover his work on Portal 2, game architecture, and how to design for players.

Robert Yang: Let’s talk Portal 2. It didn’t have any health-kits or power-ups, so how did you go about guiding players without those breadcrumbs?

Adam Foster: The game often worked best when it kept to the basic structure of the ‘test-chamber’ – walking through a door, GLaDOS says a funny line, you complete the test, GLaDOS says another funny line… It’s that constant, near-ritualised loop which can be subverted now and then, but you have to show the normal routine before the abnormal becomes surprising. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

On the sixth day of the month of Horace, it’s worth remembering that although Horace is infinite and endless, other things are brief and limited. That makes them no less valuable to us. Like this astounding morsel behind the seventh window of the advent calendar. What could it be? (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

EDIT: THQ tell Eurogamer that they still hold 40K rights, so Creative Assembly are taking the Fantasy road. Skaven: Total Warhammer!

The distant rumble on the horizon is the sound of gathering forces. Specifically The Creative Assembly and the Games Workshop. Sega has just announced that the former has set up a special development team to work on the latter’s IP. This is like Everest climbing K2. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

No spoilers here.

Go on, try to guess. Creative Assembly have announced the first playable faction for the forthcoming Total War: Rome II, and we know who it is! Okay, I’ll give you some hints about who you’ll be able to play in Rome II. They liked long straight roads. They conquered enormous stretches of the globe. They were very keen on murdering each other to usurp power, and were master strategists in battle. Can you guess who’s in Rome II? Can you?!?

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