Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

I wasn’t convinced by the initial Elite: Dangerous Kickstarter pitch. It was nebulous, and built on the notion that people played a game years and years ago and quite liked it. It felt like my memories and love were being sold back to me. But as the updates are slowly populating the site, I’ve become more and more intrigued in what Frontier are promising. The first look at the flight and fighting mechanics made me prick my ears like an interested Spock, but it’s the second update, concentrating on the evolution of the galaxy and the missions that could come out of that, that’s convincing me that this is more than just a loving gaze at my back pocket and the copy of Elite II on my desk. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

After a successful Greenlighting, Air Buccaneers (which apparently they’re spelling “AirBuccaneers”, but I’m not) arrives on Steam today. The game that has rather won Jim’s heart, and the attention of RPS’s readers, is officially there for even the likes of you to play. The multiplayer airship FPSing is a historically accurate recreation of the floating battles between the Bucanneers and the Vikings to dominate the Ancient North.

Should you play tonight, the developers will be about on the servers, and will be flinging Steam codes into the chat for people to grab, to get the full version of the game. And once Jim has escaped the mad hell of moving house, he’ll be organising some games for RPS readers in the near future.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Bleak news. Eurogamer is reporting that End of Nations developers Petroglyph are letting around 30 employees go. Their reported rumour was confirmed on Twitter, when writer and game designer Adam Stevens confirmed he’s one of those who’ll be losing a job over the holidays, posting: “Well, it appears this winter break will be extended indefinitely.” And is response to an inquiry he confirmed: “Lay-offs at Petroglyph. Looking like I’ll be Leaving Las Vegas.”

Meanwhile PC Gamer are reporting that NCSoft Seattle are losing an undisclosed number of staff in a ‘realignment’. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Steam? That is according to the site that scrapes details of upcoming titles from the Steam Content Description Record Database. Open Steamworks allows you to view updates to the Steam appids, gathering the information of games yet to appear, and it’s just uncovered classic RPG Planescape: Torment within Steam’s digital maw. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

It's Rod Humble's Indie BundleImagine a game where the world is yours to reshape. Now imagine it becomes famous, and everyone knows what it is. It appears on the TV, confusing news presenters, and there are conventions devoted to it. That game is Second Life. You thought it was going to be Minecraft, didn’t you? Hah! I’m like Derren Brown, but hairier. But it’s okay, as there’s a very good reason for confusing you like that. The next game from Second Life makers Linden Labs, Patterns, is clearly inspired by Minecraft. As I found out when I played it. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Blocky multiplayer shooter that’s not at all Minecraft with guns, Ace of Spades, is coming out 12/12/12, which is the most terrifying date of all time. Think about it. It’s 6/6/6 times two! The number of the beast, doubled>. And as John points out, it’s nine days before the apocalypse. What’s worse is that it will cost 9.99 in the currency of the beast (dollars). If you have a mirror strategically placed on your ceiling, close your eyes and say “Notch” three times. Now look up! It says 6.66! And it’s on the digital distribution platform of the beast, Steam. Why? What would happen if you spilled a drink on the Devil? What would come off Mister Hellpants? That’s right! Steam… what’s that noise? Get out of the house. Flee for your life! It’s coming>. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Click me.

HAWKEN is about to go into open beta. The F2P mech shooter is embracing the last time the date will look really cool for another thousand years, and opening itself up to the masses on the 12th of the 12th of the 2012th. And this screenshot here? That’s ours. OURS! The other rubbish sites don’t have it. You can have a bigger version if you click on it.

Sign-ups for the beta are taking place now, and it starts a week today.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

I’m very much looking forward to Richard & Alice. And that’s not because co-creator Lewis Denby has written for us in the past – I HATE HIM! It’s because it looks incredibly good. (I don’t really hate him.) Having played an early, short demo, I was entirely hooked by the adventure’s tale of a peculiar world, perhaps post-apocalyptic, and the friendship of two imprisoned people within it. (I do hate him, but don’t tell him.) You can get a taste for it too with the new trailer.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Today is Britain’s perhaps most thrilling day of the year. It’s the day that the Chancellor of the Exchequer gives his Autumn Statement, the annual not-quite-the-budget about which everyone has been on tenterhooks for weeks. Will he make being unemployed entirely illegal? Will he announce that all benefits claimants must be his butler for one day of the year? Will he demand that the disabled must either stop complaining or move to Russia? Probably, I don’t know – I was playing Far Cry 3 over lunchtime. But one thing he has announced is a 25% tax relief for UK games developers.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Well now, here’s a pleasant surprise. Diablo-but-possibly-better ARPG Path of Exile‘s been trapped deep in the dungeons of closed beta since the year 1483 – occasionally poking its head out for stress test weekends – but now it’s finally on the path to real completion. Naturally, then, an open beta’s right around the corner, and Grinding Gear’s even gone so far as to give it an exact date. Unfortunately, that means it’s going to miss 2012 – but only by the narrowest of margins.

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