Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Would you rather cause a crowd of people to move as one, surrendering their bodies to a primal need that is the closest many of them will come to a spiritual experience, or unblock a toilet? Being a DJ is six hundred million times more amazing than being a plumber, so it stands to reason that Rush Bros is a much better game than anything starring Mario and his moustache. It’s not really a traditional platformer though, with a focus on two player splitscreen action and levels that are essentially side-scrolling races. There’s a demo available (Mac and PC) and a trailer below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Last time I looked at Ravaged a demo had been released, which can be an effective way to entice new players into a purchase, but people notified me that the demo servers were the busiest of the lot. It’d be fantastic for the developers if all of those people decided to buy the game but their next move suggests that hasn’t been happening. The game launched at £22.99 and is currently £3.49 in the Steam sale. When the sale finishes it won’t revert back to the original price point though – instead it’ll be permanently reduced to £6.99. The demo will also be removed at the end of the sale. Along with those changes, free DLC is on the way and some of the new content can be seen in the video below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Talented RPS writer chum Patricia Hernandez asked us if she could write about the influence of RPG-classic Fallout 2 on her life. We agreed, and what she came back with was a stark personal tale of how videogame fantasy can inspire interest, provoke thought, and ultimately change how we see the world.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

What a difference words can make. If I’d seen this new Far Cry 3 video last week, my first reaction would probably have been to chortle about magical tattoo abilities. After reading Jim’s thoughts on the game, I’m too giddily excited by watching those abilities in action to spend any time laughing at minor bits of silliness. Far Cry 2 was a mess but it still managed to produce some of the finest moments I’ve ever experienced in an FPS, so when I see the words “it has kept what was good…and builds on everything else”, damn straight the lens through which I view the trailers changes. Very excited.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

So… what are you up to this weekend? What are you going to play? Did you risk Hitman? Or are you going Planetside? Do you ever take a weekend off just to plough through a whole bunch of indie games that you bought or bookmarked by never got around to? I have to admit I’ve been playing catchup of late – which might explain the tardiness of a few of my reviews, but anyway. This is about you>: I particularly want to hear from folks playing multiplayer games – what are you playing, who are you playing it with, and does it involve the RPS gang in any way?

(There are some great PS2 threads here and here, if you want a game with friendly types.)

Speak!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I was talking to someone about Crusader Kings II last weekend and about twenty minutes into a hand-waving sermon about how brilliant it is, I realised I’d described it as a turn-based strategy game. It isn’t turn-based, of course, but I spend so much time pausing and pondering that I’ve managed to convince myself that it is. The I started thinking – what was> the best turn-based strategy game of the year? XCOM is tactical, I didn’t warm to Fallen Enchantress and Warlock was solid but unspectacular. Have I forgotten something? Eador looks like it might have learned a trick or two from Age of Wonders and even though it won’t be out for Christmas, beta signups have begun. Here’s a new video.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Tim Stone)

Where do you stand on the issue of simulated poison gas? If your answer is “Upwind!” then read on, I’ve a couple of new games here that may tickle your fancy. Commander: The Great War and Squad Battles: First World War come at The War To End All Wars from opposite directions. The former bestrides Europe and offers two-week turns and army-sized units. The latter bestrides No Man’s Land (sometimes not even that) and occasionally lets a single plucky infantry squad turn the tide of battle. Both are mechanically conservative, but – based on the evidence of my preliminary playtests – rammed with the kinds of period challenges and pleasures that military-minded gamers will struggle to find elsewhere. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Peter Molyneux’s unnervingly vague but tear-jerking Project GODUS isn’t the only god game revival on the crowd-funded block. British indie dev Simon Roth is in the last mile of seeking pledges for his sci-fi-themed, Dungeon Keeper and Dwarf Fortress-inspired, procedurally-generated management game Maia. Between its rather spangly proprietary engine and the fact that there’s a whole lot of it being shown off already, I’m personally much more interested in this modernised, maximised rethink of the house that Bullfrog made than I am in the wild promises of Dungeon Keeper’s oft-disproved original lead.

With £63,000 of the required £100,000 in the bag and just four days left on the Kick-clock, it’s looking likely that Maia will go down to the wire. I chatted to the game’s lead, Simon Roth (ex of Frontier and Mode 7) about whether he thinks he’ll make it, the game’s procedural cleverness, his 70s sci-fi inspirations, why god games declined and, opportunist that I am, what he makes of Molyneux’s accidental rival project.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Natural Selection 2‘s intense multiplayer sci-fi corridor-combat has given me odd dreams. I am not sure why that’s relevant, but I wanted to mention it.

Unknown Worlds’ long-awaited sequel (since 2002!) to the original hybrid mega-mod has been out for a while now, and I’ve been snapping my giant, slavering jaws on the live servers during that time. I believe this means I am ready to send you an encoded transmission that tells you wot I think.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Limb-lopping sword ‘em up Chivalry: Medieval Warfare rather impressed Adam, and it seems like it’s been popular with you guys, too, because Torn Banner are toasting their success with a new patch, a Q&A video (below) and the promise of free updates for the game in the near future, fleshing out things like spectator mode. Relatedly, they’re talking about pushing towards e-sports support, even. The patch already did a lot of work with the issues people had raised, and you can see the the full patch notes here. (more…)

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