Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Limb-lopping sword ‘em up Chivalry: Medieval Warfare rather impressed Adam, and it seems like it’s been popular with you guys, too, because Torn Banner are toasting their success with a new patch, a Q&A video (below) and the promise of free updates for the game in the near future, fleshing out things like spectator mode. Relatedly, they’re talking about pushing towards e-sports support, even. The patch already did a lot of work with the issues people had raised, and you can see the the full patch notes here. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Why, we do love our abstract exploration games over here at Castle Shotgun. We can never resist their colourful allure. But here’s one with a dark twist: The mighty Indie Games leads us to student project Paradis Perdus, by Sergey Mohov, Fabian Bodet and Matthieu Bonneau. They explain the concept: “Paradis Perdus is a game of exploration and contemplation, except the time is also of essence, since everything you touch gets infected and eventually ceases to exist.”

Links to playable builds (OSX, Windows) here, and there’s a video below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Beamdog’s remake of the classic RPG arrives on November 28th. With that in mind they’ve released a trailer to show off some of the improvements. These include: support for widescreen formats and resolutions that were imaginary at the time the game was released, new quests, new characters, and voices for those extras. They’ve apparently overhauled the original cinematics, and worked up the UI – something that’s very obvious in the trailer, below – to make everything a bit slicker now than it was back in the mist of the late 90s. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Zero Point, the team behind ambitious tactical sci-fi FPS, Interstellar Marines, have sat down to talk to you guys about their “Prologue” game. With just a few days to go on their Kickstarter they are still a long way from their $600k target, and they’re aiming to tell you enough to get you excited about their project. As they explain: “Since our Kickstarter campaign started it has been clear to us that our explanation of Prologue has been somewhat vague. So we decided to sit down in a cozy environment, with the limited time that we have, and go through the experience from A to Z, like we’ve never done before!”

Take a look at their ten-minute video below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Scribblenauts Unlimited has now been released in both North and South America. It’s soon out in Australia. And Europe’s not getting it until next year, and no one will say why. Sigh. And that’s a damned stupid shame, because it’s a ridiculously lovely thing, that I’d will everyone to check out. If only the could. Here’s wot I think:>

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The current IO Interactive may not be developing the next Hitman game but some of the studio’s founders didn’t work on Absolution either – they’ve been working on multilayered multiplayer WWII FPS Heroes & Generals at their new company Reto-Moto. I don’t play many multiplayer games and I wish I could take back the few hours I spent with Guild Wars 2 and spend them cycling through a war instead. It’s the strategic component that primarily interests me, the large-scale European conflict that the Generals prod at, but I don’t spend much time as a soldier in my gaming life and having the greater purpose of the greater war beyond the battlefield might provide enough purpose to engage me. Latest vid below.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

At least one person always complains that RPS Social Club postings arrive too late, making it impossible to rearrange the weekend’s revelry in order to drink, natter and play games of the board with the RPS community. This post provides an entire extra day’s notice, so if you are in London or the environs, you must> tear up your plans for Saturday evening and head to The Blue Posts instead. 6PM until midnight, or from 4PM for boardgames. Head to the forums to plan and perhaps offer to bring games if you have them? That would be nice. People would appreciate it.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Clairvoyance convinced me that I’d like to sample its asynchronous multiplayer charms by means of an illustrated video of admiration and affection between strangers, interspersed with footage of the game and funky nightclub dancing. Players have control of four boxy robots and, before each round, both must submit their orders. The board, made up of cubes at different heights, can be destroyed by lobbed grenades as the robots attempt to destroy one another. Because turns play out simultaneously, the trick is to predict the opponent’s tactics by knowing their innermost fears and desires. Two videos below and the beta is available now if you spend $5 on a pre-purchase.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

With Hitman’s latest subtitle so recently creeping into public view, IO are already talking about 47′s future. Speaking to OPM, Absolution’s director Tore Blystad confirmed that the next title in the franchise will be developed at Square Enix Montreal rather than remaining in-house. Blystad reckons development will follow a similar pattern to work on the Call of Duty games, so presumably we can expect development duties to alternate between Squenix and IO as they do between Treyarch and Infinity Ward. It almost certainly means we’ll be seeing the wigless wonder more frequently in the next few years. Three weeks ago I would have said that was a good thing. If you’ve played Absolution, perhaps you’d care to compare your thoughts with mine?

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Assassin’s Creed III is the fifth in Ubisoft’s open-world action series. Like its predecessors, it has you playing a historical ‘assassin’ who divides his time between free-running across rooftops, hunting down and killing members of a sinister conspiracy and collecting feathers, with sci-fi diversions into a modern-day tale of one of his descendants trying to prevent an apocalypse. This time, though, we’re in the New World – America in the throes of revolution against its British rulers/oppressors. A few weeks after its console version, it’s not out on PC – here’s what I made of it.>

Picture a very fat man.No, fatter than that. Much fatter. (more…)

...