Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Clearly, he is acting in the spirit of Mechsgiving. Whatever that actually means.

I don’t think it’s possible to have any misgivings over an update officially titled “Mechsgiving.” As for Portalmas, well, that one’s a bit more up for debate, seeing as it’s just a word I made up. But generosity’s officially in the air, and both Piranha and Valve are doling out fairly significant updates to their breadwinners, MechWarrior Online and Portal 2. Unfortunately, neither involves gigantic mechanized turkeys, but I suppose beggars in the midst of celebrating a decadent holiday of feasting and lethargy can’t be choosers. Still though, that’s far from a reason to mope. So let’s look under the ol’ turkey tree and see what we got.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Scribblenauts Unlimited – the fourth game in the magical series – released on PC for the first time this week. Kind of. If you’re a North American, you’ll see the game available on your Steam account, and indeed the Wii-U version in your stores. But if you’re outside of the former colonies, prepare to significantly increase the tax on any tea you might want to sell them, because there’s no sign of it at all.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

The sun represents hope or something, I guess.

THQ, if you didn’t know (hint: you did), is in some rather deep water. Not only has it opted to delay a whole mess of games in the wake of Darksiders II’s not-quite-megaton splash, it’s also in a teensy bit of debt. By which I of course mean $50 million - using “teensy bit” as a term relative to all the money ever printed in the whole of human history. But things may not be quite as dire as they seem. Sure, another high-level exec – this time CFO Paul Pucino – has decided to skedaddle, but apparently someone with a fair deal of monetary sway might very well have THQ’s rapidly breaking back.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

And hey, look who's back. It's those guys!

You’d think I would’ve figured this out by now. Every year, Steam hosts one of its wallet-eviscerating sales right around American Thanksgiving (or, as it’s known to many of you, Thursday), yet I consistently fail to budget the necessary amounts of money or time for its incredible bounties. One reason for this might be that it’s impossible>. Indeed, it would require setting aside all the money in the world and forever, respectively, and I don’t have either of those things. Alas. But good gravy, these are – as ever – some terrifyingly enticing deals. Can you say Darksiders II for 66 percent off? How about Walking Dead at 50 percent? Anybody want to give me a loan? And, er, immortality?

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

One game that I’m going to make time for over the holidays is Salem, Paradox’s sandboxy colonial MMO. I saw it in action at the start of the year and knew that it was going to be a time-hungry slow-burner, and that the sort of open-ended stuff, like universal PvP, and serious consequences for such transgressions, was going to make it an interesting sort of commitment to play. All that stuff is the precisely the reason most people will be put off playing it, I’m sure, but for those folk who understand the appeal of building into a world, this could be gold. Or perhaps it will just a tedious grind. From the highlights of a recent live-steam (which you can see below) I am expecting moments of the former. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

As the decidedly not very good Medal Of Honor: WARFACEFIGHTER received its critical pannings, one refrain was repeated again and again: they’re the games EA puts out on the year’s DICE don’t have a new Battlefield ready. That may well be true, but EA are now at pains to point out (not necessarily in reaction, I should say) that DICE are not “a Battlefield factory”. (Imagine a non-gamer reading those words. “Dice are not battlefield factories? And you say FPS games HELP your minds?”) There’s more to the Swedish team, they insist to OXM today. And in response rumours that Mirror’s Edge 2 is in development have once more bubbled to the surface.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Molyneux’s new company, 22Cans, has launched a £450,000 Kickstarter called Project GODUS. Behold: “It’s an innovative reinvention of Populous, the original god game and delivers exciting global co-operation, competition, creation and destruction to a whole new generation.”

Video below. Watch. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

As previously noted, Capcom have said that Ninja Theory’s Devil May Cry game, DmC, will appear on Windows. There’s no release date for that, of course, so it’s bound to be well after the January release of the console versions, but it gives me plenty of time (and reason) to link the backlog of videos that we have neglected. With Ninja Theory at the controls there’s good reason to expect this game to be a little different to previous outings – and Capcom purists are already making objectionable honking noises. And it’s looking not looking as ludicrous as the previous games, but it’s still pretty mad. (And I am not a fan of nu-Dante.)

Anyway, lots of gameplay footage below. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

The third game in the Far Cry series has arrived, bathed in sun, populated by sharks and murderers, driving too fast along a dirt track, with the grass on fire all around. But is this a holiday of a lifetime, or a trip to the wrong side of the tracks? I pulled on a scratched pair of aviators and scavenged a shotgun from the body of a fallen games journalist to tell you wot I think.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

I’ve been playing lots of lovely fresh organic Planetside 2. Sometimes during this process my eyebrows were raised. Sometimes they were furrowed in a frown. Other times they were sort of neutral. And other times still they were gyrating up and down like tiny face-wings.

What does this mix of expressions mean? I’ll tell you>. (more…)

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