I think I exclaimed “Oh no!” about three times in the first two levels of Vertigo. The good kind of “Oh no!” Taking elements from a lot of other games, and a strong visual similarity with the wonderful 1000 Amps, Vertigo is a free puzzle platformer that’s genuinely clever. And hurts my brain. My poor, maligned brain.
Fuck This Jam was a pretty brilliant idea. Conceived by Vlambeer’s Rami Ismail and Panoramical creator Fernando Ramallo, it challenged developers to design games in their most-despised genres. “Through utter ignorance for conventions and hate for the established rules of a genre,” said the jam’s mission statement, “beautiful things will happen.” And they did! I mean, Dear Esteban had a sky whale. But I took a casual, decidedly less narrated stroll through FTJ’s submission section today and came across a few more standouts. Admittedly, there are plenty of other amazing entries that I fully plan on giving more attention to, but for now, here are a few that made me laugh, cry, and stab in the most fascinating of fashions.
Lovely-looking 4-player co-op dungeon-crawler Legend Of Dungeon – a beat ‘em up/roguelike that mixes pixel-art with 3D lighting – has a playable demo, which you can play in a browser here. The team are also taking the project to Kickstarter, as they explain: “We are kickstarting the game to pay the composer, purchase Unity Pro, buy a new dev machine, and of course, more coffee.”
I’ve posted their pitch video below. (more…)
Sitting and playing the nonsense of Black Ops 2, it’s hard to imagine that your brain is improving in any way. Turns out, it’s improving in lots of ways.
Goodness, some positive, intelligent science regarding health and videogames. With cathartic ease, cognative researcher Daphne Bavelier discusses how their research has shown that even hardcore FPS games have positive effects on the brain. In fact, especially hardcore FPS games.
BORDERLANDS 2 TORGUE DLC TORGUE EXPLOSION TORGUE BADASS CRATER TORGUE OUT NOW YEAH. I apologize for the all-caps barrage, but Borderlands 2′s new DLC is very loud, and I felt that my words would be woefully unable to capture its essence> in a minuscule, easily-stepped-on state. So right then, TORGUE TORGUE TORGUE TRAILER BOOM POCKET ROCKET DRAGON CAR GIRAFFE RAINBOW WAFFLE.
After a fair deal of ugliness concerning its sort-of-evil clone, Super Hexagon is finally, definitely, mark-it-in-your-calendar-ably twisting and turning its way onto PC. Which is great, because the, um, third-person hexagoner – a diabolical product of the evilest brain trapped inside a very nice person – is a masochistically compulsive good time. But creator Terry Cavanagh declared it as little as two weeks out from launch back in September. So what exactly took so long? Well, have you ever re-coded an entire game before?
In a fashion not entirely dissimilar from real-life games like croquet and sex, first-person shooters have recently started adding “multiple players” modes. Far Cry 3 – in spite of its focus on “singular players” and the islands who love them – is no different. But how does it even work? I mean, we know that its servers are of a fickle, wayward nature, but will it be worth the possible hassle in spite of that? Let’s investigate. Machete your way through the break’s overgrown jungles to see some footage. Oh, but do keep an eye out for wildlife. We don’t have any tigers roaming these parts, but Alec is startled by sudden movements and has been known to attack.
Do you have plans for this evening? Do you have plans for any evening in the next, um, forever? Well, cancel them, because it’s time for war>. RPS wants you – yes, you, with the hair and/or complete lack of it – to enlist today and help us fight the good fight for all that is free and purple in PlanetSide 2. Can you do that? Can we count on you? Because we don’t have the budget for a bunch of rah-rah-rah propaganda posters and videos. Sometimes, instead of eating food, we just eat pictures of food. But we do have this launch trailer. Well, for now, anyway. I can’t promise I won’t eat it.
Yesterday you’ll likely have noticed that Tim Schafer and Double Fine launched a new approach to a Humble Bundle, encouraging people to pay what they want for the chance to vote on what four prototypes the team would develop during their next Amnesia Fortnight. We then brought you his thoughts on why they were doing this, and what impact such things have on the studio. In the second part of our chat, we discuss how Schafer’s time is split between the Double Fine Adventure and running such a busy studio, the effect his project had on the Kickstarter phenomenon, why he thinks you make more money without DRM, and Schafer’s belief in what he calls the “good faith” of gamers.>
Pretty much the type of comment I hate most here is “shame on you RPS for not posting about game/event x”. No, shame on you for being a plonker. But this time and this time only you are allowed to say “shame on you” to me. Why? Because I still haven’t played Introversion’s Prison Architect, even though I have a copy of the alpha.
Shame on me.
I do intend to correct this very soon though, and fortunately I’ll be going into a newly-updated build which corrects the notorious fog of war issue. (more…)