Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Hang on, I'm just dramatically improving my brain.

Sitting and playing the nonsense of Black Ops 2, it’s hard to imagine that your brain is improving in any way. Turns out, it’s improving in lots of ways.

Goodness, some positive, intelligent science regarding health and videogames. With cathartic ease, cognative researcher Daphne Bavelier discusses how their research has shown that even hardcore FPS games have positive effects on the brain. In fact, especially hardcore FPS games.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

ARTSY IMAGE FILTER.

BORDERLANDS 2 TORGUE DLC TORGUE EXPLOSION TORGUE BADASS CRATER TORGUE OUT NOW YEAH. I apologize for the all-caps barrage, but Borderlands 2′s new DLC is very loud, and I felt that my words would be woefully unable to capture its essence> in a minuscule, easily-stepped-on state. So right then, TORGUE TORGUE TORGUE TRAILER BOOM POCKET ROCKET DRAGON CAR GIRAFFE RAINBOW WAFFLE.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Never look up videos of people beating this game. It will break you.

After a fair deal of ugliness concerning its sort-of-evil clone, Super Hexagon is finally, definitely, mark-it-in-your-calendar-ably twisting and turning its way onto PC. Which is great, because the, um, third-person hexagoner – a diabolical product of the evilest brain trapped inside a very nice person – is a masochistically compulsive good time. But creator Terry Cavanagh declared it as little as two weeks out from launch back in September. So what exactly took so long? Well, have you ever re-coded an entire game before?

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I wish all mind-melting nerve gases made everything look this cool.

In a fashion not entirely dissimilar from real-life games like croquet and sex, first-person shooters have recently started adding “multiple players” modes. Far Cry 3 – in spite of its focus on “singular players” and the islands who love them – is no different. But how does it even work? I mean, we know that its servers are of a fickle, wayward nature, but will it be worth the possible hassle in spite of that? Let’s investigate. Machete your way through the break’s overgrown jungles to see some footage. Oh, but do keep an eye out for wildlife. We don’t have any tigers roaming these parts, but Alec is startled by sudden movements and has been known to attack.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Do you have plans for this evening? Do you have plans for any evening in the next, um, forever? Well, cancel them, because it’s time for war>. RPS wants you – yes, you, with the hair and/or complete lack of it – to enlist today and help us fight the good fight for all that is free and purple in PlanetSide 2. Can you do that? Can we count on you? Because we don’t have the budget for a bunch of rah-rah-rah propaganda posters and videos. Sometimes, instead of eating food, we just eat pictures of food. But we do have this launch trailer. Well, for now, anyway. I can’t promise I won’t eat it.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Yesterday you’ll likely have noticed that Tim Schafer and Double Fine launched a new approach to a Humble Bundle, encouraging people to pay what they want for the chance to vote on what four prototypes the team would develop during their next Amnesia Fortnight. We then brought you his thoughts on why they were doing this, and what impact such things have on the studio. In the second part of our chat, we discuss how Schafer’s time is split between the Double Fine Adventure and running such a busy studio, the effect his project had on the Kickstarter phenomenon, why he thinks you make more money without DRM, and Schafer’s belief in what he calls the “good faith” of gamers.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

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Pretty much the type of comment I hate most here is “shame on you RPS for not posting about game/event x”. No, shame on you for being a plonker. But this time and this time only you are allowed to say “shame on you” to me. Why? Because I still haven’t played Introversion’s Prison Architect, even though I have a copy of the alpha.

Shame on me.

I do intend to correct this very soon though, and fortunately I’ll be going into a newly-updated build which corrects the notorious fog of war issue. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

those smiles are now 48% wider

Retro-revival Kickstarters are no longer the sure-fire success they seemed to be a few months ago, it seems. Elite: Dangerous trails a long way behind Star Citizen’s incredible haul, Old-School RPG was cancelled, massively promising Bullfroggy god game Maia sadly may not reach its (frankly too high) target and Quest For Glory creators Corey and Lori Cole went right down to the wire for their adventure game Hero-U: Rogue To Redemption.

Make it they did, though – passing the $400,000 target with just four hours to spare. By the time you read this post there’ll be but half an hour left on the clock. Given the game is now definitely happening (well, as definitely as anything on Kickstarter gets), pledging now will mean you get your rewards, so the time for fence-sitting has at least passed. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Gosh. A trailer just fell out of a vent in my study and upon inspection it appears to contain footage of yet another multiplayer mode for Gearbox’s Aliens FPS, Colonial Marines. Along with aliens vs marines deathmatch and a co-operative campaign mode, objective-based team combat has also been promised, and Survivor, along with the already announced Escape mode offers just such a thing. One team controls aliens, which now come in different classes, and the other controls marines, who grunt and occasionally panic. And panic they should because they are doomed. Alien players respawn, marine players do not. Or if they do, they probably respawn as aliens.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

What are you reading for?

I don’t envy the folk at the IGF, having to somehow encompass a term and field that’s now almost as broad as ‘games’, not to mention the issue of (hopefully) avoiding a Rich Get Richer scenario as was some were concerned might be the case with Fez last year. With the judges currently doing their thing for the 2013 compo even as we speak (and, as one of them, I can attest to the fact that there’s some absolutely brilliant stuff in there: 2013 is going to a HOT year), the Independent Games Festival has made another big change. To whit (I don’t entirely know what ‘to whit’ means, but it sounds so good), introducing an Excellence In Narrative category. (more…)

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