There are spades for digging, blocks for building and a drill for tunnelling or demolition work. Ace of Spades a bit like Minecraft, you might think. Well, there are also rifles for shooting, grenades for exploding and sniper rifles for long range headpopping. It’s a team deathmatch game on large, destructible maps! But when I played it last week, Ace of Spades put me in mind of something else entirely.>
The entire gaming world and its robo-dog is currently going from door-to-door and begging for cash, so a shaft of philanthrophic light amidst the Kickstarted darkness is a welcome one. We posted about Mario/McMillen & Refenes mash-up Super Meat Boy Galaxy last week, but it was unclear whether Aubrey Hesselgren would ever share more of his half-gag, half-tribute project with the world. Turns out, he will. BUT ON ONE CONDITION. That condition is cash. Of course it’s cash! This cash will not, however, go to the developer – it will go to The Samaritans. If SMBG is successfully ‘ransomed’ for £10,000, its prototype will be freed and released to the public.
Blood money, I call it! Blood money! And also a very smart idea. (more…)
The recent torrent of marketing and marketing masquerading as news surrounding the latest GTA V trailer came with one unsettling ommission – any mention of a PC version of Rockstar’s newest open world misanthropy odyssey. There’s still no definite news of a release for the One True Format, but Rockstar have at least not ruled it out when the question was put them. (more…)
There’s a still a certain resistance in myself I have to battle when mentioning The Walking Dead games. I’d allowed myself to become so prejudiced against Telltale’s games after their patchy resurrections of franchises that meant a great deal to me as a child, and it doesn’t help that the Walking Dead comics have often demonstrated attitudes I find to be highly unsavoury. But TT’s Walking Dead games are deftly done slices of tension and humanity, reimaginging adventure games’ abstract puzzles as gut-punch moral dilemmas. Tada! My prejudice is defeated.
I imagine a second series of these episodes is all but guaranteed at this point, but the final episode of the current one approaches fast. Will it resolve Lee and Clementine’s tale once and for all, or pull a Homeland and delay much-needed denouements and resolutions until a second series? All we can do for now is watch the finale trailer and comb it for clues. (more…)
I played War of the Roses, and I liked it pretty well. I also died a lot. But before long, I found my ornate steel shoes sloshing through syrupy pools of repetition. There’s only so much frantic deathmatching and all-over-the-place point-capturing you can do before you start to see cracks in War of the Roses’ armor, and that threshold is woefully low compared to other multiplayer fight-o-fests. Fortunately, Fatshark’s throwing its oh-so-characteristically sharky girth into setting things right, and we’re finally about to see the results. Come Wednesday, you’ll be able to take the exceedingly high-stakes Pitched Battle mode for a spin.
Waking Mars is pretty special game. Part-Metroidvania, part-Mars-gardening-simulator, it’s certainly not Just Another iOS Port. As Rab pointed out, it’s got enough ambition to make countless triple-A sequels blush, resulting in complexity that punishes impatience, but never without reason. But where did it come from? How on Earth does one dream up Mars gardening? According to Tiger Style’s Randy Smith, it all started with National Geographic. And from there, well, things ended up in a very, very different> place>. >
Update 1 – there’s been some kind of breakdown in communications here, as it transpires that Terry Cavanagh isn’t as cool with this game as we first thought. While the Open Hexagon dev was given a blessing to make a game ‘inspired’ by Super Hexagon, he was explicitly told that it couldn’t be a clone. And yet… So, if you like Open Hexagon please be sure to give your support to the creator of the game it so liberally borrows from once Super Hexagon itself arrives on PC.>
Update 2 – the creator of Open Hexagon has apologised profusely for releasing his clone game before the PC/Mac version of Super Hexagon, and attempted to explain why he got the wrong end of the stick.>
Hello, you. The Hawken beta gets into full swing today, and I think you might want a key, because it’s looking rather good. Fortunately for us, Meteor have provided an RPS “superkey” with ten thousand uses. That means the first ten thousand of you to enter it into the Hawken site will get your eager paws on the controls of a robot today. Get going!>
The key, instructions, and a trailer, are below. (more…)
I wanted to make a picture of one of Far Cry 3‘s tigers crying gigantic crocodile tears (or maybe one of its crocodiles crying tiger tears – or just tigers) for this post, but I’m rubbish at Photoshop. So, um, use your imagination. Awww, isn’t that sad? That tiger – in addition to the fact that a gun-toting madman is cavorting about his island home and burning everything to the ground – now has to worry about inconsistent connection speeds and host disconnects. Truly, there is no worse fate. But perhaps there’s hope? While Ubisoft tied cinder blocks to dedicated servers’ shoes and hurled them into the ocean, it was fairly upfront about why it thinks its alternative solution will be just as good.