One of the more delightful current retro Kickstarter’s is Spud’s Quest, which is asking for a mere £5000 in the effort by the one-man dev team to create a retro platformer that “draws it’s inspiration from retro classics like the Dizzy series, The Legend of Zelda, and Metroid.” With just under two weeks left on the clock, there’s now a demo available. This contains “the whole of the Earth Temple, which is the first temple/dungeon in the game.”
I’ve posted the Kickstarter pitch video below for good measure. (more…)
If the world was a good and just place (that just so happened to be molded in my image, but I don’t see how that tarnishes the goodness and justness of it), everyone would’ve hopped aboard Legend of Zelda: The Wind Waker’s artistic bandwagon lion man boat thing instead of bee-lining straight for the uncanny valley of eternal brownness. It’s just so rich with gorgeous, timeless whimsy. And sure, maybe platformer A Hat In Time‘s style has maybe fallen a bit too> close to the tree, but its central time-traveling conceit and extreme hatness give it plenty to, um, hang its hat on.
Continuing in a very unfortunate trend of talking a lot and showing suspiciously little, David Braben and co have finally seen fit to take the wraps off a teensy tiny meteorite bite of Elite: Dangerous footage. Yes, that’s right: RPS can now well and truly and probably Universe And All Alternate Dimensions And Timelines Exclusively confirm that the new Elite game has graphics>. There are rocks and stars and even some clouds! Also, Braben says some interesting things about procedural generation. But I know you. You’re here for seven-and-a-half minutes of excruciatingly slow background panning.
I opened my nasally Pteranodon vocal passages and shrieked for more interesting stuff to do in Primal Carnage, and – as if by magic/coincidental timing/but I really hope it’s magic – Lukewarm Media answered. The first batch of DLC’s been officially dubbed “Get to the Chopper,” and it’s about, well, getting to a chopper. And also away from dinosaurs. Both of these goals seem fairly conducive to that oh-so-admirable goal of not being used as a chew toy by a slobbering T-Rex, so hooray. Better still – that is, if you value good deals over your own mortality – it’s free!
Are you ready to be sad? Probably sadder than you’ve ever been in your whole, entire life? Do you have a reliable donor lined up for a full-blown tear transfusion? Because Telltale’s brilliant The Walking Dead series is headed for its absurdly heavy season finale, and – if previous events are anything to go on – it will probably crush you. Like a pancake. A really, really sad pancake. Like, someone tried to draw a smiley face on it with whipped cream and chocolate chips, but it came out looking like this.
Bethesda still haven’t announced the big Skyrim expansion, Dragonborn, for PC. 360 owners are getting it on the 7th December, but for reasons that absolutely elude us, the PC is left unmentioned. What’s more frustrating is that this is normal for Bethesda. The chances are it will come to PC, and therefore your seeing the screenshots below will be a worthwhile whetting of your appetite. But they so far haven’t acknowledged even the possibility that the machine on which the Elder Scrolls games have thrived for decades will be graced by the extra content. Which is rather lame.
The latest OXM Breakdown has little to do with Xbox, and more to do with games in general. And thus I take this excuse to post the excellent content on our own site, thus taking my final revenge on Future by profiting from one of their videos! MUAH HA HA! Also, it’s a splendid distilling of the arguments regarding both the lameness of the portrayal of women in games, the lameness of how the media discusses it, and most of all, the lameness of the gobshite apologists who will inevitably appear in the comments acting like the spoilt, privileged gobshite apologists they are. Do welcome them.
BioShock 2: Minerva’s Den was quite a special thing. It viewed the wildly fantastical world of Rapture through a surprisingly personal, down-to-earth lens, leading to one of the more brilliantly understated conclusions I’ve ever seen in a game. It was, then, with tremendous glee that we collectively squealed when we found out that the main thinkers behind Minerva were forming their own independent studio, The Fullbright Company. But what of their first game, Gone Home, which ups the character-driven mystery drama but throws out the undersea cities and drill arms (there’s not even one!) altogether? Can the seemingly simple act of exploring a house make for a good game? I recently got the chance to take a closer look.>
After the disappointment of a failed Kickstarter in July this year, Retrovirus developers Cadenza fought on regardless. Instead they found funding through Gamestop, in exchange for their launch being via the US store’s digital download service. They got a pretty sweet deal, the sort that usually only goes to AAA games, with in-store promotion and a lot of exposure. Other release platforms will come later, with the full game due early next year, and it’s all DRM-free from the off. Right now buying it for $18 gets you into the game’s alpha. Meanwhile, I’ve had my hands on the about-to-be-launched beta version, written about below, along with the latest trailer.>
Tiny Speck announced last night that Glitch is coming to an end: “The live game/world will be closed on December 9th at 8pm Pacific time.” The enormously ambitious browser-based MMO attracted loads of talent to the development process, but failed to interest gamers. At one point the game was actually unlaunched, due to serious issues with the design. Tiny Speck explain: “Unfortunately, Glitch has not attracted an audience large enough to sustain itself and based on a long period of experimentation and our best estimates, it seems unlikely that it ever would. And, given the prevailing technological trends — the movement towards mobile and especially the continued decline of the Flash platform on which Glitch was built — it was unlikely to do so before its time was up. Glitch was very ambitious and pushed the limits of what could be done in a browser-based game … and then those limits pushed back.”
It was a brave idea, but one that definitely didn’t do what it set out to do. A sad day. More details and information about the closure can be found here.