Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Tomorrow Corporation’s combustion-based game, Little Inferno, has released a launch trailer, which you can see below. It’s still not much clearer how the game works, but it appears to be a game of burning things, and then buying new things to be burned, with a bunch of side-effects from the things which are turned to ashes. If you are intrigued you can now buy access to the beta over here, or the game is out proper on the 18th. I’ll have some thoughts on it for you in a day or so. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Dinosaurs vs humans with high-powered modern weaponry. It’s a tale as old as time – or at least Jurassic Park. Games, though, have struggled desperately to strike a proper balance between man and his planet-populating predecessor, but to little avail. So then, can Lukewarm’s Primal Carnage finally break the lukewarm streak kicked off by the likes of Dino D-Day and Orion: Dino Beatdown? Here’s wot I think.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Argh, you got flecks of rock right in my eye scales.

After watching six solid minutes of Crysis 3‘s “The Fields” campaign mission, I can pretty safely say that I don’t play Crysis like Crytek plays Crysis. I tend to spend most of my time invisible, skulking and striking with my trusty shotgun. Which might sound like the most counterproductive thing since weight-loss soda, but there’s nothing else quite like super-speed sprinting away, re-cloaking, and slowly but surely picking off increasingly confused baddies one-by-one. In this video, however, Crytek takes a much more, er, forward approach.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Eli Piilonen – he of clever (and admirably top-hat-clad) time-echo puzzler The Company of Myself, among many others – has plans. Big plans. He’s making a stealth game – of which, happily, there are roughly a billion of these days – but his is different. Very different. Excitingly different. But also worrisomely different. Different different different. There. Now you probably hate that word. Anyway, the still-untitled sneaker sees players heist their way through increasingly complex procedurally generated levels of a sci-fi office building. And if you fail? Well sorry, friend. No do-overs.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Call of Duty: Black Ops 2 is the 4192nd Call of Duty Game, and as such predominantly requires you to run forwards while firing a machinegun and following an indestructible friendly NPC whose main purpose is to open doors. It’s developed by Treyarch rather than Modern Warfare-makers Infinity Ward, and it’s the direct sequel to the Cold War-set Black Ops 1. This time, the setting switches between the Cold War and a new war on terror in 2025, as starring the son of Black Ops’ protagonist Alex Mason.

It came out on Tuesday, and I blitzed through the singleplayer yesterday. (I probably won’t write about the multiplayer because, not being terribly well-versed in the fine detail of the earlier ones, I can’t say anything useful about it. Also I don’t want to.)> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Wait, it's not what it looks like! I also don't really know what it looks like.

Welcome, friends! Welcome. Come in. Take a seat. Here at Crazy Tom Braider’s Gently Used Car and Videogame Emporium, we have everything you could possibly want to suit your baddie-horde-bashing, 2000-year-old-Mayan-warrior-co-oping needs. We also have one car, but that’s not for sale because it’s mine. Then again, I suppose that Lara Croft and the Guardian of Light isn’t technically for sale either, given that it’s actually free-to-play by way of this crazy ad-powered Core Online gadgetmowhatsit. Yessir, our prices are craaaaaazy. And by that I mean kind of confusing.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

It was like this when I got here. I swear!

AAAAAH TOO MUCH GUILD WARS 2. But then, I suppose ArenaNet’s adding quite a lot of fairly novel content with its Lost Shores event, so there’s a decent deal of ground to cover. So cover it we will. Exhaustively. On today’s docket is the Fractals of the Mist dungeon, which actually takes the form of multiple itsy-bitsy baby dungeons. Now, when I put it that way, they sound cute as the dickens. In reality, however, Fractals is more like one of those giant horrifying spiders that carry writhing tangles of young on their backs. Each mini-dungeon scales and gets progressively tougher at higher levels. And then, of course, there’s the matter of that whole Ascended gear brouhaha. Take a brief tour after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

NOWWWWWWW!

Over the last few years we’ve seen the pre-order become a central aspect of gaming. Heavily relied upon by both major publishers and the smallest indies, more people than ever are paying for their games long before they’re even finished. And with Kickstarter and its crowd-funding sisters, the matter’s become even more complex and nuanced. Shops tend to so massively over-stock on major console releases that there’s no real need to bagsy a copy, while PC games are of course infinitely available via digital channels. And yet pre-ordering games is a bigger thing than ever before. Why’s that, eh?

Time was you could loudly declare yourself for or against the concept – now it’s a subject that requires a little more thought. I’ve given it some below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Beautiful.

There are some strong RPG parodies out there, certainly. Cthulhu Saves The World and Zeboyd’s other stuff springs to mind – among others. But there are others still that use the RPG parody as a mere canvas for a long, unwavering stare into the heart of madness. “Others,” you see, is plural because post-apocalyptic basketball insane-o-splosion Barkley, Shut Up and Jam: Gaiden is getting a sequel. For the uninitiated, the original saw former basketball star Charles Barkley (allegedly) perform the forbidden Chaos Dunk, killing millions and ending the world. And that was only the beginning. The new one, meanwhile, is titled The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa. Seriously.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

The Macy's window display has escaped!The Secret World‘s “Issue 4″ update will burst flailing onto the streets of virtual Manhattan later this month. It’s going to include a raid in which you fight your way across the streets of the Big Apple, as well as a range of other content, including chainsaws. How you get the chainsaw seems a little gruesome. Can’t secret society soldiers just go to a hardware store?

The update is also – bizarrely – going to introduce The Albion Theatre, which will allow groups of players to use props and sound effects to put on “plays” in the game for other Secret Worlders to watch. Bonkers. (more…)

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