Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Shepherd's not been looking after himself

We’re still waiting for Call of Duty Black Ops 2 wot-I-think code here on RPS, but some punters who’ve already lain hands on the PC version of Activision’s latest Manshooter Titan have found themselves equally unable to play the thing. But why? Had it been tampered with by the fugitive head of an anti-virus company? Had wolves eaten it? Would it not install until Mason told them what the numbers meant? No, none of those. Something for more eerie. Some purchasers have discovered that the second disc of their brand new foreigner-killing game was a copy of Mass Effect 2, that 2010 guns’n'conversation title from Activision’s arch-rival EA. Conversation in the best-selling game of guns? Scandalous! (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

It really is only three months since the first part of the Deponia trilogy was released. A German point and click adventure from Daedalic, it managed to wobble along the line of decent and frustrating, mostly making up for its biggest mistakes with some fun puzzles, decent voice acting, and a good number of laughs. So what about this time, with sequel Chaos On Deponia? Here’s wot I think:>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

FIGHT ME FOR I AM LARGE.

How do you feel about giant crabs? I ask this because they tend to be quite a divisive subject (I’ve lost a good many friends over debates about the merits of their anachronistic cultural leanings and gigantic torso-cleaving claws), yet Guild Wars 2 is tackling it head-on. Lost Shores – which kicks off on November 16th and runs until the 18th – is a colossal “once in a lifetime” world event that centers around said colossal crustaceans. They’ll invade, they’ll fight, and they might even do a fun dance number to a mash-up of the decade’s most memorable showtunes. Meanwhile, some of the less-crab-focused new additions – like a series of “fractal” mini-dungeons – sound quite interesting. Delve into the break’s mysterious depths for more.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Well, that didn’t take long. Hackers sneaked past Blizzard’s hyper-sophisticated security system – presumably by cinematically lowering themselves from a cyber-ceiling to avoid all the e-lasers – and people weren’t too terribly happy about that. Unsurprisingly, a couple of them decided to sue. Unsurprisingly-er>, Blizzard’s replied not by groveling and begging for heartfelt forgiveness, but instead by whipping out its fightin’ words pistols and shooting down the whole thing.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Clark is a spatial puzzle game from Golden Tricycle (/adds to list of developer names that sound like they must be a euphemism), intended for computer machine as well as i-type devices. In it we take control of a simple Wall-E style robot called Clark, an autonomous loading machine which gets embroiled in a plot involving the destruction of his factory. His only ability – shifting blocks around – happens to come in handy as he defends himself and his chums against dismantlement. There’s a walkthrough of one of the levels below, and it gives you some idea of the simple grid-based design that the game is working with, but also the complexity that the puzzles should be able to reach for.

The game is scheduled for “Q2″ next year, and it looks like it could be rather entertaining. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Fleet, remember that bringing down this ship is only our secondary objective. The primary goal is to look really, really cool in the process.

Did you know that you can command your own fleet in Star Citizen? I suppose that shouldn’t really surprise you, given that you can also do everything else ever> in the history/future of space in Star Citizen. Unsurprisingly, Roberts is shooting for the stars with this aspect of the space sim to end all space sims (and/or trigger a flood of other space sims) as well, with phrases like “most sophisticated AI that I’ve attempted on any of my games” drawing widened eyeballs. As ever, though, footage of Roberts’ grand schemes in action makes a decently convincing case for cautious optimism. Do some kind of physics-defying space flip past the break to give it a watch.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (ESFI World)

Our e-sports correspondent is Jeb Boone.>

The e-sports community is in the midst of a mad scramble to organize tournaments. There are such a large number of events this month it’s enough to overwhelm even the most dedicated fans.

While many prominent members of the community argue over tournament oversaturation and eschatological speculations, this November is one of the most important months for the industry in recent memory. And it’s been an important time for that e-sports staple, Starcraft II. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

look at them all, swarming away there

Oh, that was such a dick move of me, wasn’t it? To do a … and everything to make you read the story? It’s not even because I’m chasing hits. Hits, shmits – it’s just that I’ve got a tiresome headcold and am feeling highly belligerent as a result.

I’ll make up for this awful wasting of your time by definitely not posting the StarCraft II: Heart of the Swarm release date underneath the ‘Read the rest of this entry’ jump. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Kerberos haven’t been spending all their time licking the wounds gained from Sword of the Stars II’s messy release – they’ve also been developing a spin-off roguelike set in the same science-fictional universe. Sword of the Stars: The Pit might be set aboard some manner of space station, but features permadeath, door-hacking, rat-stabbing, starvation-avoiding and all that good masochistic dungeon-crawler stuff. There’s a demo out now, offering a 10% chunk of the game. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

You can, um, do other things aside from destroying fences. That's probably not the best example of ambition.

Mount & Blade meets Total War. That’s roughly how Flying Squirrel Entertainment – they of Mount & Blade: Warband – Napoleonic Wars – are describing their upcoming American Civil War opus, Battle Cry of Freedom. And so far, the (admittedly over-simplified) label sticks. Flying Squirrel is feverishly loading its musket and shooting for 500-plus player battles across five-by-five kilometer maps that are based on satellite images of actual locations. Meanwhile, the plan is to include every type of not-so-modern warfighter imaginable – from soldiers to artillery to musicians. Yes, musicians. Oh, and the entire environment will be destructible. Bottles, fences, houses – you name it. Will it work? Can it work? More after the break.

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