Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Din’s Curse and Depths of Peril are my favourite ARPGs. When John wrote about the absolutely lovely Torchlight 2, among all the praise he had this to say: “It really makes no efforts to take the genre anywhere new.” It’s easy to come to the conclusion that there is> nowhere new for the genre to go, but Soldak are pioneers, exploring the possibilities of loot, clickity-clicking and character-building. The previous games have added emergent experiences, living worlds and consequences that have far more meaning and impact than steadily rising numbers. The studio’s latest is Drox Operative, currently in beta, and it involves spaceships and lasers. Think Space Rangers 2 as an ARPG. Then try the demo, and Din’s Curse while you’re at it.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

This should be a noise instead of a picture.

BLOPPITY, BUMP, TSSSHHH, BEEE BLOOP. I used to be in a band, but looking back I don’t think my instrument was ever plugged in. My job was to stand on a stage and look moody. Perhaps my lack of ability goes some way toward explaining why I’m so excited whenever I find a game or toy that lets me make music just by clicking a button or two. Acid Defender is a brilliant browser-based music-making experiment and I haven’t listened to anything else this morning. BEEP, BLOOP, BEEPITY, TSSSHHH. Play it here. Via @jennatar.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

We don't need no tessellation

D’awww! My cockles are forever warmed by communities keeping olden games alive, and so it is that an email declaring the latest release of a fan-made, Epic-permitted patch of the original Unreal brought about my first smile of this dingy day. OldUnreal’s Patch 227 has been kicking around in various forms since 2008, but yesterday brought the first update to it in over a year. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

We did acknowledge the port of side-scrolling time-bending shooter Sine Mora a couple of weeks ago, but now that the game is out, perhaps you’d like to see a PC launch trailer? I played the game on the 360th Box and even though my bullet-dodging skills are more like those of a lobby security goon than a KeaNeo, I actually managed to complete it. Although there are moments when the screen seems to fill with pulsing death-orbs, the pace isn’t frantic even when survival becomes delicately poised. It’s a beautiful game with superb boss fights and a daft story, which can take up too much time between sections even if it is endearingly silly. Here’s the trailer.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Here’s how to make me want to like your game: Fuzzy backgrounds and pretty music. Here’s how to make me want to not like your game: Replace a letter in the title with a number. But on watching I-Illusions’s trailer for, nrrgghh, Element4l, the former seems to be the winner. The puzzle platformer looks absolutely gorgeous, and more importantly, intriguing. And the music is just so very pretty. They even write the blasted 4 in a lovely font.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

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I must confess I know essentially nothing about Final Fantasy XIV, as FF has become one of those game series I’ll cross the street to avoid. I do, though, admire both the relative honesty and the steely-eyed resolve in Square acknowledging that MMO spin-off FF XIV was such a screw-up that it had to be killed off – with plans to relaunch it as ‘A Realm Reborn’ and what they claim is tantamount to a brand new game. As is Square tradition, there’s an overwraught, highly technically accomplished cinematic to commemorate the end of FF XIV’s existing world. It’s a certainly a dramatic way to announce that all your characters are getting wiped.

So what happens after the apocalypse? (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Hi!

OH GOD IT’S MONDAY KILL ME

In happier news, Bethesda’s vexing, mod-screwing decision to remove the original Doom 3 and its expansion from Steam following the release of the confusingly pointless BFG Edition has been reversed. So, you can now lay hands on id’s divisive (putting it mildly) 2004 shooter once again, which must be great news for projects such as Thief recreation The Dark Mod. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

When it comes to driving games, “parkour action” isn’t a phrase I’d immediately associate with the genre. But that’s what the Distance team – Refract Studios – are showing in their latest trailer. The Nitronic Rush devs have only a few days left on their Kickstarter, with a fifth of the money left to go, the latest video is part of their final push. And it’s one worth watching, by my eyes.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

They can have this logo for free.

I’m so reluctant here, but it does seem that Gabe Newell has suggested that Valve are working on a completely new version of their previously incrementally improved Source Engine. Source 2, as Newell seems to accept for a title, would rather dismiss the company’s previous frustration at queries over whether such a thing might exist, formerly shaking their fists and crying, “But Source is already Source 2, and 3 and 10!” In the same poorly recorded interview of a gathering of Valve fans interrogating Uncy Gabe, he tells them that they’re also working on “Ricochet 2″, which Reddit is assuming is a code for Half-Li- Nope, can’t bring myself to type it.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Florence)

AN EXCERPT FROM THE WRITINGSOF LAURENCE LUKE-BAZA

And in Venice, the game ended. (more…)

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