Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

How far will you go for Rome? That’s the question asked by the new trailer for Totalest War XII: Rome II. Will you go so far as to launch the heads of statues at people as if you were the deity of ten-pin bowling? That the kind of thing Rome seems to demand. I think the word Creative Assembly would like people to use when discussing all this Carthiginian conflict is ‘epic’. I’m going to go with ‘quite big’. It looks like quite a big war, with potential to be total.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Expectations are high. A stealth game that utilises the brains of Deus Ex veteran Harvey Smith and Viktor Antonov, architect of the imaginary, would always be an intriguing proposition and Dishonored’s industrial plague-ridden city is a curiosity that would stand out in any crowd, but in the particular crowd it finds itself in – early twenty first century first-person games – this is a game that stands out like a whale in a sardine tin. I’ve been sneaking my way through this brave new world, and now I feel obliged to tell you wot I think.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Porpentine)

Middens

Point and click horror. Ludotravelogue. WAR RUG FACE. Oregon Trail with a physics engine. Collage ecosystem.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Florence)

Hello youse.

This week’s column will be straight to the point. It will barely be a review. It will be a body of text designed to make you hurry into action. There will be no photos. I want you to google and find the photos yourself, on your way to buying the game. The X-Wing Miniatures Game is going to sell fast, guaranteed. I’m hearing talk that it might not reprint until January, and that would be a disaster for you, because you really should have this to play on Christmas Day. (more…)

Oct 7, 2012
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Sundays are for driving along the motorway, humming the theme tune to Quantum Leap. Perhaps when you reach your destination you might end up reading some words gathered from the Internet. But perhaps not.

  • Sinister Design on RPG character creation: “To analogize: class-based character creation is the Apple of character creation systems, founded upon the use of a few pre-built constructs that share the same core components and come in a limited variety of flavors. By contrast, skills-based systems are the PCs of the character creation universe, cobbled together from a dizzying array of components that can combine in interesting (though sometimes deeply flawed and incongruous) ways.”
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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Brenda Brathwaite and Tom Hall’s old-school RPG, Old-School RPG, has been the talk of the town lately, but – in all honesty – the town hasn’t had all that much to actually, well, talk about. The big Kickstarter reveal was fairly light on down-and-dirty details, so instead, most resorted to speculation. Others to flat-out making things up. And still others to crime>. Now, though, Loot Drop’s dropped something worth holding onto – namely, a fairly sizable helping of plot/world details.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

And also, it was YOUR turn to do the dishes last week - not mine.

As a child, one of my first Real Person (read: PC) games was Warcraft II: Tides of Darkness. Back in those days, the Horde and Alliance, well, they didn’t like each other so much. There was, I suppose you could say, a whole lot less crafting and a rather sizable helping of war. But times have changed, and so has the world of Warcraft. For one, it grew a world. That’s fairly significant. But with rather unpleasant-sounding crusades and apocalypse dragons came a certain level of necessary chumminess between the warring factions. According to Blizzard, however, Mists of Pandaria’s first major update is about to (finally) change all of that.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

It’s glum in the Katchup this week and I’ve been spending most of this fine Saturday morning wiping the tears from my eyes with a twenty pound note. If only I’d pledged it to the promise of a game instead of using it as a handkerchief for all these long months. If only! Two of my personal favourites have fallen by the wayside and there’s only one winner, although it is an interesting one by virtue of not> being an obvious success story, powered to victory by the presence of a celebrity developer. There are a few projects on the verge of success and if I were writing this on Monday, the ‘Winners’ column would probably be much more satisfactorily populated.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

The trees have eyes. I think? I actually can't really tell exactly what's going on there.

True fact: Retro City Rampage has been in development since the late ’80s. I mean, look at it. To this day, no one knows exactly how it managed to pre-date many of the games it originally set out to parody, but you can’t argue with the sheer history> that’s written in charming 8-bit graphics. It has, in other words, been quite a long wait since VBlank first took the wraps off Retro City Rampage. Next week, though, you’ll be able to tastefully array its files on your hard drive or maybe even play it if you’re into that kind of thing.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

This camera angle makes me feel like the Turian's about to fall over backward and really embarrass itself.

Oh those crazy Collectors. What won’t they take? Entire colonies, the last pudding cup in the cafeteria, lives>, your favorite parking spot, that coat you’d been waiting to nab on sale, etc, etc, etc. They’ll just never stop. Well, unless you force them to. That’s the idea behind Mass Effect 3‘s upcoming and still rather miraculously free “Retaliation” multiplayer DLC. The Collectors have invaded, and it’s up to you to put them in their place. Which is not your place. Which is where they are anyway. The jerks. Happily, Retaliation also brings with it a suite of other goodies, including new weapons, new characters, “hazard” maps, and a challenge point system. Gaze upon it with your feeble human eyes after the break. Unless the Collectors took those too.

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