Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Gas Guzzlers” seems like an odd name for a game – as if the best thing about cars is the amount of fuel they consume. Anyway, that’s besides the point, and the point is that this combat-racing game now has a demo out. Here it is, one point six of your Internet gigabytes. Man, they don’t make ‘em like this anymore. Time was there used to be a vehicular combat game every week. These days, well, they’re a dying breed. That’s perhaps not a bad thing…

Gas Guzzlers is out now, and the video below should enable you to decide whether this demo is worth a download. Looks fast and pretty! (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I’ve been playing a bit of War of the Roses lately, and it’s… interesting. I’ve told friends, family, and one very confused flower shop owner that it’s “deeply flawed and disappointingly barebones,” so it seems only proper that I reiterate that sentiment here. There is, however, tremendous fun to be had in the heat of battle – even if it’s fairly short-lived and clunky at this point. One thing that really sticks out, though, is War of the Roses’ death mechanic. In short, getting killed doesn’t actually, well, kill you. Instead, you’re often left bleeding out on the battlefield, waiting for either an enemy to finish the job or some kind soul on your team to use whatever lost-to-time medieval medicine allowed knights to recover from having their spines severed in three seconds. Not only do the mechanic’s nuances create some tremendously silly moments, they also run parallel to many of the game’s ups-and-downs. So let’s explore that via the eyes of a living, breathing, constantly dying pun: my own Tyrion Lancaster.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

WAIT. Everyone, stop. Wanna just meet in the middle and hug it out for a while? Come on now. We've had a good run.

Recently, I spoke with folks behind the Save City of Heroes movement, and they were absolutely delightful. Intelligent, calm, organized, passionate, motivated, etc. If any qualities could actually manage to wrest an MMO from Death’s clammy grip, you’d figure those would do the trick. And, as it turns out, all the in-game and real-world events certainly got NCsoft’s attention. But now, after an agonizing wait, the recently “restructured” MMO behemoth has finally fired back. Unfortunately, it turns out that no news was good news. Sorry, everyone: No more (City of) heroes.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

And that's when Flynn BargainBaddie realized he was, in fact, pointing a gun directly at the Incredible Hulk. He would later regret that it took him so long. He would later regret so, so many things.

The more I see of Marvel Heroes, the more I dig what it’s attempting. It’s taking the Diablo formula into full-blown MMO territory (sans Diablo III’s “is it, or isn’t it?” waffling) and letting us loose in the Marvel universe without forcing us to knit our own totally-not-Wolverine costumes. We get to be all> the heroes; we get to hack ‘n’ slash ‘n’ Hulk Smash all the baddies. Will it have long-term staying power? At this point, who knows? But now, you can take the first step in finding out by signing up for Marvel Heroes’ closed beta. A word of warning, though: it’s no glorified demo.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Samurai Gunn is also a bit bloodier than Super Smash Bros. Which is to say the blood is existent and not made of coins.

I saw many, many excellent things while I was at Fantastic Arcade in Austin, Texas. You’ll probably continue to hear about them until the end of time>. Here, however, is one I wish I could’ve gotten a bit more up-close-and-personal with, but sadly never had the opportunity. Teknopants‘ Samurai Gunn mixes Super-Smash-Bros-style high-speed hop ‘n’ bop combat with sudden, single-hit finality akin to a samurai duel in a sun-seared bamboo forest. Or Nidhogg, I suppose. See it in highly enticing video form after the break, courtesy of Professional Knower Of All Humans, Brandon Boyer.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

http://en.wikipedia.org/wiki/File:PSP100.png

Not entirely sure whether this is relevant to our readership, but I guess it’s important to keep documenting the eternal war between Valve and Microsoft. While MS does all sorts of strange things to Windows in the divisive upcoming 8, Valve have elected to move Steam beyond games. You can now buy several software packages on there, including 3DMark, 3DCoat, ArtRage and, most interestingly (or at least relevantly), GameMaker Studio. “These are just the first. Many more to come” is the claim. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Last week, you (probably, I hope; otherwise we can’t be friends anymore) read my impressions of The Banner Saga: Factions, the soon-to-be-released F2P multiplayer spin-off of Stoic’s gorgeously animated Viking strategy epic. Those are some of my favorite adjectives stacked together into a scrumptious sentence sandwich, so I came away predictably pleased. But after finishing my session and quaffing a hearty Viking ale grilled cheese from a towering flagon paper plate, I had questions. For instance, how do microtransactions work? How will multiplayer tie into the multi-part single-player storyline? How will Stoic balance all of that? What’s the deal with, er, the banners? Then we huddled around a centuries-old storytelling flame desk lamp, and Stoic told me a tale for the ages. >

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

None of the games in this post are about shooting people, even though it contains links to many games that you can play right now>. One of them is about making the final payment on your mortgage, an event that becomes a tragicomic fiasco. Another is the exploration of a life through study of a last will and testament. How about picking through a claustrophobic dystopia that might feel disturbingly close to your own midnight thoughts? Getting lost in a world made of puns? No? None of that appeals? Have a zombie then. Be a zombie, a hungry zombie in a world that has a severe brain shortage. Aren’t games imaginative and great? These are all entries in the 2012 Interactive Fiction competition. More details below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

A few days back, Time Gentlemen, Please and Privates dev, Dan Marshall of Size Five Games, revealed just why his ‘xciting upcoming cyberpunk crime caper The Swindle had gone eerily quiet for a few months. Fearful that the XNA language he’d been working with might not be supported by Windows 8, he started from scratch in Unity. In this second half of our chat, we cover the game itself – how important stealth and gags are to it, its ‘retrospective’ approach to storytelling and why it’s more Grim Fandango than Day of the Tentacle. Also Dishonored, because Dishonored. Also Hitler, because Hitler.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Captain as of Star Trek Nemesis I THINK YOU'LL FIND

And so my FTL campaign, the flight of the starship Moggy, limps to the game’s penultimate sector. It seems impossible that we’re still alive at this point – let alone that we now have seven crew, three guns and NO-ONE IS DEAD. The looming question is whether or not we’re anything like equipped for the final showdown in Sector 8 – but then again it’s foolish to go asking that before we’ve survived Sector 7.

Ah, we’re in the Engi sector. Home, in a sense. I have four Engi on my crew, we’re in an Engi ship and we’re attacked by roaming Engi a whole lot less than by any other species. Home. But better not get too comfortable. (more…)

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