Quick bit of unfortunate news: If Ubisoft’s rather, er, atypical ads are to be believed, you’re spending every waking moment and sweaty, sleepless night fantasizing about Gunsmith in anticipation of GRFS‘ (pronounced “gurfs”) PC launch on June 15. And since the target audience for those ads totally exists >and you’re definitely part of it, an out-of-nowhere delay to June 29 may be an actual tragedy worthy of tears.
Ubisoft, however, nonchalantly changed up its release schedule, offering no explanation for the Future Soldier future slippage. I can’t imagine how two weeks would make a difference in terms of, say, piracy, but Ubisoft’s policy on these things – though improved as of late – has typically tended toward mystifying. Regardless, I’ve sent a mail, so we’ll see what comes of that. For now, then – on all fronts – we wait.
Continuing E3′s exciting theme of deer being skewered on arrows, the Assassin’s Creed III Frontier demo – which was shown to some of the assembled ravagers of the event known as E3 – shows the new assassin chap killing a deer by creeping up on it and zapping it clean dead. That’s a great time to play a cutscene, as the developer’s narration explains. Man, I like those cutscenes. Never get tired of them. Sometimes I just sit back and watch a couple of hours of them. You only have to hit one button at the start of those ones. The little triangle button. It’s that easy>. Mm.
Resonance, the forthcoming adventure published by Wadjet Eye next Tuesday, has already won over the heart of adventure hardcase, Richard Cobbett. Now you can see if the quad-charactered sci-fi adventure might appeal to your stoney heart too, via the magics of a demo (direct link). Thoughts and a trailer below.
The news lookouts from BluesNews lit a beacon signalling that the Civ 5 expansion pack, Gods & Kings, isn’t far away now, with a release date of a startlingly nearby June 19th. Firaxis have sat down to make their developer men talk a bit about what’s going on with the new races in a developer diary, which you can see below. The nine new factions come along with reworked diplomacy mechanics that will now encompass a fresh take on religion and espionage. There are a bunch of faction-specific abilities detailed in there, too, such as Carthage’s Alp-surmounting mountain leaping. Good work, Barca boys. (more…)
Of all the things to licence for a MOBA, the classic line-up of Universal Studios’ monsters – Frankenstein’s Monster, Dracula, Wolfman, er “Gill-man” and so on – makes an odd kind of sense. Antiquated but stylish, and yet it also sort of shows how time in move-world stands still. Anyway, the classic scenery-chewers will be the heroes in Bigpoint’s MOBA Universal Monsters Online, which is currently under development and taking beta sign ups now. Like so much coming from studios like Bigpoint, this won’t even required a download – it’s a pure browser game, and free to play, obviously.
The question of sexism in videogames really oughtn’t be a question at all. Videogames are rife with the thickest seam of sexism, and have been since the first had front covers on the cassettes. Not just in the games themselves, but in the culture surrounding it, from the prevalence – and misogynistic reaction to – ‘booth babes’, to the wretched response received in all corners of the internet when people attempt to discuss it. Pretending otherwise is pointless, and responses of being “tired” of the topic are a statement of acceptance. And there’s no clearer or more revolting evidence of this than the reaction to a Kickstarter by Feminist Frequency‘s Anita Sarkeesian, aiming to raise money to create a web series about the issue. (Here be a trigger warning – and various links from this article go to some pretty unpleasant details.)>
And it launches a volley of nuclear laser bombs, if the trailer below is anything to go by. I haven’t had time to get my hands on Rebellion yet, but I certainly have the intention to play it right up. I was one of the many who chewed through hours of Sins of a Solar Empire, and this expandalone has just about enough gravity to bring me back into orbit around its real-time space-conflict happenings. Anyone else on course for a rendezvous with this one?
Fancy lookin’ launch trailer below. (more…)
The mind of Maxis is brimming over with simulated city, and they’re sharing slightly more of that than we’ve seen already in a new trailer, which I’ve conveniently erected beneath this introductory text. I’ve also posted the “gameplay” trailer so that you can compare that with the slightly silly CGI version of their cheery urban world that they’ve bookended their blatherings with. (more…)
David Johnston, the man behind Smudged Cat Games, caught our attention with the absolutely fantastic forthcoming Gateways. However, his previous game, Adventures Of Shuggy, is reaching the PC today via Steam. More mind-bending 2D puzzling, but this time without a magic gun. I took a look to find out Wot I Think.>
Comrades! Come and celebrate the rightness of the one true format with us in Brighton in July.
Friday 6th and Saturday 7th at the Brighton Centre will feature presentations from heroes of PC gaming such as Introversion and The Creative Assembly, playable as-yet-unreleased games like Aliens: Colonial Marines and Borderlands 2, and even a 15-minute developer demo of Firaxis’ X-COM title. The RPS men will be there, drinking tea, probably. Or perhaps a refreshing juice. Or coffee in John’s case. He’s almost an American>. But never mind that: come, join us!> Because there’s a bunch of other stuff going on, too: a quiz, board games, indie games, and some RPS readers’ drinks and gentle chat in the evening at a nearby pub.
It’s called Rezzed, in case you missed that, and tickets are available now, Now, NOW!