TERA is using the grainy magic of Gaikai’s cloud gaming service to bring us all the first thirty minutes of the – admittedly very pretty – fantasy MMO. Yes, it’s free and (depending on connection speed) an instant thing to try out. I’m not convinced that streaming like this is the future of gaming, but it might just be the future of demos, especially when it sidesteps the 20gb clients we have to face for the “trial” versions of MMOs. That’s pretty neat.
It’s arguable that the current Humble Indie Bundle is the best one yet. I’d argue it. I’m arguing it right now>. But incredibly, it just got better. Added to Bastion, Superbrothers, Limbo, Psychonauts and Amnesia are Super Meat Boy, Braid, and bundle first-timer, Lone Survivor. Oh my goodness.
When speaking to Humble’s Richard Esguerra earlier today, I took the chance to ask him about what difference these extras can make. You can see that below.
The Ladies & Gentlemen aboard the VG247 newsblimp have beamed up another interesting minor announcement, which is that Shiver Games’ spooky Omen-like horror game Lucius, in which you play a demon-child offing people in a country house, is to arrive in October. It’s an open world thing, which gives you the run of the house, allowing you some invention in how you kill off characters before your journey to hell. Looks both worrying and intriguing.
Trailer below. (more…)
Carlos Bordeu from ACE Team is excited about being able to talk about his new game, Zeno Clash II. And that makes for good reading. We talked to him about open worlds, new technology, and how a game inspired by “the punk fantasy art of John Blanche” is going to play. Read on for elucidation.> (more…)
We’re all acutely aware of this one, now. The big remake of the only MMOFPS to have got it right, 2003′s Planetside. So close>. Yeah, and there’s still> no date on this. The closed beta is in progress, and this is one of so, so many trailers. Come on SOE. It’s time. Let us at it!
Another spectacular red-on-purple-on-yellow/blue action below. (more…)
The fifth Humble Indie Bundle has been an unqualified success. Only halfway through its run, and it has already raised an astonishing $3.2 million, from over 400,000 purchases. With additional surprises pretty much inevitable, it’s fascinating to see just how high those numbers are going to go. I grabbed the chance to speak to one of the Humble Indie Bundle’s team, Richard Esguerra, to find out what it’s like to be sat at the other side of this. We talk about the experience of achieving this level of success, controversies encountered along the way, and whether this money is changing lives.>
Much like the news that your house is being repossessed after a particularly brutal bout of identity theft, Watch Dogs came out of nowhere. Hot on the heels of a Ubisoft press conference that could charitably be described as “at least probably not offensive to some> breeds of orangutan,” Watch Dogs mopped up that particular mess and then some. Main character Pearce hacked everything from cell phones to traffic lights as naturally as most of us draw breath. He stalked, he talked, and then, well, he shot some dudes. Lots of them, actually.
So Ubisoft’s spilled quite a gooey glob of GTA into our Deus Ex, but is that necessarily a bad thing? Do we really need a rather large helping of lead to spice up our near-future cyberpunk intrigue? I spoke with producer Dominic Guay about that concern, Jedi hacker powers, how discovering someone’s sexual history can lead to a side mission, and more. Hack your way past the break to read on. Or just click on it like a normal person.
Topware and Reality Pump (who previously worked on the Two Worlds games) have just announced a survival horror game called, well, Sacrilegium>. Starring a lady called Alex, it’s an international tale of horror and combat, in which you’ll meet numerous unsavoury characters, and uncover occult plots in North America and Europe. The gallery of images show a classically spooky world, where everyone is doing their business at night. The feature list talks about combat and motion capture, stuff, but also – oddly – eye-tracking: “Eye-tracking: 3D-ET™ – the revolutionary proprietary technology that offers three dimensions, providing a more real and captivating experience than any other implementation available today. Already tested and reverently welcomed by actual PC players.”
THAT HORROR GAME IS WATCHING YOUR EYES.>
So what’s happening with Dark Souls: Prepare To Die? After a spirited campaign convinced From Software and Namco Bandai to port the game across to PC, we’ve heard some troubling stories about how they aren’t going to be optimising it too much for the madness of a mouse and keyboard, and for some insane reason are choosing to cripple it with GFWL, and now Eurogamer are reporting that they’re having trouble getting the port to run smoothly. Concerning, but hey, they’re putting a ton of effort into this it seems.