Is it sunny where you are today? It’s a gorgeous day here at Savy Towers, with a bright blue sky and beaming hot sun. What better weather could there be to stay inside and play some cheap computer games. None, says I. None whatsoever. If you’re in the mood for buying some new slices of digital fun, here’s your handy weekly guide to the very best offers available this weekend. I’m off to find some cider and sit in the sun, but you can find my regular gaming bargain hunting exploits chronicled over here, if you like. (more…)
Sadly, this is not the intergalactic sequel to Brendan’s now-deceased column series. Much as we wanted to mix things up with a sassy Elcor sidekick, contractual issues left the whole thing stalled out on the launch pad. So instead, you’ll just have to settle for some particularly rebellious Mass Effect 3 multiplayer DLC. Specifically, the Vorcha are making their no-good, law-breaking debut by, er, joining your baddie-smashing squad and cooperating. In addition, Quarians and Ex-Cerberus add two new characters a piece to the fray, with two new maps, three weapons, and a stat-altering persistent gear slot rounding out the package. Best of all, unless you’re playing a used (read: impossible on PC) or scandalously acquired> copy, it’s all free from the get-go.
A few weeks ago, I was accosted by a disarmingly elderly-looking salesman during the after-party of a gaming event. While everyone else clutched refreshing beverages in their keyboard-calloused hands, he brandished a clipboard in much the same way a soldier would handle a firearm. His spiel, which ended up sounding sort of like an elevator pitch for Gamification, was all at once targeted and messy – like a SWAT shotgun that fired heaping gobs of butter. It was the weirdest thing. I walked away – or escaped, really – not quite grasping what> he was trying to tell me, but understanding that he wanted people to notice the goddamn hell out of it.
And now, I’m getting an eerily similar feeling from the latest trailer for Ubisoft and Dead Island dev Techland’s Mad Riders because, well, goodness. Lots of things happen in this trailer. Occasionally, they’re even related. First it’s a parody, then it’s a parody of itself, and by the end, I think it might even be parody of that parody. You’ll laugh, you’ll cry, you’ll cringe. You might even do all three at once. So maybe have an ambulance on speed dial – just in case.
I have to say, this PlanetSide 2 trailer is probably one of my favorite pieces of game-related promotional material in quite some time. No, it’s not packing the megaton budget of, say, Metro‘s fantastic live-action scene-setter, but in this case, simplicity wins the day. For one, it’s yet another impressive demonstration of battles’ ridiculous scale, with a colossal swarm of ships raining rockets on the parades of just about everything except an actual parade. But also, it features what would surely have become the 1856 videogame trailer equivalent of overused dubstep – if, you know, they had videogames in 1856. Or trailers, for that matter.
Did John’s latest glimpse into The Secret World entice you? Did it make you (skeptically) ponder the possibilities of an MMO with diabolical puzzles and authentic female characters that finally offset the catastrophic damage Tera did to the balance of the universe? Well then, you might want to sit down. Ah, you’re already sitting. Well then, I give you permission to eat a cookie or something – even if you’re on a diet. But just one, because honestly, this isn’t that> big of a deal. The Secret World, you see, has been delayed. By a couple weeks. And you’re getting more beta weekends. Actually, you know what? Give me back that cookie.
While it’s still at the ‘sign-up for info’ stage, Fallen London creators Failbetter Games are getting ready to launch a cool sounding set of tools that could let you beat them at their own game. It’s called StoryNexus, and with it anyone will (eventually) be able to create their own card/text based adventures. There’s also going to be a new game based on the technology, described with the company’s ever-erudite panache as “kind of a musketeer noir thing”.
I’m really looking forward to seeing this in the flesh, for a number of reasons…
The best part of Flare Path’s day? Probably dawn. That’s the time he goes out and checks all his Simulation & Wargame News traps. This morning in the treadle cage by the old pig-sties he found 400 words on a rather promising FSX add-on. The snares in the plantation were empty, but saucer-eyed and struggling in the one in the Chalk Lane culvert was the prettiest little HistWar: Les Grognards snippet you ever saw. Even without the Over Flanders Fields communiqué almost bitten in half by the 7” gin under the Cottonworth bridge, it would have been a good bag. (more…)
Gnoblins is called Gnoblins and that’s pretty much all I needed to know to convince me that downloading the freely available alpha version might be a very good idea indeed. That it turns out to be a first person RPG, with roguelike features such as random levels, lots of items to equip and mysterious dangers to discover. The Gnoblins themselves are minions, to be added in a future release, that will apparently provide an RTS element to the game and there’s even mention of developing areas of the dungeon for your own use. Dungeon Keeper plus roguelike plus Ultima Underworld? Let’s hope so. It’s tremendously exciting, even if the early version is obviously missing lots of planned features and content. Try the alpha and if your name is Richard Cobbett, click more.
After playing XCOM: Enemy Unknown, Adam sat down with associate producer Pete Murray and asked him about some of the changes that have been made, as well as seeking clarification on a number of issues. Discussion of the chryssalids’ new look attracts the wrath of an unseen assailant, queries about base invasions lead to talk of balance and punishment, and an unhealthy interest is shown in the various ways that a soldier can bleed to death.>
Blisteringly fast gamers are currently racing their way through top games in front of a live audience to raise money for autism research. It’s the Speed Demos Archive Summer Games Done Quick event, running from the 24th to the 28th, and you can watch it live. There are prizes to be won, games to be played, and large generous donations to be made.