If it looks like Minecraft and builds (kind of) like Minecraft and – though I haven’t chewed it (yet) – presumably tastes a bit like Minecraft. So is it Minecraft? If we’re talking about “alleged lovechild of Minecraft and Fallout” RPG shooter 3079, then the answer’s a resounding “hardly.” Originally catapulted into the public eye via Indie Royale’s Alpha Bundle, the unabashedly lo-fi indie curiosity recently shed its beta tag and, in its place, donned a slightly heftier price tag. So, is 3079 worth your 2012 time and money? Depends on what you want out of a game purchase, really. Here’s wot I think.>
Many people set their furrowed brows to maximum anger> (known in some places as a warface) and rallied against Crysis 2. I wasn’t one of them. It was, in many ways, a far more directed experience than Crysis 1, but it was still far from being Modern Warfare in a snazzy pair of robo-pants. That said, when word got out that Crysis 3 was aiming to get back in touch with the series’ more open roots, I may have done a little dance. But then, mid-awkward-convulsion-shuffle-step, I halted with a sudden sobering realization: could it all be too good to be true?> Fortunately, this entire series of events took place at a Crysis 3 event in San Francisco yesterday, so I immediately turned and asked director of creative development Rasmus Hojengaard. Here’s what he told me.
I’ll admit to not having heard of 2D night terror Home until the recent release date announcement, but it’s nevertheless got the cockles of my skittish heart abuzz with fascination. Between paradoxically dingy and vibrant pixel art and an apparent focus on exploration, there’s a bit of a Lone-Survivor-ish vibe to it. Those comparisons, however, don’t seem to go far beyond chilled bones and sweat-drenched skin. Home describes itself as a player-driven murder mystery with a room that “changes – subtly, almost imperceptibly – to reflect your perspective. It’s a horror game unlike any other, and as you’ll discover, its truths are entirely subjective.” Which sounds creepy, kooky, mysterious, and> spooky. Also, just cryptic enough to leave me wanting more. Come inside, make yourself comfortable, and let a trailer devour your soul> after the break. Or maybe intrigue you at bit, at least.
Revenge is a dish best served cold – or at least lukewarm, in this case. On the upside, Batman: Arkham City’s story-concluding DLC-based chapter is en route to PC, Warner told Eurogamer. That, however, is where things take an almost amusingly convoluted turn into asylum-worthy madness. So, first off, the PC version of Arkham City: Game of the Year Edition – to which the DLC’s launch is tethered – has no release date beyond “TBC.” The console versions, meanwhile, appear to have had their releases scheduled by Warner’s executive VP of wearing a blindfold and throwing darts at things. In the US? May 29. Fair enough. Everywhere else, though? September 7> – just in time to get totally buried in the holiday game avalanche. If the PC version follows release tradition, that could see it swinging in to save the day well after> the nick of time in October. Catch an incredibly brief glimpse of the DLC in action after the break.
My digi-sighing about the initial marketing tease for the latest Call of Dudebro reminds me of a long time ago, in a galaxy far, far away (Somerset, at least) when I was still conjuring genuine excitement about what a new CoD might entail. Before they were cranked out anually, when the series’ creators still had full creative control, when Call of Duty 4: Modern Warfare’s singleplayer turned out to be an ambitious, spectacular and occasionally surprising epic and not an unsmiling, absurdist, arrogant snack alongside DLC-crazed multiplayer. When the series was relaxed and playful enough to include an unlockable ragtime mode. (more…)
Fetch a clean change of underwear, possibly trousers too. Because I am about to announce to you the existence of a trailer for a game so thrilling, so world-changingly-exciting, that… oh wait, you already read the headline. It’s too late for you, and for your pants. You’re likely barely finished scrubbing after Craig informed you of Agricultural Simulator – Historical Farming’s existence last month. Get ready for more washing.
How to describe what Salvation Prophecy might> turn out to be? It’s tempting to invoke Space Rangers 2, with its simulated space sectors and changeable game world, as well as its clunky third person planetary assaults. Salvation Prophecy has four factions, space combat, planetside exploration and warfare, and what appears to be strategic fleet control. I’m not sure how freeform it is, the alien investigations in particular look like they are part of a rigid plot rather than an open galaxy strategy-RPG. Perhaps you’ll be able to discern more from the trailer below, which I thought was going to be artwork with stilted voiceover for a little while. And then the gameplay footage kicked in.
I went to Youtube and searched for “that immersive sim that’s being made by the Dark Messiah dude and the guy from Deus Ex“, which I’ll admit was a typo as I was really looking for “Loch Ness monster proof” videos. But to my pleasant surprise it turned up a double-header interview with the lead designers of Dishonored. Game Informer sat down in Arkane’s oddly coloured offices to talk to Harvey Smith and Raphael Colantonio, and while there’s nothing even remotely touching on ancient dinosaurs being trapped in bodies of water (for LochPaperShotgun), there’s a lot of chat about the immersive assassin ‘em up’s systems. They really are looking at the making the game a reflection of the player’s actions, from extreme of violence to the other. But even then Harvey Smith points out: “We do have an ideal player in mind, though. Somme body who listens and is more thorough, and is a little trickier, a little craftier and uses their powers in interesting combinations and exploits the AI.” Music to my ears. Videos have snuck into the post below. (more…)
I’m playing as many of the Ludum Dare games as I can before I do a full roundup of my favourites. There are more than a thousand though, which is a strong indicator of the spirit of the global indie community but a terrible thing for me because I can’t possibly play them all or I’ll wear my fingers down to nubs of bone. The theme was ‘Tiny World’, rich for invention, and I have to declare my love for one entry immediately. Memento, by Sébastien ‘deepnight’ Bénard is a beautiful miniature point and click adventure about memory. Visually, it’s like peering into the rooms of a lovingly crafted dollhouse. If you’ve seen any spectacular entries let me know in case I miss it and I’ll take a look.
Were you looking the other way when the Diablo 3 open beta launched last weekend? I’m sorry. If reports are to be believed, the servers wobbled like a gyroscope at the end of a good spin, so you if you missed out you probably saved yourself from being teased by the title screen. There is some comfort to be had in the Witch Doctor overview video Blizzard have just released: it’s his life story and shows how he’ll turn NPCs against each other and launch flame-engulfed bats into the faces of those that cross him. Judging by the video beneath, that seems to be everyone. (more…)