The ever-reliable Indiegames.com notices that Increpare, the devilish mind behind English Country Tune and other mind-twisters, has released MMMMMM, a free spike-laden tribute/alternate take/sequel to Terry Cavanagh’s VVVVVV. It’s a puzzle game about trinket collection and spike avoidance, with success being reliant on forward thinking and, of course, gravity manipulation. I was playing for about thirty seconds before diagonal surfaces were introduced and after five minutes I’d become intimate with more spikes than there are atoms in the universe. Sometimes the rules of a game create a sort of synthesis with my mental workings; in this case the two were at war and I was caught in the middle, hoist by Increpare’s pixel petard. Everyone go and beat it then tell me how rubbish I am.
Upon a gentle breeze I hear the celebratory cheer of a multitude of beta testers, for it is they who have helped Arcen Games to bring A Valley Without Wind to the verge of release. The procedurally generated sidescrolling explorathon with graphics more divisive than an actual valley, or even a yawning chasm, has been updated and altered a huge amount since Jim ventured into an early beta. Today, it’s all grown up and ready to launch on Steam and “all [Arcen's] existing partners for the game”. To prove it, there’s an actual launch trailer below.
Sundays are for packing away nerd paraphernalia into boxes, and wondering if you will ever see it again, or if it will one day be unearthed from a forgotten loft by your grandchildren. They are also for sitting with the quiet hum of a computer and leafing through the internet pages from the past week. What have we read? What will we read?
Minecraft inspires you to make of it what you will, so on top of the game’s blocky rebuildingness there’s a mod-scene that does everything from minor tweaks to major overhauls. It seems like there’s a mod for every block that the game generates, and picking through them is like trying to hunt for Herobrine. So I’ve once again delved into the mod community, into the shuffling, groaning, hissing depths of Minecraft’s mods and mined for the handiest, silliest, and most dramatic. First up I’m looking at the fundamentals of the base game, and what can be done to improve the inventory, framerate, and world. (more…)
Despite having originally released all the way back in the year 2,000 Anno Domini, CounterStrike is still – still! – the number one game being played on Steam right now. That’s not even taking into account CounterStrike Source. It’s an astonishing achievement, and CounterStrike’s continued popularity is reason enough to pay attention to the new game from co-creator, Minh Le. That new game is Tactical Intervention, and it’s a project he quit his job at Valve to pursue. I sat down for a chat with him, and this is what ensued: (more…)
Rambo is known for a lot of things. The grand majority of them, however, are “being a half-man, half-gorilla, half-mountain, half-American-pick-up-truck (he is large enough to fit many halves) with no shirt, all of the ammo, and nothing to lose.” The short version? He kills people. And beyond the first movie, it doesn’t actually get much longer than that. So, naturally, Rambo: Last Blood is a puzzle game about hugging. To say precisely why would spoil a couple choice jokes, but the game’s basically a giant, aching 15-minute-long grin, so you’ll find out soon enough. Unsurprisingly, this one’s a Molyjam product, but creator Peter Javidpour’s keeping the Sylvester Stall-aaaaw-ne dream alive with at least one more update that’ll add two, er, existent endings. So go play it, and giggle knowingly. You’ve earned this.
There’s nothing I like more waking up on a Saturday morning, consuming a bacon sandwich, arming myself with a massive mug of tea, scouring the internet for the best deals on digital entertainment software for computer boxes, and then sharing the results of my research with you, the good readers of RPS. Are you ready for a figurative bucketful of cheap games? I hope so, because that’s what you’re about to get. You can rely on SavyGamer.co.uk for more of this sort of thing throughout the week. Here’s this week’s bargain bucket: (more…)
The seemingly infinite font of generosity that is Kickstarter has given rise to yet another rags-to-riches-to-restoration-of-faith-in-humanity tale – this time for the ex-BioWare trio at Stoic. If your only chance at survival after being crushed under a massive stack of cash was a bank-breaking, spine-saving donation to The Banner Saga, well, I don’t know what to tell you, seeing as the drive has now officially closed out at over $700,000. But, dear hilariously unfortunate reader, there is one upside: extra features! Tons of them! Though, admittedly, Banner Saga’s only been announced for platforms on this mortal plane so far.
It’s the weekend. I should have a perpetual grin plastered across my face as I skip down the street with cartoon birds fluttering in my wake. Instead, I’m feeling a bit like finding a corner with a shadow that’ll cover my face just so and gazing wistfully out a window. The cartoon birds are still invited, but this isn’t really their scene, you know? And who, pray tell, de-springed my step? Why, that’d be Runic, purveyor of whimsical hack ‘n’ slash rainbow adventures and opening cut-scenes that kill everyone - in lavish, faded-parchment-style 2D, no less, but my point still stands. At any rate, this new villain apparently packs quite the punch. Watch as he politely introduces himself – and then, somewhat rudely, does that whole murder thing – after the break.
Back when DOTA was nothing more than an elaborate WarCraft III map, it used to be my way of relaxing. Sure, I wasn’t some unholy whirlwind of might and magic, but it was an experience that fell somewhere on the spectrum between “pleasant” and “killing a million things.” Flash forward to today: I don’t really play LoL very often. It’s stressful! If I can get a couple friends together, sure, but the community’s a grab-bag of mean people who use curse words. So, how does Valve plan to avoid walking down a similarly suicidal lane with DOTA 2? How does an oddly utopian-sounding player-driven wonderland strike you?