The best thing about space is that it’s real. It may or may not be filled with aliens and warring spaceships, but the setting, the background, is actually there! All those galaxies – that’s not pretend from out of a book. As much as you may doubt me, they’re really all up there (and down, and some on the left too. We are of course on the far right of space). Space is the setting chosen for Stellar Impact, the intergalactic strategalatic DOTA-ish multiplayer, and despite our reviewing it in January, it’s out today.
The fine smell of a cold sea breeze is in the air as the Paradox published, Turbo Tape Games developed Naval War: Arctic Circle demo docks at port. A sea-faring RTS featuring modern-day fleets and aircraft, the demo includes the first two NATO-led story missions, a skirmish map and multiplayer to battle other freeloaders on the high seas. You can download the demo on Steam, while the full game released earlier in the week and is available on Steam and elsewhere.
The release trailer, made with Paradox’s usual carefree glee, is bunking below deck.
Information about Notch’s recently announced space exploration game 0x10c has been slowly emerging from stasis. The fine fellow tweeted a screenshot of the forthcoming game, showcasing “Flashlights, for spelunking and fixing broken ships!” featuring two spacemen (who resemble the Soldier from that low-res TF2 model pack quite a bit, come to think of it. Notch stealing content! Proof that Notch is more evil than EA!) standing in a creepy dark room with what looks to be the much talked about 16bit Basic computer in the background. But there’s more! That screen from the tweet was linked on the official site as 006.jpg, and if you cunningly replace the numbers with 001 through to 007, more screens are revealed. Im’ a propa investelagativ jurnlist. Naturally it’s likely that more screens will be added as work progresses, but for the time being I’ve put the seven already up at the time of writing after the jump for your convenience.
Red 5 are keen to stress that the current beta for Firefall – their free-to-play jetpackin’ shooter – is not one of those betas which is essentially a demo for the game you will be soon be playing, but is instead still very much a work in progress. That means my impressions should be regarded as commentary on an unfinished thing that is subject to change. That said, I’ve got a feeling this game could end up being quite significant, and – despite its clearly unfinished and underpopulated beta state – I’ve found it to be rather interesting. Read on for vital thoughts.> Jetpacks Wheeeee >>
Wasteland’s rags-to-riches-to-reuniting-Black-Isle tale has been one for the ages, but – with the Kickstarter account four days from ascending to Money Heaven, where the streets are paved with people – what happens now? If offered millions of dollars and one (1!) Chris Avellone, I’d do just about anything someone told me – so has Wasteland 2 taken on an out-of-control life of its own? Not even a little bit, says Brian Fargo. Wasteland 2 is still, first and foremost, his “baby.”
If I were EA, it would be right about now I’d be issuing a memo to all my employees and contracted developers to say, “Hey guys, um, can we all stop doing overtly dumb things for a bit? Cheers, thanks, love EA.” With an internet backlash against the company, part deserved, part self-entitled arsetits leaping on the latest channel for their boundless streams of hate, now was perhaps not the best time for it to be noticed that Command & Conquer Tiberium Alliances has – allegedly – been copying its tanks from Warhammer 40K. (Usually slapping in an “allegedly” is a coward’s way of making an accusation, but you might want to see just how similar they are in the pics below.)
Already out on 360 (where it’s received bewilderingly mixed reviews), arena shooter Nexuiz is due to appear on PC on the 3rd May, but the beta is on already. Keys seem to be vanishing fast, but Alienware (they distributing the beta) say another pile will be added on Saturday. This is us giving you a heads up about that.
Well, OK, a> diary – largely of the development variety. Surely, though, it’s full-to-bursting its heart-shaped lock with celebratory guns and glory – or at least some juicy gossip about how Tribes is totally gonna ask that dreamboat from the football team to prom, right? Not exactly. But hey, here’s something to get excited about: servers! No, seriously.
I think Pippin Barr may be in the running for developer of the year – and also Time Magazine’s person of the year and a Nobel Peace Prize. After the deceptively incredible Epic Sax Game debuted a couple weeks ago, Barr’s back with Pongs. No, not Pong. Someone else sort of already made that 40 years ago. Barr’s delightful spin on the tennis-played-in-a-void-of-infinite-darkness sim is made up of 36 variations> - most of them absolutely hilarious, and some of them legitimately excellent. (more…)