Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Social? Sounds dubious to me.

Have you ever met a person? EW! People are hairy, covered in limbs, and sometimes they try to talk to you about taxes. Dreadful. But fortunately, thanks to the latest technology created by RPS Laboratories Incorporated, we’ve invented the perfect way to meet actual real people who never talk to you about taxes! (The are still hairy and limby – we’re working on that.) It’s the RPS Social Club, and it’s meeting tomorrow! To be a part of this, it’s happening in London, at The Blue Posts, from 6pm to midnight. You can find out more details on the forum.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

This is a moderate amount of explosionsYou may remember Pineapple Smash Crew as the game that reminded us of Alien Breed, Cannon Fodder and other fun things. It was our pick of the indie games at the Eurogamer Expo last year and today Rich Edwards sends news that all the explodey jollity is coming to Steam on February 2nd, with a Desura release also in the works. For more of our thoughts on the game and an interview with Rich click here, or watch the trailer below and bop along merrily to the music within. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Neocore’s multi-facted King Arthur II has a demo out, and the people from Paradox claim it’s about an hour long. An hour isn’t all that long, really, but should be enough for you to taste this all-encompassing fantasy strategy sequel. I’ve been rather to keen on playing this myself, actually, because the original game was one of Paradox’s strongest games of 2009. Gosh, was it really> that long ago? 2009: when the druids still walked Albion…

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

The art is just exquisite throughout.

Well here’s a thing. The absolutely superb platformer, Rayman: Origins, is making its way from console to the PC on the 30th March. Michael “Beyond Good & Evil” Ancel returned to the 2D side-scroller he created, and the result is genuinely splendid. You can pre-order it now at the UbiShop for £20, which is half the price it launched at on 360 and PS3 (although the price most places are selling it at by now). Of course, the big question is: Woah, Ubi, what DRM will it come with? We’ve asked, can tell you that the digital download versions will only have a one-time activation, and retail copies, according to Ubi, will have “no DRM at all”.

You can see the trailer below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Erin sits here. I love her.

Ooh, that’s Dwight’s desk! Remember when Jim filled his phone with coins, so it got incrementally heavier? When he took them out, Dwight hit himself in the face? And Pam’s old desk. I have a small confession: I like Erin a bit more… What? Hmm, sorry, I got a bit lost in fanboying over a video of a Counter-Strike: Source map that recreates the American version of The Office. Oh, that’s where Oscar, Angela and Kevin sit… (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

It's like a less hip Williamsburg I think

Jim had a look at 64-player RTS Gettysburg: Armored Warfare last week and now, thanks to a couple of videos of the game that I’ve managed to hunt down, you can pretend to be his eyes by watching bits of the game yourself. The first video dates back to March 2011, at which point the game hadn’t been loudly announced at a convention and therefore didn’t exist in any form, so let’s assume time has been impossibly sundered to put that there. The second is from last week’s Paradox convention and shows the impressive map editor along with some gameplay.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Your work machine.Astonishing! RPS is hiring again>. We’re looking for a committed and energetic news writer. This is a full-time, paid position. We pay reasonably well, too, although the exact salary will depend on your experience and ability. As RPS news writer you will be responsible for news-posting aspects of RPS five days a week, under the supervision of the existing team. You will be expected to communicate directly with developers and publishers about their news-making games. If you can’t pick up the phone and use Jedi mind-tricks on a PR, then this job is not for you. To put yourself forward for this position please email us here with a CV and a 200-word example of your ability to a write a concise, moderately amusing article on a current gaming news topic. Other links to previous news-length work will also bolster your application.

Applications must arrive in our inbox by the 20th of February 2012.

Jan 26, 2012
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Air is being had

I don’t drive. I get scared just pondering what arcane knowledge is required for a gear change (seriously: how?). I’m unable to appreciate the basics of realistic car physics, and I can only turn in a serious racing game when the side of the track is pushing me in that direction, scraping off adversing slogans in a slow, spark-filled cornering manoeuvre I like to call “The Pearson Gambit”. I need something unsubtle and exaggerated. So I’ve spent a few hours with Insane 2, the car basher that surprisingly appeared on Steam this morning. I have some thoughts!

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

trenches are a lot like corridors, I guess, but I wish more games were set in them

It’s quite warm here this morning for the first time in days and I was dangerously close to enjoying the sun’s gentle caress, which would be a terrible betrayal of mistress moon. Thankfully I keep a stock of chilly and chilling games behind glass for just such an eventuality and today I’ve broken out The Snowfield, from brainy chaps at the Singapore-MIT Gambit Game Lab, whose output we’ve covered previously. This third-person adventure runs in browsers through the magic of Unity and it’s quite conventional to play in some ways, though shot through with atmospheric and narrative weirdness. Best to play it rather than listen to me, or read a little more in the icy depths below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

If you squint, you can pretend it's Timothy Olyphant. I understand that retail excitement and stealth aren’t all that compatible, so I’ll allow GOG.com the opportunity to loudly gloat over nabbing Square Enix’s (nee: Eidos) stealthy pair of classics. Both Hitman: Codename 47 and Deus Ex are waiting for your money in exchange for discreet but deadly dalliances. (more…)

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