Rock, Paper, Shotgun - contact@rockpapershotgun.com (Kieron Gillen)

There is more to Frozen Synapse than beating fellow games-journalist Mike Gapper, but I figure that’s as good an entrance point as any into its work of turn-based-tactical-manoeuvring. In lieu of a Verdict or a WIT or something, I figured I could try and explain some of the details of the game which make it so appealing to me, by yabbering over some video footage. Without a script. Or a plan. So, I set my newly-registered copy of FRAPS rolling and talked about the game. Go yabber! Go yabber beneath the cut!
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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Quintin Smith)

I think the singular of synapse should be synap. What do you think? Ah, Saturday is no kind of day to be worrying about those things. This week’s Spotlight On Biscuit sees PC gaming celebutante Total Biscuit talking us through indie tactics sensation Frozen Synapse. It’s been released, you know! 55 mission single player campaign, comprehensive multiplayer, the whole bit. Meanwhile, I’ve been thinking (and eating) my favourite biscuit of all time. What could it be?
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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Mode 7′s turn-based yet lightning-quick combat strategy game Frozen Synapse finally got a proper, big-boy release yesterday. A fair chunk of you will have played it already, as it’s been in a purchasable beta form since the beginning of time or thereabouts, but if you’ve not glanced back at it since the early days, you’re in for a meaty treat. In addition to a host of improvements to the UI and multiplayer, the singleplayer elements have worked out far better, and far more substantial than I’d imagined.
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