Half-Life: Opposing Force - contact@rockpapershotgun.com (Alice O'Connor)

What use are Saturday morning cartoons? Who’s even around to see those? Mate, what I need is Monday morning cartoons. Some short fun cartoons around 10 on my first day back at work sounds just the ticket. So come on, let’s enjoy the 2016 Saxxy Award finalists and winners. Valve unveiled this year’s finest Source engine machinima on Friday night after I’d already flicked a match into the RPS treehouse and walked away growling “See you in hell!” as it exploded behind me (I didn’t look, obvs – I felt the heat), which means they’re handily here for me today as I sit on the floor amongst ashes. … [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

The makers of Black Mesa [official site] have announced plans to add the final section of their Half-Life remake, Xen, in summer 2017. They explain that it’s taking so long because they’re really fleshing out that alien world.

I do admire the confidence to declare you’re making Xen bigger, given how unpopular that section is with some players. They might be happier to hear you’ve decided Gordon Freeman’s muteness is because he’s really three dogs crammed into an HEV suit, so you’re replacing his pain sound effects with barks and yelps. But no, the Black Mesa gang are determined to make Xen proper good. … [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Philippa Warr)

Marc Laidlaw posted a fascinating blog entry from a younger version of Laidlaw about the development of Half-Life from the narrative perspective. By “a younger version” I mean that it comes from his own hand but via a file timestamped the day after Half-Life was shipped and is thus far closer to the game’s… ground zero? than the Laidlaw of now.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

Happy 20th birthday, Valve! Yesterday. Happy 20th yesterday. Sorry, I only just saw the Facebook notification. On August 24th, 1996, ex-Microsoft employees Gabe Newell and Mike Harrington made a beautiful baby who was mighty eye-opening.

In the dreamy game of “What if…?” one curious hypothetical is: what if Valve never existed? There can’t be many companies who’ve had nearly as much impact. Steam (eventually) revolutionised digital distribution, changing the entire landscape of PC gaming. Half-Life was seminal; its mod scene was legendary. That’d be plenty, but Valve have made a load of other really good video games too.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Gearbox’s Barney-starring add-on is the black sheep of the Half-Life family, although at the time I never encountered any reason why that should be the case. My teenage tastes were perhaps less discerning then, but more importantly any> return to Black Mesa was irresistible. I wanted new monsters and new guns, everything that a young’un wants from a follow-up to their favourite shooter, and I also had a vain hope that maybe I’d get to shoot that creepy suit-guy in the face and rescue Gordon. … [visit site to read more]

Team Fortress Classic - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

I did and I didn’t like it. To me, Team Fortress Classic was unfairly dumped in a bin called “a team-based multiplayer shooter like Counter-Strike only messy and guff.”

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Graham Smith)

Half-Life and Portal movies are “in development”, according to JJ Abrams. The director told IGN that “We’ve got writers, and we’re working on both those stories. But nothing that would be an exciting update.” Which means clearly Abrams isn’t familiar with Half-Life fans, who can see excitement in a cloud shaped like Gordon Freeman’s face.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Adam Smith)

We live in complex times. When I was a youngster, it was perfectly reasonable to buy a game simply because it had more monsters than the other games. Playing through shooters, RPGs and platformers alike, I’d be tempted to give up when I reached the point where no new enemy types were appearing. The very idea of a game with only one type of enemy, no matter how intelligent and believable, was poison. Give me all of your mutants, demons and aliens>, I cried, give them to me now>.

Here are a few of my favourites, ranging from the first-person shooters of my teenage years to the surreal horrors of my childhood.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Hayden Dingman)

Here’s a bit of nostalgia for you: Sven Co-op [official site] is now on Steam. The seventeen-year-old Half-Life mod is available as a free standalone game, and thanks to a fair bit of generosity on Valve’s part includes all of the Half-Life campaign maps. For free.

That means you can head to Steam, download the game, and start playing co-op Half-Life right now. Again, for free. No need for you or anyone you’re playing with to own Half-Life proper.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

After 18 years at Valve, working on everything from Half-Life to Dota 2, writer Marc Laidlaw has confirmed that he’s retired from the company. That’s an eternity for the games industry! He wrote novels before getting into video games, and it sounds like he’s getting back to writing for himself.

… [visit site to read more]

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