No Man's Sky - contact@rockpapershotgun.com (Richard Scott-Jones)

Your starship, your multi-tool and your exosuit are the three pillars of your journey into No Man’s Sky‘s galaxy. In a neat cycle (aka, a gameplay loop), they are also the principal beneficiaries of all your toil, as there s really no purpose to your resource gathering and money making other than to improve your ship, tool and suit.

If you d like to increase your inventory space, or find a bigger multi-tool, we can help you out with that. But what to do with all those slots? Apart from filling them up with resources, you ll also want to improve your equipment s effectiveness. In this guide we re going to discuss the best places to find technology upgrades for your ship, tool and suit, and how to place them to optimise your gear.

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Disgaea PC - contact@rockpapershotgun.com (Alice O'Connor)

The Windows debut of long-running zany JRPG series Disgaea was less than dazzling but I’m glad Nippon Ichi Software stuck with it. A few patches fixed a lot of the PC port’s problems, and now NIS have announced they’re continuing the series. Disgaea 2 [official site] will be round our way on January 30th, 2017 – a decade ater its PlayStation 2 debut. It sounds like NIS have learned from the last one, as they’re boasting about a few touches of fanciness.

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Quake - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

I’m going to keep doing mods for a while because: 1) I struggle to remember what happened yesterday; 2) Unable to afford many new games, for about a decade I mostly played mods – many, many mods. Of the many mods I played from cover discs off cheery RPS fanzine PC Gamer, the Quake singleplayer campaign Zerst rer – Testament of the Destroyer was the first that felt like something I should’ve paid for. “Professional quality,” we said back then, with very specific ideas of what that meant.

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Pathologic 2 - contact@rockpapershotgun.com (Adam Smith)

Ice-Pick Lodge have announced that the new take on Pathologic [official site], the diseased delight that put them on the map back in 2005, won’t be released until autumn 2017. Having spent some time playing a standalone demo at Gamescom, where I also managed to pick the Lodge’s brains away from the chaos of the showfloor, I can appreciate why the game is taking so long to complete. The foundations of the original might be noticeable, if you scratch around in the dirt for long enough, but it has been completely rebuilt. And indeed rewritten, reorganised, reinterpreted, and reimagined.

So, yes, the delay is saddening. But what I’ve played of the game is absolutely splendid.

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Road Redemption - contact@rockpapershotgun.com (Alice O'Connor)

Zwack!

Road Rash-y fight-o-bike-a-racer Road Redemption‘s [official site] exit from Early Access has been delayed again, this time for a reason that’s somewhat out of the makers’ hands. Dark Seas are based in Louisiana, see, which is currently facing catastrophic flooding. Making a video game is obviously not their top priority right now, so they’re pushing Road Redemption back from its previously-announced October 15 launch date until at least November. Which, yeah, fair enough.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I am sorry to bring you an update on ZeniMax’s lawsuit against Oculus, a dispute over how much ZeniMax and then-id Software technowizard John Carmack contributed to the Rift’s development. I’m sorry because courtroom drama is so dry. I’d much rather tell you about how Jessica Fletcher, Phryne Fisher, or equivalent amateur sleuth uncovered evidence, how they charmed their way into a high-society dinner, pumped a suspect for details with grace, then cracked their safe with a bobby pin.

No, instead all I can tell you is ZeniMax lawyers claim that the Rift only became the technological wonder we know today thanks to work by Carmack and other ZeniMax employees, not solely by Oculus founder Palmer Luckey. Heck, they say Luckey “lacked the training, expertise, resources or know-how to create commercially viable VR technology, his computer programming skills were rudimentary, and he relied on ZeniMax’s computer program code and games to demonstrate the prototype Rift.” Oof.

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No Man's Sky - contact@rockpapershotgun.com (Graham Smith)

No Man’s Sky created dreams of swooping through canyons and under rock formations on strange alien worlds, but in practice the game’s flight model doesn’t let you get closer to the ground than 100 feet. Now a mod has been released to change that: Lowflight by Hytek allows you to crash into the ground and get trapped in caves till your heart’s content.

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Counter-Strike 2 - contact@rockpapershotgun.com (Alec Meer)

Change! Actual change! Other than, y’know, the three games that are here every single week, every single week I have to include them, every single week, they’re there, undying, changing, every single week, every single week.

Yeah! It’s the top ten best-selling games on Steam last week.

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The Witness - contact@rockpapershotgun.com (Alice O'Connor)

As pretty as it is, I don’t know why you’d share screenshots of The Witness [official site] – the primary response seems to be people screaming that your screenshot of a pebble contains the hugest of spoilers. However, bold video game photographers now have a new tool. J. Blo and Thekla’s puzzler has added support for Ansel, the super-swish camera mode exclusive to Nvidia cards. It lets players place the camera where they please, tweak lens settings like rotation and field of view, then save snaps in fancy formats like 63360×35640 or VR view-o-spheres. Pretty!

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Rogue System - contact@rockpapershotgun.com (Brendan Caldwell)

Every Monday, we launch Brendan into the black void of early access and see what he comes back with (if he comes back). This week, the hardcore spaceship simulator Rogue System [official site].

I m sitting in complete darkness and silence. I can t hear the hum of the ship, can t even see the stars anymore. It could almost be peaceful, if it didn t mean that I was going to die.

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