Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Cars might have ruined the visual comprehension of cartoon cars for a generation of kids, but there’s no denying its popularity with tiny humans. A wise choice, therefore, to make it one of the first unveils for Disney’s new game universe online thing. Disney Infinity is a hybird digital and real-world toy system, with different toy sets unlocking stuff in the ‘Toy Box’ area in-game. Cars, as you can see below, is one such set. And hey, it actually looks pretty good. Take a look.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

ArenaNet made a bunch of handsome noises about their support of the titular guilds of Guild Wars 2 when they brought us their impossibly beautiful subscription-free MMO, and they’re starting to make good on them. Guild missions will be unlockable missions that are part of the guild tech tree – giving the groups more questy content that they can do to bolster their ability to high-five, fist-bump, and all the other things that people do in groups. ArenaNet explain a bit more about this in their video, which is below here. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

There are two airship combat games cruising the skies of our attention right now, and the most beautiful of the two is undoubtedly the spectacular Guns of Icarus Online, which has been out for a few months now. Muse Games have sent over their latest trailer (you can see that below) along with word that they’re now supporting Linux.

I’ve played a few hours of this, but not yet enough to give a verdict. Anyone else playing it? (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Only one victor this week and several projects either on the brink of the precipice of funding failure, or in a prolonged mid-term slump. It’s enough to make a man pre-emptively proclaim the Kickstarter craze dead and buried, but if that same man then casts an eye over the promising new projects and remembers successes and shortfalls of the past, he may well decide to cancel the obituaries, at least for now, and simply play some prototypes instead. There are plenty of projects with playable demos, at varying stages of completion, and the new entries include another old-school adventure, an educational game of vikings and robots, and a game inspired by FTL, one of the first games ever to receive a Kickstart. We have come full circle.

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Feb 24, 2013
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Sundays are for waking up, and then going back to sleep again. And waking up, and going back to sleep again. And waking up and Oh My God it’s time for tea! And possibly The Sunday Papers.

  • An interview with Teleglitch’s creators: “We originally had a fully-destructible world and the resolution was actually even smaller, but somehow it transformed to Teleglitch. Somewhere along the way I got inspired by roguelikes, permadeath and ultra-replayability and without much consideration implemented procedural levels. A random level generator is also much more fun to code than a mid-level saving system. Those black shadows are clearly inspired from Nox, I really loved how you never knew what will happen behind the next door. The combination system was inspired by Notrium, a really awesome game about surviving in an alien world.”
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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Porpentine)

THIS WEEK: Now logging into GiantTranshumanBabyNet. Two enemies, one spacebar. Cyborg bounty hunter. RAW ANIME TERROR.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Lewie Procter)

As is my usual routine, I’ve spent this morning scoping out the best deals on discounted PC entertainment software from around the web, and compiled all the results right here for your convenience. This week you’re being treated to not just some good deals on a variety of games from the past, but also a couple of deals on games from the near future. You can always get the latest on cheap games on all formats, throughout the week, over at SavyGamer.co.uk. Read on for your weekly bargain bucket. (more…)

Feb 22, 2013
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

In the market for a humorous turn-based strategy game but don’t own Windows 8? Then Skulls of the Shogun isn’t for you, excellent as it otherwise is. A more Windows-agnostic take on That Sort Of Thing is Highborn, a fantasy battle game from the co-creator of Command & Conquer. I’ve just spent the day with it. But not the night, of course. Not on a first date.> (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

This is the problem: there’s too much other stuff>. I run a PC games site, and even I missed this one arriving late last year. And I shouldn’t have. A top-down, claustrophobic horror-shooter with procedural levels. It’s brilliant>, horrifying, commanding, excruciating. We’ve posted about Teleglitch before, of course, but last night the boy Quinns told me that we hadn’t written enough about it, and that it was “a phenomenon”, like a top-down System Shock, he said. Coming back to it today, I realised I’d played a few minutes of it and become distracted, thinking to return later. Short-term memory was over-written. Forgotten. The old beta is still here, installed and abandoned on my gaming desktop. I had no idea. I grabbed the latest version and went back for the afternoon.

Well. Quinns wasn’t wrong. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

General Gillen dropped the turn-based strategy goodness of Unity Of Command behind RPS lines and hoped that it would conquer hearts, minds and hard drives: “PC-gaming everyman Alec would like it. I suspect Adam has already played it, and I equally suspect he likes it. But I suspect its poise isn’t enough to get the Jims of the world on board.” Well, hear this – upon the flip-side of this hastily composed billet-doux to my lost love, I have composed a charge of two unfounded suspicions, General! Jim hopped on board later in the year and I was entirely ignorant of Unity of Command, although I did later learn to love it. The Red Turn DLC came out in December, but I noticed that it had cropped up on Matrix Games today, priced £6.99, so I took a look.

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