May 26, 2017
Vanquish - contact@rockpapershotgun.com (Alec Meer)

It’s my first time with the high-speed bumslides and endless robo-armies of Bayonetta and Nier: Automata dev Platinum’s third-person shooter Vanquish [official site], newly released on PC a full seven years after its console versions. I like to think that this means I see it with clear eyes, unclouded either by nostalgia or a predisposition to root for an underappreciated underdog.

Of course, it may instead mean that I’m unfairly holding a 2010 game to 2017 standards. That may be why I want to say things like “Vanquish looks and sounds exactly like the kind of shallow, noisy, appallingly-written, hyper-macho low culture that people who don’t play videogames think all videogames are like”. Then again, the reasons that people have kept its flame burning for the best part of the decade are surely the same reasons that make me want to say things like “yeah, Vanquish is brillo.” … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Kam! Zonk! Wappo! Seeing as Marvel’s own crossovers are usually over-serious affairs, both on paper and the silver screen, I’m glad that LEGO Marvel Super Heroes 2 [official site] is coming to smoosh supermen together in silly ways. The sequel to the game John called “bloody brilliant” will jump across space and time, visiting places and characters from Sakaar to Spider-Man 2099. Also it’ll have your regular plain old Avengers and seed babies and rubbish burglars and all that rabble. The game is due on November 14th/17th but now, a week after its announcement, here’s a new trailer showing a load of supermen: … [visit site to read more]

CrossCells - contact@rockpapershotgun.com (Philippa Warr)

CrossCells

Reviewing games of the sort Matthew Brown creates Hexcells, SquareCells, and now CrossCells [official site] can be a strange task. His niche is numerical logic. There are elements of things like Sudoku but basic maths creeps in, making it closer to a subgenre of Sudoku: Killer Sudoku. Their pleasures come from whether you can sink into the deductive mindset you need to find a foothold and then to progress and the difficulty curves vary from person to person. When I reviewed SquareCells, once I’d described how the basic elements worked it became more a task of communicating how a solution made me feel and whether the UI was any good lest I spoil any of the actual game by talking about specific niggles or posting screenshots.

Given the puzzles are so much about individual feel it felt like a good idea to make this review more of a chat between John and me. We were both supposed to be doing other things when the code for CrossCells turned up and it’s a testament to our mutual fondness for Brown’s work that we pretty much instantly booted it up and sidelined our actual work. Here’s Wot We Think: … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Prey has, I think, been the game I’ve most enjoyed this year so far – something I never saw coming. Steam tells me I’ve poured over 30 hours into it, which comprised far too many unhealthily late nights, my attention turning inevitably to Talos after work and childcare and adult responsibilities were done. I am at last in its final mile, with no room left unlocked to me, a surfeit of superhuman powers and the stormclouds of denouement gathering.

I think I shall stop playing now. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Have You Played? is an endless stream of game retrospectives and PC miscellany. One a day, every day, perhaps for all time.>

My favourite thing about Star Trek The Videogame [official site] is definitely the name. That’s partly because everything else about it is a whopping bumturd the size of a mountain, but also because of the ridiculous marketing mess it describes. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Far Cry 5’s [official site] first full-length trailer is heavy on the plot, showing a cult that will bring people into its fold “by force if necessary” and all the grimness that entails, but it’s also packed full of colourful car-chases, wide open countryside, and there’s a bit where a man is being chased by a bear. Oh, and planes. There will be planes. The game will be out February 27th 2018 and you can see the trailer below.

… [visit site to read more]

Rising Storm Game of the Year Edition - contact@rockpapershotgun.com (Alice O'Connor)

The WW2 Pacific Theater FPS action of Red Orchestra spin-off Rising Storm [official site] is yours to grab for free right now. The Humble Store are giving the game away to celebrate the impending end of their spring sale. Tim Stone will tell you that Rising Storm is one of the best simulation games and Alec will add that it’s one of the best FPSs, which seems a strong pair of endorsements for a free game. Rising Storm 2 will launch in only a few days, on the 30th, so do come see what the series is about. … [visit site to read more]

Cold Waters - contact@rockpapershotgun.com (Tim Stone)

A message for Mr. D. Jones Esquire. Over the next few weeks, thanks to unlikely-to-disappoint Cold War sub game Cold Waters [official site], your locker is going to see a lot of action. I strongly advise you to make space, grease hinges, and evict endangered echinoderms in readiness for the imminent deluge of mutilated missile frigates and battered boomers. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Destiny 2 [official site] will not have dedicated servers on PC, Bungie have confirmed. Some Destineers had hope that it might switch from the first game’s peer-to-peer networking model as the sci-fi FPS series makes its PC debut, given that dedicated servers tend to be less laggy and make cheating — which is far more common on PC — tougher. I can’t say I’m surprised to learn the answer is a nope but it’s still a shame. Bungie have explained that Destiny 2 will use “a hybrid of client-server and peer-to-peer technology, just like Destiny 1”, so let’s get technical! … [visit site to read more]

Grand Theft Auto V - contact@rockpapershotgun.com (Philippa Warr)

Gunrunning brings upgrades to the Tampa

Let’s pretend for a moment that the best part of GTA Online [official site] isn’t seeing who can go furthest when leaping off the Hollywood sign and deploying a parachute to scoot to victory before having a little bike race to the foot of a hill. Have I lost you already? Fine. I’ll wait for you to finish the bike race.

Back? Okay. So there’s apparently an update called “Gunrunning” coming. I’m tentatively interested but only because of the running part and not the gun part. Running with guns sounds unsafe. Even more unsafe than running with scissors. … [visit site to read more]

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