Emily is Away - contact@rockpapershotgun.com (Samuel Horti)

Emily is Away Too banner

Oh God. Emily Is Away Too [official site], a game about instant messaging, is giving me horrible flashbacks to when I used MSN Messenger in school and used random 50 Cent lyrics as my screen names on rotation. I even put the little music note icons at either end like quote marks. I was so cool. *Shivers*.

Anyway, the game is a throwback to your teen drama days and a spiritual successor to Emily Is Away, which captured the passive aggressiveness and subtlety of IM language superbly. … [visit site to read more]

RiME - contact@rockpapershotgun.com (Samuel Horti)

Rime Banner

I’ve already had the pleasure of playing through Rime [official site] from beginning to end (reviewing it for *ahem* another publication). I loved everything about it: the clean puzzles, the sense of exploration, the soft cel-shaded visuals and most of all the subtle story. It’s out now, so you can experience it too.

It’s a relatively simple platform-puzzler in which you, a young boy, explore a deserted island. The beauty is in its subtle sense of narrative: I wasn’t really sure what it was all about until the last of its five chapters. Then, the context of the whole game dawned on me, and it was incredibly moving. I wasn’t expecting it at all.

… [visit site to read more]

Vanquish - contact@rockpapershotgun.com (Samuel Horti)

Vanquish damage banner

If you’re currently bum-sliding your way through newly-ported shooter Vanquish [official site] on a high-end rig then you might be finding it tougher than you expected.

Don’t worry, your reflexes haven’t slowed overnight the PC version is actually harder than the designers intended it to be. An eagle-eyed NeoGaf user called .:Wesker:. seems to have has spotted a bug in the port that ties the amount of damage you take directly to your frame rate. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

One of H. Stratton's illustrations for 'Songs for Little People'.

Britain has a holiday on Monday so we’ll be back in full force on Tuesday, though we will trickle some odds and ends your way over the long weekend. And what a weekend it looks to be! Some might say discussing the weather is trite but mate, if you’re not excited by the unofficial start of the British summer giving us glorious sunshine transitioning into storms, I don’t want to talk to you.

What are you playing this weekend? Here’s what we’re clicking on. … [visit site to read more]

Unturned - contact@rockpapershotgun.com (Alex Wiltshire)

I m camped at the end of a large hall, hoping my view over a tunnel leading to the capture point covers the enemy team s entry through the large windows and skylights. Distant gunfire rattles from the other end of the map and I see grenades popping on the point. And yep, I m right. Someone jumps down from above and I shoot, taking them by surprise – 100 XP – but not before a buddy spawns on them. I m down, killed by an AUG HBAR with Coyote Sight, Muzzle Brake, Angled Grip and Green Laser.

Roblox [official site] has come on some lately. Phantom Forces is a full-featured modern FPS that runs on Roblox, offering multiple map types with 32 players, a daily login bonus and ranks. It tracks kill-death ratios, its guns feature bullet drop dynamics, sprints into slide moves, Battlefield-style spotting, and hundreds of weapons and attachments. And you can be playing it, for free, in seconds from launching via a link on its Roblox web page, and it ll run smoothly on a basic PC. On the Thursday morning I try it out, nearly 4000 other players are online with me, and since it was launched in September 2015, it s been played over 120 million times.

… [visit site to read more]

Friday the 13th: The Game - contact@rockpapershotgun.com (Adam Smith)

Friday the 13th [official site] is occasionally tense and often hilarious in the way that long-running horror franchises tend to be. As Jason, your objective is to kill every player-controlled counsellor, and as a counsellor you’re trying to escape, call the cops, or simply survive until the end of the round. I’ve only played for a few hours but I’m already hooked. There are frustrating bugs and the matchmaking won’t let you play Jason as much as you might want to, but Friday the 13th cleverly uses the tropes of slasher films to build its ruleset, and when it all comes together, it’s fantastic.

… [visit site to read more]

May 26, 2017
Vanquish - contact@rockpapershotgun.com (Alec Meer)

It’s my first time with the high-speed bumslides and endless robo-armies of Bayonetta and Nier: Automata dev Platinum’s third-person shooter Vanquish [official site], newly released on PC a full seven years after its console versions. I like to think that this means I see it with clear eyes, unclouded either by nostalgia or a predisposition to root for an underappreciated underdog.

Of course, it may instead mean that I’m unfairly holding a 2010 game to 2017 standards. That may be why I want to say things like “Vanquish looks and sounds exactly like the kind of shallow, noisy, appallingly-written, hyper-macho low culture that people who don’t play videogames think all videogames are like”. Then again, the reasons that people have kept its flame burning for the best part of the decade are surely the same reasons that make me want to say things like “yeah, Vanquish is brillo.” … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Kam! Zonk! Wappo! Seeing as Marvel’s own crossovers are usually over-serious affairs, both on paper and the silver screen, I’m glad that LEGO Marvel Super Heroes 2 [official site] is coming to smoosh supermen together in silly ways. The sequel to the game John called “bloody brilliant” will jump across space and time, visiting places and characters from Sakaar to Spider-Man 2099. Also it’ll have your regular plain old Avengers and seed babies and rubbish burglars and all that rabble. The game is due on November 14th/17th but now, a week after its announcement, here’s a new trailer showing a load of supermen: … [visit site to read more]

CrossCells - contact@rockpapershotgun.com (Philippa Warr)

CrossCells

Reviewing games of the sort Matthew Brown creates Hexcells, SquareCells, and now CrossCells [official site] can be a strange task. His niche is numerical logic. There are elements of things like Sudoku but basic maths creeps in, making it closer to a subgenre of Sudoku: Killer Sudoku. Their pleasures come from whether you can sink into the deductive mindset you need to find a foothold and then to progress and the difficulty curves vary from person to person. When I reviewed SquareCells, once I’d described how the basic elements worked it became more a task of communicating how a solution made me feel and whether the UI was any good lest I spoil any of the actual game by talking about specific niggles or posting screenshots.

Given the puzzles are so much about individual feel it felt like a good idea to make this review more of a chat between John and me. We were both supposed to be doing other things when the code for CrossCells turned up and it’s a testament to our mutual fondness for Brown’s work that we pretty much instantly booted it up and sidelined our actual work. Here’s Wot We Think: … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Prey has, I think, been the game I’ve most enjoyed this year so far – something I never saw coming. Steam tells me I’ve poured over 30 hours into it, which comprised far too many unhealthily late nights, my attention turning inevitably to Talos after work and childcare and adult responsibilities were done. I am at last in its final mile, with no room left unlocked to me, a surfeit of superhuman powers and the stormclouds of denouement gathering.

I think I shall stop playing now. … [visit site to read more]

...