PC Gamer
Elite Dangerous Rift impressions


We've managed to sneak into the 200 Elite: Dangerous alpha, which supports flight sticks and the Oculus Rift virtual reality headset, both of which we have in our office. We took it in turns to stick our heads into the virtual reality cockpit, ooh-ing and ah-ing and occasionally swearing as we collided with a space rock and span off into the void. Andy has played it the most out of all of us. You wouldn't believe the things he's seen. Attack ships on fire off the shoulder of Orion. C-beams glittering at the Tanhauser Ga-LOOK OUT ANDY A SPACE ROCK.

Here is a video of Andy giving his thoughts on Elite Dangerous and how well it works in virtual reality. Warning: the video contains lasers, dramatic music, and dangerous levels of cool space biz.

PC Gamer
Elite Dangerous Rift impressions


We've managed to sneak into the 200 Elite: Dangerous alpha, which supports flight sticks and the Oculus Rift virtual reality headset, both of which we have in our office. We took it in turns to stick our heads into the virtual reality cockpit, ooh-ing and ah-ing and occasionally swearing as we collided with a space rock and span off into the void. Andy has played it the most out of all of us. You wouldn't believe the things he's seen. Attack ships on fire off the shoulder of Orion. C-beams glittering at the Tanhauser Ga-LOOK OUT ANDY A SPACE ROCK.

Here is a video of Andy giving his thoughts on Elite Dangerous and how well it works in virtual reality. Warning: the video contains lasers, dramatic music, and dangerous levels of cool space biz.

PC Gamer
Guild Wars 2


Lion's Arch has had a hard week. Since its destruction as part of Guild Wars 2's Escape from Lion's Arch update, the game's capital city has been beset by baddies, filled by toxic miasma, and periodically populated by players on a map-wide hunt for loot. The next update, Battle for Lion's Arch, will encourage those players to take the offensive. A teaser trailer released by ArenaNet sets up the assault, and hints at what they're calling "the final battle".



"With the next living world release 'Battle for Lion s Arch' on the horizon and slated for 4th March, players can begin the journey that readies them to take the war to Scarlet," explains a press release sent out by ArenaNet. While the action is staying in the destroyed Lion's Arch, it seems the focus is shifting away from the civilian rescue of the last update, and towards a full-scale fight. Exactly what players will be attacking isn't yet clear but, if I was to speculate, I'd say the city's new giant hovering drill would make a pretty good target.

At the end of last year, ArenaNet's Colin Johanson announced that there were four more releases left in the first season of the Living World. By my count, Battle for Lion's Arch is that fourth release, suggesting that this could be the end of arch-villain Scarlet Briar's story.

To help new players catch up with that story, ArenaNet have also released the Living World Atlas. It's an interactive world map with audio, pictures and video, summarising the last year-and-a-bit of Guild Wars 2 updates.

The Battle for Lion's Arch will begin on March 4th.
PC Gamer
Deus Ex The Fall


Square Enix have announced that mobile game Deus Ex: The Fall is being re-released on Steam in a new and reworked PC edition, to be released on March 25th. Did anyone ask for this? Probably, because The Fall was supposedly a competent if somewhat unremarkable extension of the atmosphere and ideas of Human Revolution. As you'd hope from a PC port, the game has been augmented to support keyboard, mouse and controller. The mobile version's in-app purchase options have also been removed.

Here's the feature list that Square Enix have released alongside their announcement:


No in-game purchase options
28 Steam achievements
Adjusted AI
Steam Trading Cards, Badges and (TBC)
Revised tutorial
Full keyboard and Mouse control optimisation
Rebalanced game economy taking into account no IAP
Microsoft Controller support
Removal of auto target options
Reduction in aiming recital size
Choice in cover style as DXHR (HOLD or Toggle)
Resolution options
Anti Aliasing option
Vsync
Control maps for keyboard and gamepad


Basically, they're doing everything that would be required of an iOS to PC port. Will it be enough? It's hard not to be massively sceptical about a mobile port, but, if Square Enix can deliver a quality conversion, The Fall should be a nice slice of Deus Ex to tide us over until the mysterious Deus Ex: Universe is further revealed.

Deus Ex: The Fall will release on Steam this March 25th, priced 8/$10.
PC Gamer
Diablo 3 Reaper of Souls


It's not quite Reaper of Souls - the Diablo 3 expansion that's bringing Act V and Adventure Mode - but the unassumingly named patch 2.0.1 will still significantly change the game. There's a revamped Paragon system, clan and community features, and the big Loot 2.0 - which paves the way for the Auction House's destruction. And while the expansion is still a month away, Blizzard plan to equip patch 2.0.1 later today.

The update's release was revealed last night, via a Tweet by Diablo 3 lead producer Alex Mayberry.

@Beckster188 thanks for saying so! Patch 2.0.1 goes live tomorrow. RoS is will be here soon!— Alex Mayberry (@Alex_Mayberry) February 25, 2014

Essentially, 2.0.1 lays the groundwork for Reaper of Souls, updating Diablo 3's systems for all players ahead of the expansion's new content. Changes include a dynamic difficulty system, a new "Cursed Chests" event, removal of the Paragon level cap, and "smart drops" - rare drops tailored toward the character that finds them.

2.0.1 will release at an unspecified time later today. Reaper of Souls is due out on March 25th.

Thanks, PCGamesN.
PC Gamer
Ace Combat


My favourite thing about the big Games for Windows Live shutdown is that it was never officially confirmed. While originally announced via a message on the Age of Empires Online support page, that update was quickly removed. Since then, the Age of Empires Online support page has also been removed, as part of Microsoft's apparent attempt to hide all evidence that PC gaming even exists. As far as I can see, this is all that remains of Microsoft's non-Windows 8 support.

At least that feeling is mutual, with PC games trying to hide all existence of Games for Windows Live. A further official confirmation of the July 1st switch off date seems almost unnecessary, especially given that many GfWL games are switching over to Steamworks. The latest to do so is Ace Combat: Assault Horizon. Its developers recently announced that owners can manually activate a patch to remove the unwanted client.

The Ace Combat switchover should officially happen on April 1st, but can be manually triggered now. Doing so will let players keep both their saves and achievements.

In this instance, the switch may have little to do with the impending Live shutdown. Users are currently unable to buy Ace Combat through Steam, thanks to an existing issue that prevented buyers from redeeming their GfWL keys.

If you're not interested in the long-term survival of an arcade aerial combat game, there is still a reason to pay attention. It's an example of Namco Bandai's willingness to update their old PC titles to exorcise the shade of Games for Windows Live. Hopefully it's a sign that they'll do the same for Dark Souls, something the publishers have yet to confirm.
PC Gamer
Castlevania Lords of Shadow 2


By Nathan Brown

I am Gabriel Belmont, latest in a long line of renowned vampire hunters. At the end of Castlevania: Lords of Shadow, things went a bit south, and I became Dracula. At the outset of this sequel I awake from a thousand-year slumber in a future-Gothic London, stripped of most of my powers but within a couple of hours of play I m back up to full strength. I m the prince of darkness, so why am I spending so much of my time cowering in it, disguised as a rat?

The game s setup gives its Spanish developers MercurySteam a level of creative freedom unprecedented in Castlevania, a series which has spent 25 years casting players as the guy hunting Dracula, not playing him. It has been set in Gothic fantasy worlds, not grounded in reality. As a concept, Lords of Shadow 2 is full of potential. MercurySteam spend most of its 20-hour runtime squandering the lot.

Take, for instance, the interminable stealth sections, the chief mechanical addition to the first game s blend of linear platforming and third-person melee combat. Belmont spends a lot of the first hours of the game, and far too much of the rest of it, sneaking through the headquarters of an evil pharmaceutical company evading armoured demonic guards. His magical powers are forcibly disabled except for the ability to transform into a rat and sneak through small spaces. He can follow a ventilation network into an adjacent room, or chew on cables to cut the power. Quite why the developers chose a rat is anyone s guess perhaps someone misheard vampire bat and no one realised until it was too late to change anything.



The stealth is profoundly linear, leaving no room for experimentation, and when you fail, stingy checkpointing often drops you three rooms back from where you fell. It s miserable stuff that reaches its nadir two thirds of the way through this is when you have to traverse a garden in the underworld while evading a goat-headed pursuer who ll insta-kill you if he catches you. It s a section so unspeakably infuriating and poorly designed that I m getting angry just thinking about it.

The obvious potential of the setting is similarly wasted. Too much of the action is set in a drab procession of medical facilities, sewer networks and tower blocks. One section took me to an underground car park, then an elevator leading to a cutscene, then back in the lift and down to the car park for a fight, followed by a basic environmental puzzle, and another elevator. I m fucking Dracula. Can I not just turn into a swarm of bats and fly in through the window?

Combat involves switching between Belmont s signature whip and Dracula s famous health-recharging Void Sword and heavy-hitting Chaos Claws. Just as Bram Stoker wrote it. Use of the latter is regulated by a pair of magic meters recharged in combat by filling a combo bar that empties as soon as you take a hit. Which you will, thanks to the wayward camera that makes it next to impossible to track where the next attack is coming from. And while a well-timed press of the block button will parry an attack, unblockables must be dodged. Every enemy in the game has an unblockable, and every single one uses the exact same sound effect, so good luck with that.

It s baffling that developers who garnered such acclaim for their successful 3D reinvention of a long-running series could not only fail to improve on their formula with the sequel, but make a game that s distinctly worse in almost every possible way. Who ever thought playing as Dracula would be so thoroughly dull?
PC Gamer



In this week's episode, we talk all about Thief (read our review!), Wolfenstein: The New Order (read our preview!), lockpicking minigames, Broken Age, the Oculus Rift, and "focus" modes. Plus, we talk about the end of Irrational (read our farewell) and use the word "intrinsic" a whole bunch.

Hold down 'F' to slow down time and listen to PC Gamer Podcast #373 - Hokus Focus Mode.

Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com or call us toll-free at 877-404-1337 x724.

Subscribe to the podcast RSS feed.

Follow us on Twitter:

@ELahti (Evan Lahti)
@wesleyfenlon (Wes Fenlon)
@tyler_wilde (Tyler Wilde)
@demiurge (Cory Banks)

Podcast theme by Ben Prunty.
Thief



In this week's episode, we talk all about Thief (read our review!), Wolfenstein: The New Order (read our preview!), lockpicking minigames, Broken Age, the Oculus Rift, and "focus" modes. Plus, we give our take on the end of Irrational (read our farewell) and use the word "intrinsic" a whole bunch.

Hold 'F' to slow down time and listen to PC Gamer Podcast #373 - Hocus Focus Mode.

Have a question, comment, complaint, or observation? Send an MP3 to pcgamerpodcast@gmail.com or call us toll-free at 877-404-1337 x724.

Subscribe to the podcast RSS feed.

Follow us on Twitter:

@ELahti (Evan Lahti)
@wesleyfenlon (Wes Fenlon)
@tyler_wilde (Tyler Wilde)
@demiurge (Cory Banks)

Podcast theme by Ben Prunty.
Portal
portal
Image via ICV2.com
Board game publisher Cryptozoic announced that it is making a board game based on Portal. The tentatively titled Portal: Uncooperative Cake Acquisition Game is set for a release in the third quarter of 2014. Its suggested retail price is currently set around $50. A portal gun that defies the laws of physics is not included.
Cryptozoic has experience translating different franchises into board games. Earlier this month it announced Assassin s Creed: Arena. At the American International Toy Fair, it revealed it s making a DC Comics card game and a dice game based on The Walking Dead television show.
That s where Cryptozoic also revealed the Portal game, but it s still unclear how the game will play. In addition to the tentative release date and price, all Cryptozoic said is that it s designed by the creators of Portal, that it will deliver a rich, smart, and utterly unique narrative experience, and that it will be for 2-4 players.
Playing pieces will include test subject, sentry turret, weighted companion cube, and delicious cake.
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