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Like most players, I’ve had moments in MMOs when I thought that I could write a better quest than the developers did. “The story was wrong—there should’ve been a fight against dwarves instead of rats at the end of the mission, and the pacing sucked!” Cryptic has responded to Star Trek Online players with a software-based “Oh yeah?” by launching The Foundry, which turned everyone into a mission scripter after it hit live servers earlier this month.



We constructed this guide for the magazine back when The Foundry was still in beta on the “Tribble” test server. It was already full-featured and there should be very little variation in the process you'll go through on live servers, but let us know if you encounter any troubles. Used wisely, the Foundry will let you create missions pretty close to the quality of those built by the developers themselves.



Here’s all the wisdom you’ll need. Before we get started, you’ll need to log into Tribble and make a character by pushing the “Create Content” button in the top left. Only this magical avatar has the power to create new missions.



I’ve used custom costumes here to create characters for Captain Decker and Commander Lahti, and a custom map for the space portion of the mission, but there are dozens of NPCs and pre-made maps to choose from, so you can use generic ones to save some time if you want to get right into the mission creation.



Difficulty: Easy

Time: 2-3 hours

Official forums: http://bit.ly/hqLtzc

Starbase USG, a great source for tutorials and reviews of player-created missions: http://starbaseugc.com

STOwiki's Foundry Guide: http://bit.ly/fcXH5g



 

1. Space, the final frontier...



Let’s make a space map where the mighty USS PC Gamer is under attack by the Borg. First, we need to create a slice of space for the action to take place in. Go to the Map tab and click on the “Create Map” button. Choose “Custom Map” and add a few items from the tabs to the right. A planet here, an asteroid field there, a sprinkle of debris and you’ve got space for your quest to live in.



 

2. To boldly go...



But it’s just an empty set—our Star Trek adventure needs action! To get the story underway, go to the Story tab and drag a “Talk to Contact Event” into the mission storyline box. Pop back over to your map and place the contact somewhere in space, and a Map Transition event will be added. Fill in the Map Transition to send players from their location in the game world to the map that you just created.



 

3. Shields up!



Now your players are in position, so it’s time to try to kill them. Drag a “Kill Enemies” event into the storyline, and add an encounter to give them some enemies to fight. Since the USS PC Gamer is under attack from the Borg, choose Borg as your enemy type. Then choose “Borg Squadron – Weak” as the encounter type. Pop over to the map and drag Encounter #1 onto the map, preferably near the spawn point.



 

4. Open hailing frequencies



Once you’ve defeated the Borg, we want the player to talk to Captain Decker, the fearless leader of the PC Gamer. Add another “Talk to Contact” event. By filling in a text box, you can have the player’s science officer inform them that the PC Gamer is hailing, and then add a “PopUp Dialog” and have Captain Decker tell players (via another text box) to defend his ship.



 

5. Evil cubes



The battle rages on. Drag two more “Kill Enemies” events into the storyline. Make sure that each event has one encounter in it (they should appear as Encounters 2 and 3, unless you’ve defied orders and added more—you rebel you). Back on the map box, drag those encounters in, and make them each a Borg Battleship. (Because if Voyager taught us anything, it’s that single Borg ships are easily defeated.)



 

6. Long-range scan



Select each encounter separately, and at the bottom of the screen you’ll see their behaviors, which you can modify. Set all of them to “Ambient with Combat” to have them fight. For Encounters 2 and 3, set the idle animation to “Warp In – Borg.” Setting up the two separate “Kill Enemies” events will warp in one Borg Cube as soon as a player finishes talking to Captain Decker, and another once they defeat the first Cube.



Steps 7 - 12 continue on the next page.





7. One to beam up



Let’s bring the battle inside to help Captain Decker repel the Borg invaders. Create an interior map for the USS PC Gamer—but this time, use a pre-made interior map: Great Bloom. Populate the map by using the pull-down menus to narrow down the type of details (props) that you want to use to give the PC Gamer an assimilated feel. Make sure to test often as you go.



 

8. Borg bonanza



Pull more “Kill Enemies” events into your storyline, and place those enemies on the new map you’ve created. Select each encounter (you can click on each “actor” in a squad separately, or you can treat them as a group) and turn on “Wander.” You can tweak the distance they’ll move, patrol points and how quickly they move from point to point. Now the Borg are assimilating the ship!



 

9. He’s (almost) dead, Jim



In our story, Commander Lahti’s position is being assaulted by Borg drones, and he needs help to mount a defense. Add a “Talk to Contact” dialog to the storyline, and add Commander Lahti to the map. Let’s use a “Reach Marker” event to trigger a Borg boarding party to beam in when the player reaches a certain location, setting off another battle.



 

10. Resistance is futile



To use a “Reach Marker” event, you first need to add it to the storyline and then place it on the map. Add a “Kill Enemies” event, and set the idle animation for the Borg to “Beam in – Borg.” When players round the corner of that hallway, they’ll see the Borg beam in suddenly. It’s a trap! Have Commander Lahti send the players to the shuttle bay after the fight using a “PopUp Dialog.”



 

11. Assimilate this!



For our final epic battle, let’s have two separate groups of Borg attack our players as they approach the shuttle bay. Add another “Reach Marker” event to the storyline and to the map, and then include a “Kill Enemies” event. Add another encounter to the “Kill enemies” event, set the idle animations to “Beam in – Borg” and place the encounters close to the door to ambush players.



 

12. Live long and prosper



Add Captain Decker to the map, and add a “Talk to Contact” event. Then it’s time to test, test and test some more. Make sure that each task flows into the next, and that you’ve filled in each of the text boxes, or else you’ll end up with NPCs who have nothing to say. If you’re able to successfully complete all the objectives, you’re done, and you can share your mission for others to play!
PC Gamer
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title="Permanent Link to How to: Create Your Own Frontier in Star Trek Online">



Like most players, I’ve had moments in MMOs when I thought that I could write a better quest than the developers did. “The story was wrong—there should’ve been a fight against dwarves instead of rats at the end of the mission, and the pacing sucked!” Cryptic has responded to Star Trek Online players with a software-based “Oh yeah?” by launching The Foundry, which turned everyone into a mission scripter after it hit live servers earlier this month.



We constructed this guide for the magazine back when The Foundry was still in beta on the “Tribble” test server. It was already full-featured and there should be very little variation in the process you'll go through on live servers, but let us know if you encounter any troubles. Used wisely, the Foundry will let you create missions pretty close to the quality of those built by the developers themselves.



Here’s all the wisdom you’ll need. Before we get started, you’ll need to log into Tribble and make a character by pushing the “Create Content” button in the top left. Only this magical avatar has the power to create new missions.



I’ve used custom costumes here to create characters for Captain Decker and Commander Lahti, and a custom map for the space portion of the mission, but there are dozens of NPCs and pre-made maps to choose from, so you can use generic ones to save some time if you want to get right into the mission creation.



Difficulty: Easy

Time: 2-3 hours

Official forums: http://bit.ly/hqLtzc

Starbase USG, a great source for tutorials and reviews of player-created missions: http://starbaseugc.com

STOwiki's Foundry Guide: http://bit.ly/fcXH5g



 

1. Space, the final frontier...



Let’s make a space map where the mighty USS PC Gamer is under attack by the Borg. First, we need to create a slice of space for the action to take place in. Go to the Map tab and click on the “Create Map” button. Choose “Custom Map” and add a few items from the tabs to the right. A planet here, an asteroid field there, a sprinkle of debris and you’ve got space for your quest to live in.



 

2. To boldly go...



But it’s just an empty set—our Star Trek adventure needs action! To get the story underway, go to the Story tab and drag a “Talk to Contact Event” into the mission storyline box. Pop back over to your map and place the contact somewhere in space, and a Map Transition event will be added. Fill in the Map Transition to send players from their location in the game world to the map that you just created.



 

3. Shields up!



Now your players are in position, so it’s time to try to kill them. Drag a “Kill Enemies” event into the storyline, and add an encounter to give them some enemies to fight. Since the USS PC Gamer is under attack from the Borg, choose Borg as your enemy type. Then choose “Borg Squadron – Weak” as the encounter type. Pop over to the map and drag Encounter #1 onto the map, preferably near the spawn point.



 

4. Open hailing frequencies



Once you’ve defeated the Borg, we want the player to talk to Captain Decker, the fearless leader of the PC Gamer. Add another “Talk to Contact” event. By filling in a text box, you can have the player’s science officer inform them that the PC Gamer is hailing, and then add a “PopUp Dialog” and have Captain Decker tell players (via another text box) to defend his ship.



 

5. Evil cubes



The battle rages on. Drag two more “Kill Enemies” events into the storyline. Make sure that each event has one encounter in it (they should appear as Encounters 2 and 3, unless you’ve defied orders and added more—you rebel you). Back on the map box, drag those encounters in, and make them each a Borg Battleship. (Because if Voyager taught us anything, it’s that single Borg ships are easily defeated.)



 

6. Long-range scan



Select each encounter separately, and at the bottom of the screen you’ll see their behaviors, which you can modify. Set all of them to “Ambient with Combat” to have them fight. For Encounters 2 and 3, set the idle animation to “Warp In – Borg.” Setting up the two separate “Kill Enemies” events will warp in one Borg Cube as soon as a player finishes talking to Captain Decker, and another once they defeat the first Cube.



Steps 7 - 12 continue on the next page.





7. One to beam up



Let’s bring the battle inside to help Captain Decker repel the Borg invaders. Create an interior map for the USS PC Gamer—but this time, use a pre-made interior map: Great Bloom. Populate the map by using the pull-down menus to narrow down the type of details (props) that you want to use to give the PC Gamer an assimilated feel. Make sure to test often as you go.



 

8. Borg bonanza



Pull more “Kill Enemies” events into your storyline, and place those enemies on the new map you’ve created. Select each encounter (you can click on each “actor” in a squad separately, or you can treat them as a group) and turn on “Wander.” You can tweak the distance they’ll move, patrol points and how quickly they move from point to point. Now the Borg are assimilating the ship!



 

9. He’s (almost) dead, Jim



In our story, Commander Lahti’s position is being assaulted by Borg drones, and he needs help to mount a defense. Add a “Talk to Contact” dialog to the storyline, and add Commander Lahti to the map. Let’s use a “Reach Marker” event to trigger a Borg boarding party to beam in when the player reaches a certain location, setting off another battle.



 

10. Resistance is futile



To use a “Reach Marker” event, you first need to add it to the storyline and then place it on the map. Add a “Kill Enemies” event, and set the idle animation for the Borg to “Beam in – Borg.” When players round the corner of that hallway, they’ll see the Borg beam in suddenly. It’s a trap! Have Commander Lahti send the players to the shuttle bay after the fight using a “PopUp Dialog.”



 

11. Assimilate this!



For our final epic battle, let’s have two separate groups of Borg attack our players as they approach the shuttle bay. Add another “Reach Marker” event to the storyline and to the map, and then include a “Kill Enemies” event. Add another encounter to the “Kill enemies” event, set the idle animations to “Beam in – Borg” and place the encounters close to the door to ambush players.



 

12. Live long and prosper



Add Captain Decker to the map, and add a “Talk to Contact” event. Then it’s time to test, test and test some more. Make sure that each task flows into the next, and that you’ve filled in each of the text boxes, or else you’ll end up with NPCs who have nothing to say. If you’re able to successfully complete all the objectives, you’re done, and you can share your mission for others to play!
PC Gamer
rel="bookmark"
title="Permanent Link to How to: Create Your Own Frontier in Star Trek Online">



Like most players, I’ve had moments in MMOs when I thought that I could write a better quest than the developers did. “The story was wrong—there should’ve been a fight against dwarves instead of rats at the end of the mission, and the pacing sucked!” Cryptic has responded to Star Trek Online players with a software-based “Oh yeah?” by launching The Foundry, which turned everyone into a mission scripter after it hit live servers earlier this month.



We constructed this guide for the magazine back when The Foundry was still in beta on the “Tribble” test server. It was already full-featured and there should be very little variation in the process you'll go through on live servers, but let us know if you encounter any troubles. Used wisely, the Foundry will let you create missions pretty close to the quality of those built by the developers themselves.



Here’s all the wisdom you’ll need. Before we get started, you’ll need to log into Tribble and make a character by pushing the “Create Content” button in the top left. Only this magical avatar has the power to create new missions.



I’ve used custom costumes here to create characters for Captain Decker and Commander Lahti, and a custom map for the space portion of the mission, but there are dozens of NPCs and pre-made maps to choose from, so you can use generic ones to save some time if you want to get right into the mission creation.



Difficulty: Easy

Time: 2-3 hours

Official forums: http://bit.ly/hqLtzc

Starbase USG, a great source for tutorials and reviews of player-created missions: http://starbaseugc.com

STOwiki's Foundry Guide: http://bit.ly/fcXH5g



 

1. Space, the final frontier...



Let’s make a space map where the mighty USS PC Gamer is under attack by the Borg. First, we need to create a slice of space for the action to take place in. Go to the Map tab and click on the “Create Map” button. Choose “Custom Map” and add a few items from the tabs to the right. A planet here, an asteroid field there, a sprinkle of debris and you’ve got space for your quest to live in.



 

2. To boldly go...



But it’s just an empty set—our Star Trek adventure needs action! To get the story underway, go to the Story tab and drag a “Talk to Contact Event” into the mission storyline box. Pop back over to your map and place the contact somewhere in space, and a Map Transition event will be added. Fill in the Map Transition to send players from their location in the game world to the map that you just created.



 

3. Shields up!



Now your players are in position, so it’s time to try to kill them. Drag a “Kill Enemies” event into the storyline, and add an encounter to give them some enemies to fight. Since the USS PC Gamer is under attack from the Borg, choose Borg as your enemy type. Then choose “Borg Squadron – Weak” as the encounter type. Pop over to the map and drag Encounter #1 onto the map, preferably near the spawn point.



 

4. Open hailing frequencies



Once you’ve defeated the Borg, we want the player to talk to Captain Decker, the fearless leader of the PC Gamer. Add another “Talk to Contact” event. By filling in a text box, you can have the player’s science officer inform them that the PC Gamer is hailing, and then add a “PopUp Dialog” and have Captain Decker tell players (via another text box) to defend his ship.



 

5. Evil cubes



The battle rages on. Drag two more “Kill Enemies” events into the storyline. Make sure that each event has one encounter in it (they should appear as Encounters 2 and 3, unless you’ve defied orders and added more—you rebel you). Back on the map box, drag those encounters in, and make them each a Borg Battleship. (Because if Voyager taught us anything, it’s that single Borg ships are easily defeated.)



 

6. Long-range scan



Select each encounter separately, and at the bottom of the screen you’ll see their behaviors, which you can modify. Set all of them to “Ambient with Combat” to have them fight. For Encounters 2 and 3, set the idle animation to “Warp In – Borg.” Setting up the two separate “Kill Enemies” events will warp in one Borg Cube as soon as a player finishes talking to Captain Decker, and another once they defeat the first Cube.



Steps 7 - 12 continue on the next page.





7. One to beam up



Let’s bring the battle inside to help Captain Decker repel the Borg invaders. Create an interior map for the USS PC Gamer—but this time, use a pre-made interior map: Great Bloom. Populate the map by using the pull-down menus to narrow down the type of details (props) that you want to use to give the PC Gamer an assimilated feel. Make sure to test often as you go.



 

8. Borg bonanza



Pull more “Kill Enemies” events into your storyline, and place those enemies on the new map you’ve created. Select each encounter (you can click on each “actor” in a squad separately, or you can treat them as a group) and turn on “Wander.” You can tweak the distance they’ll move, patrol points and how quickly they move from point to point. Now the Borg are assimilating the ship!



 

9. He’s (almost) dead, Jim



In our story, Commander Lahti’s position is being assaulted by Borg drones, and he needs help to mount a defense. Add a “Talk to Contact” dialog to the storyline, and add Commander Lahti to the map. Let’s use a “Reach Marker” event to trigger a Borg boarding party to beam in when the player reaches a certain location, setting off another battle.



 

10. Resistance is futile



To use a “Reach Marker” event, you first need to add it to the storyline and then place it on the map. Add a “Kill Enemies” event, and set the idle animation for the Borg to “Beam in – Borg.” When players round the corner of that hallway, they’ll see the Borg beam in suddenly. It’s a trap! Have Commander Lahti send the players to the shuttle bay after the fight using a “PopUp Dialog.”



 

11. Assimilate this!



For our final epic battle, let’s have two separate groups of Borg attack our players as they approach the shuttle bay. Add another “Reach Marker” event to the storyline and to the map, and then include a “Kill Enemies” event. Add another encounter to the “Kill enemies” event, set the idle animations to “Beam in – Borg” and place the encounters close to the door to ambush players.



 

12. Live long and prosper



Add Captain Decker to the map, and add a “Talk to Contact” event. Then it’s time to test, test and test some more. Make sure that each task flows into the next, and that you’ve filled in each of the text boxes, or else you’ll end up with NPCs who have nothing to say. If you’re able to successfully complete all the objectives, you’re done, and you can share your mission for others to play!
PC Gamer






Who hasn't wanted to put together their own Star Trek episode? That dream is about to come true, sort of. Cryptic have released the Foundry for Star Trek Online, a powerful set of editing tools that will let you create your own missions. The Foundry let you put together your own star systems, script battles, write dialogue and create cutscenes. A mission sharing system will let players rate missions, and the very best will be highlighted with developer spotlight awards, making it easy for players to sift through to the best player made missions.



The Foundry is an exciting addition to Star Trek Online, but it's built on the same tech as Cryptic's other MMOs, meaning there's a chance that similar tools could appear in Champions Online and the upcoming Neverwinter MMO. For more on the mission editing tools, see The Foundry section of the Star Trek Online site. If you're interested in playing Star Trek Online, there's a demo available.
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Star Trek Online is one year old. To celebrate, Cryptic Studios have put out a trailer highlighting the many changes and additions made to the game since launch. There's also a sale on, with 20% off lifetime subscriptions and microtransaction items. Read on for details and a video.



Since the game's release, a ton of new missions have been added telling the story of the overarching conflict between the Borg and the Undine. On top of that new uniforms, ships, ship interiors and a series of weekly episode missions have been added. The next major update will add the Foundry system, a mission editor that lets players create their own adventures for other players to enjoy.



There will be a number of birthday celebrations happening across the Star Trek Online universe, including giveaways and some surprise events. Lifetime subscriptions and C-Store items will be sold at a discounted price. For more information, check out the anniversary video below, or head over to the Star Trek Online site. If you fancy trying the game, there's also a demo available.







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Yes, you read that right: you can save a whooping 20% if you purchase a lifetime subscription for Champions Online: Free for All - a game that's subscription free. Read on for details.



The lifetime subscription will give players of the game access to all the premium content that normal players would otherwise have to purchase through micro-transactions, such a pretty new capes and some quest packs.



The offer starts on January 25th and runs through until February 4th, and will cost "just $239.99!". The offer also applies to lifetime subscriptions of Start Trek Online, which currently still charges a subscription fee.
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title="Permanent Link to Fleet Admirals to live up to their name in STO">



Are you ready to lead? Star Trek Online's executive producer Dan Stahl announced that the rank earned at the next level cap (61), Fleet Admiral, is more than just a name--players will finally be given the ability to control and manage a fleet of their own!







The details are light in the Q&A that announces the new rank, but having a small armada of ships under the player's direct control would be a huge change for STO's space combat system, which currently only allows players to control their own individual ship. The space combat is one of the things that Cryptic got right in STO--it's paced just right, with direction taken from the shows and movies to choreograph the ships as they battle in the depths of space. Adding whole fleets that could take orders from players wouldn't have to be overwhelming (the pacing is fairly slow in its current form), but it could be if Cryptic doesn't make these changes very carefully.



It's easy to picture this becoming a fantastic addition to Star Trek Online. The extra planning and tactics make sense in the Star Trek universe, and could create the perfect style of combat for high-level players--who should've learned how to control their ships by now, and can handle the added thought processes required to control a whole fleet. Players already control their A.I. away team members on the ground, and Cryptic could take a similar approach to a controlling your armada of ships as the Fleet Admiral.







I can't help but wonder why Cryptic is prioritizing this development over improvements to ground combat, though. Ground combat has never been the most lauded feature in STO, but lately I've begun to appreciate it more and more. Not that Cryptic's really changed much with it, but I've finally gotten the hang of using my away team's abilities and learned to put more thought into what I'm doing. There's some real potential here, and I hope they're working on fleshing out the ground combat more, in addition to these excited space combat changes. It'd be a shame to leave ground combat in it's current state, no matter how great the space combat gets!



Read the full Q&A for more information.
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title="Permanent Link to Star Trek Online Season 3 update adds Borg tech and mission creator">



The latest free update to Star Trek Online has arrived, letting players loot high tech Borg components that can be slotted into Starships to make them Borg-awesome. The update also revamps sector space to give it a new look, and introduces the open beta of the Foundry, which will let players create their own Star Trek missions.



Season three will also let you hop into the Holodeck to replay previous missions for experience gains and greater rewards. Nearly every mission in the game is now replayable.



The new Borg items can be earned through Special Task Force missions, and can be attached to your ship for performance bonuses. Installing these upgrades makes optional changes to the look of your ship as well, ideal if you dig that 'just-assimilated' look.



Sector Space has been overhauled as well. It used to be a big glowing blue forest of icons, with oversized ships inching their way between pea sized planets. Now it looks a lot more like space. Players now navigate a vast star map with only a minimalist HUD to distract from the interstellar vista.







The new Foundry system is also going live, letting anyone create their own missions. The Foundry lets players create their own sectors of space and form missions using the huge selection of characters and planet locations in Cryptic's database.



These changes go live with the latest update, which has just been released, but there are plenty more changes planned for the near future, including the following:



Gorn Customization: Additional ways to customize your Gorn characters.

Exchange Updates: Improvements to the Exchange to make the experience more holistic.

New Loading Screens: More eye candy while you wait.

C-Store Additions: Including the Star Trek Motion Picture uniform, Open Jacket Uniform Variants, new ships and more.

Klingon-Specific Updates: Access to Pi Canis, a 200-day Veteran Reward, crafting and more!

New Item Sets: New STF and crafting rewards.



The full list of changes can be found listed on the Star Trek Online site.
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title="Permanent Link to Star Trek Online could go free-to-play, Champions to get mission creator">



Cryptic announced recently that Champions Online will be going free-to-play early next year, and many immediately wondered if their other MMO title, Star Trek Online would follow suit. Cryptic's boss, Jack Emmert, has been speaking out in a recent interview about Star Trek Online's chances of ditching the subscription fee, and about plans to introduce a City of Heroes style mission editor to Champions Online.



Speaking to Eurogamer, Emmert said “I’m sure people are wondering whether we’ll do it with Star Trek and the question is really how well it does for Champions. Does it work or doesn’t it? We’re not sold one way or the other with Star Trek yet. If people want Star Trek to go free-to-play then get in and play Champions and help make it a great success, because that would send a strong message.“



Emmert cited Turbine's success as one of the motivations for considering the free-to-play option. Turbine recently moved adopted a free-to-play model with Lord of the Rings Online, with impressive results. Emmert says that while Cryptic are hoping for a similar jump in players, he "wouldn't say we're betting on it".







“I’m not going to say we’ll do or die if we don’t get five times our revenue or whatever the stats were that Turbine did. We’re just hoping to open it up and increase the fanbase, and we’ll just wait and see – I’d love it if we got their results, but hey, if that doesn’t happen it doesn’t happen."



Cryptic also recently announced that they were releasing a set of mission editor tools for Star Trek Online called the Foundry. When asked about whether we could expect to see these features making their way over to the superhero MMO Champions Online, Emmert said "Ultimately, yeah. Eventually we would like to do it. User-generated content has always been part of our strategic plan for years and years and years. Ultimately I'd like to have it in every game we do in one version or another."



I had a great time blasting Klingons in the Star Trek Online's beta a while back, and would be mighty tempted to get involved again if it went free-to-play. Have you been playing Star Trek Online? Would you be tempted to check it out if it was free?
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title="Permanent Link to Make your own missions in Star Trek Online">



Cryptic Studios, creators of City of Heroes and Champions Online, are gearing up to release the Foundry toolset to players of space borne MMO Star Trek Online. The toolset will allow players to create their own missions, and then submit them to a database for the community to rate.



Players will be able to create entire star systems and planets from scratch, or edit pre-made versions created by Cryptic. Objectives, objects and characters can then be placed to create missions that span entire sectors of space. Cryptic are also putting aside some open world areas to allow for community made quests. In these areas, characters and objects associated with the community made mission will only be visible to those who are playing the episode.







Players won't be able to add extra models or artwork to the game, simply create missions using pre-existing content. Once an episode is created, others will be able to rate it using a five star system, and Cryptic are going to let members of the community sign up to be reviewers.



Superhero MMO City of Heroes received a similar editor called the Mission Architect. On the day it was released, users created more quests in one day than the development team had in five years. This could be a great way to give a flagging MMO a new lease of life. The toolset is currently in open beta for Star Trek Online players. For more information, check out the Foundry Q&A.
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