Every Monday in Triggernometry*, Evan writes about FPSes.
Aiming is one of Counter-Strike s central skills. Good aim can get you out of a bad situation, like a mistimed rush or a weapon disadvantage. Even if you ve been playing CS for a decade, I m willing to bet that, like me, you ve got some bad aiming habits.
I ll go first: I m awful with the AK at long range, and I struggle to get kills with the P250 on eco rounds. I ll probably get better with those guns as I keep putting hours into CS:GO s competitive matchmaking, but bad habits are easy to lose sight of in the middle of a match, when you re caught up in the emotion of the situation. CS:GO also hides a ton of its nuances—especially the bullet spray patterns of its weapons.
Aim maps have a way of immediately illuminating what you ve been doing wrong. Through repetition and drilling, they can teach you a lot about your own bad (and good) aiming behaviors. These are my three favorites.
How to play custom CS:GO maps locally:
This is CS:GO s best drill map, and it has a ton of customizability. You can tweak it to test almost anything you need to work on, from long-range AWPing to short-range spraying against targets that take multiple hits to break. I particularly like the sliding test, which lets you set up static or pop-up targets along different axes, letting you practice the rhythm of strafing, stopping, and shooting outside of a live environment. I also get a lot out of the Burst Training, which tracks how many of your shots connect on a full spray.
You can work on any weapon on this map, but I ve found it to be best for building pistol skills. It loads a number of bots into a narrow corridor and has a few toggleable obstacles—crates and a pair of doors—that you can bring into the setting to make it feel more practical. Bots can be set to return fire or not. The god mode setting is really helpful if you want to focus on training one weapon for a sustained period.
This rifles-and-pistols map is the best one I ve found for working on killing enemies who are moving laterally. The bot movements are a little unnatural (you can also set them to move faster than players can in-game, as in the GIF above), but you can set them to mirror different ADAD patterns (alternating left and right strafing), which can be a particularly tough maneuver to counter. There s a good amount of setting customization, too, including boxes and uneven ground. You can also toggle on impact visualization, which will produce a wireframe of the bot hit that lingers in the environment.
*[Hats off to Reiniat, who suggested that we call this column "Triggernometry" instead of its original, inferior label "Shooterology." If you're listening, get in touch with me in the comments below to collect a prize that I have not yet determined. —Evan]
Here's a strange addition to Counter-Strike: Global Offensive: you can now customise the game's music. Rather than a simple option to stream your own music from, say, Steam Music, the functionality is a virtual reskin of the music. That means new, specifically composed music for the Main Menu, win and fail screens, death camera and so on.
Dubbed music kits, the functionality is designed to help "establish your identity" in the game. "You can share your music kit with anyone you are playing with," the blogpost reads, "and they include a special broadcasted MVP anthem that players whenever you are MVP."
Nine music kits are available at launch from artists including Austin Wintory, Sean Murray, Skog and Sasha.
The Dreamhack Winter 2014 Counter-Strike: Global Offensive Championship tournament being held in November will be the latest to put a $250,000 prize pool up for grabs. And for the first time ever, all the teams taking part are being invited to train at an advance "boot camp" in Stockholm, Sweden, with accommodations provided by Valve and Dreamhack.
Following the 2013 DreamHack SteelSeries Championship, the EMS One Championship at Katowice, Poland, and the ESL One Cologne even in August, the Dreamhack Winter 2014 tournament will be the fourth beneficiary of Valve's community-funded prize pool, with prize money raised through last year's CS: GO Arms Deal update. The tourney will feature the top eight teams from ESL One Cologne—NiP-Gaming, Fnatic, Titan, Team Dignitas, Virtus.Pro, Cloud 9, Epsilon and Na'Vi—and eight others that will earn spots in online qualifiers held through October.
Announced in August 2013, the CS:GO Arms Deal update was intended to help boost the prize purses at CS:GO competitive events, and thus their visibility amongst gamers and the e-sports audience. It appears to have worked: The number of Global Offensive players has grown by more than 250 percent over the past year, while three million unique viewers tuned in to the ESL One Cologne event.
The Dreamhack Winter 2014 Counter-Strike: Global Offensive Championship will run from November 27-29 in J nk ping, Sweden. Dates and locations for the Stockholm boot camp have not yet been announced.
Evan writes about FPSes every Monday in Shooterology.
There was a round of CS:GO during last Friday s Dreamhack Invitational matches that I found really inspiring. I ve recorded some commentary over it at 25% playback speed in the video above.
The round, from a match between two of the best teams in the world, showcases Swedish sniper jw s absurd spider sense. It s a terrific individual effort, and while it delivers as a Sick MLG Pro 420 Noscope Frag Video™, it also showcases two of CS:GO s best aspects: the importance of physical awareness and the way the game s decade-old, refined map layouts prompt tough decisions.
CS:GO isn t without flaws—aside from the presence of hackers in competitive matches, the CS:GO competitive scene itself continues to suffer from DDOS attacks on players and servers during matches. The Dreamhack Invitational, despite being a LAN event, wasn't even safe from this. And those ancient maps, terrific as they generally are, aren't perfect. Nuke continues to heavily favor the CT side in CS:GO, arguably giving advantage to the team who starts on that side.
You really should watch the rest of the tournament, though, especially the final between French rivals Titan and Team LDLC.
Evan writes about FPSes every Monday in Shooterology.
There was a round of CS:GO during last Friday s Dreamhack Invitational matches that I found really inspiring. I ve recorded some commentary over it at 25% playback speed in the video above.
The round, from a match between two of the best teams in the world, showcases Swedish sniper jw s absurd spider sense. It s a terrific individual effort, and while it delivers as a Sick MLG Pro 420 Noscope Frag Video™, it also showcases two of CS:GO s best aspects: the importance of physical awareness and the way the game s decade-old, refined map layouts prompt tough decisions.
CS:GO isn t without flaws—aside from the presence of hackers in competitive matches, the CS:GO competitive scene itself continues to suffer from DDOS attacks on players and servers during matches. The Dreamhack Invitational, despite being a LAN event, wasn't even safe from this. And those ancient maps, terrific as they generally are, aren't perfect. Nuke continues to heavily favor the CT side in CS:GO, arguably giving advantage to the team who starts on that side.
You really should watch the rest of the tournament, though, especially the final between French rivals Titan and Team LDLC.