Counter-Strike
unrealtourney


Epic Games frontman Cliff Bleszinski conducted a crowdsourced interview with Reddit over the weekend in the popular "Ask Me Anything" subreddit. A number of noteworthy responses cropped up regarding Bleszinski's thoughts on revisiting older IPs, modding's explosive popularity, and (though very definitely not announcing this) an open-world reboot of Unreal, among other answers. Check out a few choice quotes below:

On the potential for a Jazz Jackrabbit reboot:

"Not any time soon. We're (fortunate) slaves to our success here at Epic with great franchises like Gears of War and Infinity Blade. It seems like a risky bet: Could we see a 2D platform game return and really move that many units, or would it just be a cult hit?

"We make games as a labor of love, but we also try to weigh the choice of what we build based upon a solid understanding of the business. How could Jazz exist and flourish in this market? I don't know, honestly. One idea that George Broussard and I discussed years ago was to bring back Jazz as an FPS, Jumping Flash style. But yeah, we'll do that in our 'spare' time."

When are we getting a return to the PC FPS glory that was Unreal?

"It seems as if you're asking about two entirely different games. The first Unreal was more of a single player exploratory experience whereas Unreal Tournament was a multiplayer focused game with a 'ladder' for the single player. Both have their strengths and weaknesses.

"I was quoted recently on a Fortnite panel about the first Unreal and what a reboot might look like. Having really grown into a big Bethesda fan lately (Skyrim rocked my world), I couldn't help but wonder what a reboot of Unreal would be like if it was more 'SciFi-Rim.' Sure, there would be shooting involved, but exploration would almost be more important. Get back to that sense of wonder that the first game had. (Caves and castles and crashed ships are basically your dungeon instances, whereas the 'overworld' is less intense.) Put it on a high-end PC, and prepare yourself for amazing visuals never before seen in real time.

"As far as a new UT, it's hard to say. Shooters and their sequels are a tricky beast. Often you wind up upsetting your core whenever you make a sequel because sometimes you change things the users didn't want changed, or the users are so very in love with their memory of the original game that there's nothing you can do to live up to the first game. This happened with Counter-Strike: Source, Quake 2, Unreal Tournament 2003, and heck, even Halo 2. All that said, I do personally believe that Unreal Tournament 3 suffered a bit from an identity crisis in regards to whether or not it was a PC or console game.

"So if, when? I don't know, honestly. We're understaffed right now for all of the projects we've got going on, so I can't say if or when it may happen. I do love that IP, and I do hope to return to Na Pali some day.

"P.S.: The delta between the current crop of consoles and a high end PC is incredibly obvious now. Looking at Hawken at PAX versus the other console games and this difference is startling. FYI, Fortnite is a PC-first game."



If there's one current trend (DLC, pre-order exclusives, etc.) you could change in the game industry, what would it be and why?

"I'd make sure there's still a place for survival-horror games to exist and floursh. There have been a few that have come back (Amnesia comes to mind), but by and large the genre has almost vanished. Fatal Frame 2 and Silent Hill 2 are two of my favorite games of all time.

"I believe that one of the main factors for this is the blockbuster-hit driven nature of the business that we have in a disc-based market. You're either Call of Duty, Skyrim, or Gears, or it seems like you're a 'campaign rental' or a used game. When we get to a digitally delivered world, I'd wager that there will be room for, say, a 20 dollar short and fun and scary experience to emerge."

What do you think of DayZ, and as a successful game designer, do you consider the success of games like DayZ, Minecraft, and Kerbal Space Program changing the way you think about gamers and how to design for them?

"I haven't had a chance to play DayZ myself, but I've seen the viral videos. That mod is a prime example of my theory stating, 'Bugs notwithstanding, there's a direct correlation between how cool your game is and how many interesting YouTube videos it can yield.' I loved the 'Never trust anyone in DayZ, especially if they have a helicopter' video. Pure gold.

"So, put the survival and social aspects aside for a second and step back and consider that we're in a world where a mod like that can blow up thanks to the connected nature of the world in which we live. A handful of guys can now have a great idea for the next big thing and put it out and it can explode seemingly overnight! We had seen this before with mods like Counter-Strike, but it's only become more and more frequent lately.

"My wife and I were very hooked on Minecraft for months. It's brilliant, and I have a lot of respect for Notch and the crew at Mojang, and I find it thrilling that unique games like the aforementioned can flourish now."

You have unlimited funds and processing power. What film/novel/comic book would you make into a game?

"Firefly."
Half-Life
bms


You're not dreaming. Your eyes do not deceive you. The legendary mod project Black Mesa Source - an almost complete rebuild of the original Half-Life - is now out and ready to go. It covers the whole game up to Xen, with that bit due to arrive later. Everything else is ready to go though, from the tentacles of Blast Silo to the headcrab zombies, and you can attempt to get at its files right now!

(There's a torrent, which you can get to officially via the site and is hosted here. For direct downloading, here's a ShackNews mirror too.)

Congrats to the team for their accomplishment. As well as being available on its own, it's worth noting that Valve approves enough of the project to have made it one of the first successful Greenlight hopefuls - giving it a place on Steam along with the original game it's based on, and the far less ambitious update Valve did as a bonus for Half-Life 2 players. Work will hopefully begin on Black Mesa Source Source 2 once the anticipated next version engine lands. Or, for a real challenge, Daikatana Source.
Portal
turret


Let's kick off this Friday morning with one of the cutest weapons of war you'll ever see - a Portal 2 turret that replaces its guns with flashing lights, but otherwise acts just like the turrets in the game.



While nowhere near as nice, if you want your own turret, Gaming Heads is selling one in very limited quantities. As for other Portal merch, ThinkGeek on the other hand would have been your place to go for an authentic, though sadly non-functional Portal Gun, had it not sold out of them 30 minutes after saying "So, we have this..." A few other options are still around though if you don't mind paying a little more to have your very own Aperture experience.

Cake and jumpsuit sold seperately. Literally.

Note: This post originally suggested that the one in the video was the Gaming Heads model. This turned out to be inaccurate, so has been changed. Sorry about that.
Team Fortress 2
Scream Fortress 2


Halloween is one of the few events I forgive for being teased obnoxiously early by halfhearted grocery store decorations and late-night Elvira beer commercials. Similarly, you've probably noticed Team Fortress 2's Steam Workshop page populating with Halloween-themed items already. Valve extended an official call-out yesterday for entries and ratings to the shambling Scream Fortress 2 update.

Crafters have until October 1 to cram the Workshop full of hats, weapons, and...well, more hats celebrating summer's end with ghostly effects and loud wailing noises. "Scariness doesn't just happen, people," Valve chides. "It's serious business."

Established modding communities already jumped to the task - TF2Mods' nearly month-old Night of the Living Update packs almost 60 items so far - but I'm looking forward to individual efforts and killcams of players donning the best Halloween tributes in the best hat simulator around.
Half-Life
Steam Greenlight


Today, Valve announced the first 10 games which have amassed enough votes of confidence on Greenlight to be approved for worldwide distribution on Steam. Among the chosen are Half-Life remake Black Mesa and our 2011 Mod of the Year pick No More Room in Hell. Each game will release independently in the coming months as its development is completed.

Here's the full list of approved games:


Black Mesa
Cry of Fear
Dream
Heroes & Generals
Kenshi
McPixel
No More Room in Hell
Project Zomboid
Routine
Towns


"The Steam community rallied around these titles and made them the clear choice for the first set of titles to launch out of Greenlight," Valve's Anna Sweet said in a press release. "Since launch, hundreds of titles have been submitted, with more coming in every day. We expect to be announcing more titles coming to Steam via Greenlight soon."
Half-Life
Black Mesa


Only a few days remain before Black Mesa's Higgs-inclusive LG Orbifold teleportation (thanks, Kleiner) zaps it onto our PCs this Friday, and the team's latest batch of screenshots invokes a similar sense of mystery and alien terror Half-Life's original preview shots carried so long ago. Check out Resonance Cascadians the Vortigaunt, Houndeye, Bullsquid, and Gargantua below.











Team Fortress 2
XCOM: Enemy Unknown


Today, 2K Games revealed XCOM: Enemy Unknown's system specs and a peculiarly designed pre-order deal on Steam. All of the pre-order rewards, which include a free copy of Civilization V, are not guaranteed: in a post yesterday, 2K said three tiers of incentives unlock as more pre-orders roll in, with purchasers receiving the accrued spoils on XCOM's October 9 release.

The first tier, the Elite Soldier pack, gussies up your squad with "several aesthetic upgrades to armor suits" using "a variety of colors and tints." You'll also nab a soldier sporting the classic flattop hairdo from the original XCOM.

Tier 2 inflates your overflowing Team Fortress 2 item backpack with a flattop hair-helmet (sans appropriate theme music, sadly), an "Area 451" Sectoid head-over, and a giant Vigilant pin.

The last tier keeps it simple: a free copy of Civilization V, which is giftable for those who already own it. As I write, the progress bar is at around 80 percent into the first tier.

2K has also revealed XCOM's system specs. In addition to packing in more tasty tactical treats for the PC version, XCOM's development team gratified the PC's "superior hardware" with increased detail depth and graphics power, but the below system requirements show support for a wide range of setups:

Minimum Requirements
OS: Windows Vista
Software: Steam Client
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Hard Drive: 20 GB free
Video Memory: 256 MB
Video Card: NVIDIA GeForce 8600 GT/ATI Radeon HD 2600 XT or greater
Sound Card: DirectX Compatible

Recommended Requirements
OS: Windows 7
Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 4 GB RAM
Hard Drive: 20 GB free
Video Memory: 512+ MB
Video Card: NVIDIA GeForce 9000 series/ATI Radeon HD 3000 series or greater
Sound Card: DirectX Compatible
Half-Life
Black Mesa Source


September 14 is the release date for the first build of one of the most long-awaited mods of all time. The Black Mesa project remakes Half-Life in Valve's Source engine with prettier textures and lighting. Gordon's beard is now super high-res and headcrabs are 20% prettier.

The first release "will include our re-envisioning of Half-Life all the way up to Lambda Core," according to project leader Carlos Montero, writing on the Black Mesa forums. "We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible."

To celebrate the announcement, the mod team have launched an ominous doom clock, the likes of which I haven't seen since way back in July last year. When the clock hits zero we'll finally have the chance to sample the action shown in the official trailer, released three years ago. These recent screenshots offer further evidence that Black Mesa Source is actually happening.

Dota 2
Dota 2 trading cards


The picture above was snapped by master patch eviscerator Matt "Cyborgmatt" Bailey at Valve HQ. As PCGamesN report, Valve flew him out to Seattle for The International, but failed to confiscate his camera and erase his memories. The images on his Twitpic account show a few Dota 2 trading cards and a sign inviting readers to "spend $40 to get a pack of cards guaranteed to contain 1 courier." A trading card game that can unlock in-game Dota 2 rewards? This could be the end of Owen.

A prototype Axe figure was also spotted with a plaque suggesting that we'll be able to buy it "summer 2013." Dota heroes would work perfectly as a collectible series of figures/cards, but which one would you want to own? I'd be interested in a six foot tall remote controlled Roshan myself. Pictures follow.



Half-Life
Yeah, that's... not good


The fan-made remake of the original Half-Life in the Source engine, Black Mesa: Source, has now been in development for about 8 years. And, it seems, the end may finally be in sight. The team of volunteer Xenophiles has released a batch of new screenshots, and project lead Carlos Montero told Polygon he would "characterize our first release as being pretty close to completion."

For those of you just now joining us, Black Mesa: Source was a fan-created initiative that arose in direct response to the poor reception of Half-Life: Source. While Valve ported the same game we know and love into its now-legendary engine, it still had the same 1998 low-polygon, low-res visuals of the original game, when many gamers had expected a Half-Life remake with Half-Life 2's improved graphics. That is, essentially, what the Black Mesa team has been plugging away at for the better part of a decade.

According to Montero, the project will be released to the public in stages. The first of those stages, he told Polygon, is nearing completion. We've included the whole, fresh batch of screenshots below. Bonus points if you can identify where in Half-Life's interdimensional debacle each of them was taken.









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