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title="Permanent Link to Dungeon Defenders SDK released, Capture the Flag mode enters Pre-Alpha">dungeon defenders thumb



For a comparatively small game released on the same week as Skyrim and Modern Warfare 3, Dungeon Defenders has done rather well - it’s currently sitting pretty at number eight in the Steam charts. Well done Dungeon Defenders.



It could be set to get a lot bigger, too: developers Trendy Entertainment have just released Dungeon Defenders’ SDK as free DLC on Steam. The game’s cel-shaded graphical loveliness was built in Unreal Engine 3, and Trendy has included all the game’s source assets in the SDK. Which is jolly nice of them.



Trendy reckons you’ll be able to take Dungeon Defenders’ assets and do just about anything with them, from creating an FPS to a third-person RPG. You’ll also be able to tweak the game to your heart’s content, or create entirely new dungeons to defend.



To demonstrate the benefits of the SDK, Trendy has also released a 16-player Capture the Flag mode as free DLC. It's currently in pre-alpha, so Trendy wants to know your thoughts and feedback as you play
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The tower defence action-RPG, Dungeon Defenders exploded onto Steam recently, and has picked up quite a following already since launch. You pick one of four classes and then dive into a dungeon to start throwing down defences against the incoming hordes of enemies. Kills mean experience, which means more creative ways to hold back the hordes. A massive update has just landed, bringing with it a wealth of balance changes and bug fixes.



Bad news, superfast mouse clickers, the update has "fixed potential double-upgrade bug with superfast mouseclicks," you might want to try and find a way onto the Diablo 3 beta where your clicking prowess will serve you better. There have also been some chunky nerfs to the Spooktacular "Van Wolfstein" weapon, the Huntress' piercing shot, the bowling ball turret and the harpoon turret. Nyooo! Get the full patch notes below, as seen on Steam.



Bug fixes / Feature Additions:



Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection – Thanks Tsuda!

Made Spooktacular skins unlockable by beating Spooktacular on hard (per hero class), though second set of weapons remain Insane-only

Fixed various Spooktacular mission bugs

Fixed chatbox getting stuck during level transitions

Make costume unlock requirements clear in the costume selection

Allowed mission unlocking/downloads at the mission selection screen

Reduced self-heal mana cost ramp (cheaper to heal at high HP’s now)

Added “Drop All Mana” key, default “M” key, and keybinding added to configuration tool

Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to “Attack Speed Bonus”. Now high-Attack-Rate familars are way, way, way more effective.

Made practice dummies average DPS over 5 seconds for a more accurate reading

Fixed potential double-upgrade bug with superfast mouseclicks

Moved bonus-item crates back into the main section of the Halloween Tavern, out from the Secret Room

Added Pause menu option to “Hide Game”, which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends.

Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.

Removed Non-Infinite Build Time Option for Easy, Medium, Hard

Fixed bug where Squire would turn around when entering block in Chase Cam

Pets will now attack one of the Practice Dummies in the Tavern so you can check your Pet DPS

Added button (Default “G”) to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are



 

Balancing Changes:



Made Genie pet’s “Grant Mana Bonus” upgradeable, and made him grant more Mana proportionate to how much its “Grant Mana Bonus” is upgraded

Nerfed Spooktacular “Van Wolfstein” weapon about 40%, and Huntress Ability ‘Piercing Shot’ about 30%

Increased speed of Apprentice Staff “knockback” animation by 40%, and increased its maximum (fully charged) damage output by 50%

Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking.

Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it

Reduced Energy Drain rates on Electric and Ensnare Monk Auras

Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20%

20% increase to Spike Blockade HP & its exponential HP ramp

30% better exponential damage ramp on Squire Circular Slice

40% reduction on Imp/Engy repair costs



 
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Co-op tower defence/third person action hybrid Dungeon Defenders, which came out on Wednesday, has released a demo for you to sample. The demo, spotted by RockpaperShotgun limits players to a single map and caps them at level eight, but is otherwise the same as the full game. You can check it out at GamersHell.



Have any of you been playing Dungeon Defenders readers? What did you think?
PC Gamer






Let's be honest, Dungeon Defenders does not look like an iPhone port. We mean that in the nicest possible way. But the multiplayer tower defence game was originally on iPhone. And the PC conversion will let you play with iPhone users when it gets released next week. Weird eh?



Pre-order Dungeon Defenders and, as is tradition these days, you'll get a bunch of Valve goodies in-game including The Aperture Science Handheld Portal Device for the Huntress hero class and four Team Fortress 2 familiars. We're not familiar with how familiars work yet, but their roles sound very familiar...



The Heavy uses his Gatling gun to shoot at enemies from afar, The Engineer repairs groups of nearby towers while you’re on the offensive, the Medic heals nearby allies and the Pyro sets dudes on fire with a flamethrower.



Dungeon Defenders lets you defend your dungeon as one of four classes, which range from ranged sharp-shooters to magic users and close-up, bashy sorts. Killing invaders lets you level up and gather materials with which to forge more powerful weapons. You can show those off in four-player PvP and survival co-op modes to earn bonus experience XP and GLORY. It's out on October 19, and will cost £9.99 / $14.99. It's now available to pre-order on Steam at a 10% discount.



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