PC Gamer






Is there any bigger darling on the internet than Tim Schafer and Double Fine right now? After all, you guys forked over north of a million bucks just to see the man revisit the point-and-click adventure genre, a wonderful little gaming niche where bigwig publishers fear to tread.



Related to that, late last year our very own Logan Decker sat down with Tim (and Double Fine's mysterious millionaire/heroic partner, Steven Dengler) to talk about the uphill battle involved in simply porting games like Costume Quest and Psychonauts. Have a watch.
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title="Permanent Link to Tim Schafer says he’d “love to do” Psychonauts 2, Notch offers to fund it">Psychonauts



Did you love Psychonauts? Have you often wished for a sequel that would continue Raz' adventures? You're not alone. Psychonauts creator, Tim Schafer mentions to Digital Spy that he's pitched Psychonauts 2 several times to different publishers, but "no-one has taken the bait so far."



"I'd love to do that game," he says. "But I'd have to convince someone to just give me a few million dollars, that's all."



A few million dollars? If only there were some sort of successful indie developer. One who loved the original, someone with the kind of dosh to prop up development on a sequel. Perhaps someone with a nice hat and a name that rhymes with "scotch."



Enter Notch. After reading about Schafer's attempts to nab funding for Psychonauts 2, he put forward an offer of his own on Twitter. "Let's make Psychonauts 2 happen, adding later in a tweet to RPS, "I'm serious."



Tim Schafer hasn't responded yet. He's probably in bed, and it's just an offer for now, but what a great story it would be to see Mojang funding a second game in the much-loved Psychonauts universe.
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title="Permanent Link to Psychonauts gets Steam achievements, is still great">Psychonauts



A surprise Steam update for the wonderful Psychonauts has arrived, adding Steam achievements and cloud saves. The update also tweaks the criminally annoying Meat Circus section that had players tiptoeing along tightropes a hundred feet off the ground, having to start again with every fall. It was the worst part of an otherwise fantastic game. It will also be ported over to Macs, if you're into that sort of thing.



Psychonauts was the last title from Tim Schafer's Double Fine studio before they stopped making games for the PC. That makes us sad. But as last memories are rarely as funny and bizarre as Psychonauts' mental worlds.



You play as Raz, a boy with a talent for telekinesis who enrols in the Whispering Rock Psychic Summer Camp to develop his psychic powers. Then the camp is attacked, and someone starts stealing everyone's brains. You have to dive into different minds to discover the culprit, exploring wildly different mental landscapes that reflect the personality of the character you're invading. One level takes place in a twisted version of suburbia, in the mind of a paranoid man who thinks everyone's out to get him. In another, you're a giant stomping monster, terrorizing a city full of terrified fish. It's hilarious, inventive, and just £5.99 / $9.99 on Steam.
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