Arma 3

The wait for Star Wars: Battlefront is going to be painful. Countless trailers, innumerous teases and speculations, and probably a controversy or two (this is Star Wars, after all). So wouldn't it be nice if we could boot up Arma 3 and start blowing up AT-ATs while we wait? In the video below modder McRuppertle shows off footage of an aborted mod he was working on last year, where you could do exactly that.

While it's unlikely to ever be finished, it does offer a tantalising glimpse into a world where you can fly a fighter jet straight into an AT-AT. A huge tactical sandbox shooter in the Star Wars universe would be incredible, so here's hoping McRuppertle gets some time to finish this off.

Arma 3

Arma 3 just got real. More realer. Incrementally more realismistic than it was just hours ago.

Three prominent Arma 3 modding teams are merging to create the next iteration of Advanced Combat Environment, ACE3, a close-to-comprehensive rework of Arma 3 s systems and features. ACE has been a mainstay of hardcore Arma for years, it s essentially the platform that groups like Shack Tactical use as the foundation for their serious fun style of play.

I asked ShackTac founder Dslyecxi what excited him about the ACE3 announcement, and he rattled off: Consolidation of talent, open-source, modular, top devs, that sort of thing. I have confidence they'll deliver a quality product. Given the history of stuff like Black Mesa, any uber-ambitious modding project gives us a bit of pause even as we applaud its lofty goals. ACE s track record is excellent, though. And despite the long feature list, the way its announcement is tempered with focus is encouraging. We are devoted to NOT reinventing the wheel, finding the best solutions, and bringing them to one place, while also fostering a development environment that promotes stability and performance, developer NouberNou writes on the Arma 3 official forums.

Noubernou says that ACE3 s initial release goals will be made playable following Bohemia s release of the Arma 3 Marksmen DLC. Below, a list of planned features from the team.

Core features

  • Completely new 3D Interaction/Action System
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
  • Proper & consistent network synced weather
  • Wind and Weather Advanced Ballistics
  • Captivity System
  • Explosives System including different trigger types
  • Map screen improvements, marker placement and map tools
  • Advanced missile guidance and laser designation

Additional features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast and overpressure simulation
  • A fire control system for armored vehicles and helicopters
  • Disposable launchers
  • Realistic G-forces
  • Vehicle Locking
  • Realistic Night and Thermal vision modes
  • Magazine repacking
  • Realistic weapon heating
  • Combat deafness simulation
  • Improved Ragdoll Physics
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No Idle Animation with lowered weapon
  • No talking player Avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices
Arma 3

Arma 3 just got real. More realer. Incrementally more realismistic than it was just hours ago.

Three Arma 3 modding teams are merging to create the next iteration of Advanced Combat Environment, ACE3, a close-to-comprehensive rework of Arma 3 s systems and features. ACE has been a mainstay of hardcore Arma for years, it s essentially the platform that groups like Shack Tactical use as the foundation for their serious fun style of play.

I asked ShackTac founder Dslyecxi what excited him about the ACE3 announcement, and he rattled off: Consolidation of talent, open-source, modular, top devs, that sort of thing. I have confidence they'll deliver a quality product. Given the history of stuff like Black Mesa, any uber-ambitious modding project gives us a bit of pause even as we applaud its lofty goals. ACE s track record is excellent, though. And despite the long feature list, the way its announcement is tempered with focus is encouraging. We are devoted to NOT reinventing the wheel, finding the best solutions, and bringing them to one place, while also fostering a development environment that promotes stability and performance, developer NouberNou writes on the Arma 3 official forums.

Noubernou says that ACE3 s initial release goals will be made playable following Bohemia s release of the Arma 3 Marksmen DLC. Below, a list of planned features from the team. If you missed it, check out the winners of Bohemia's Make Arma Not War modding competition.

Core features

  • Completely new 3D Interaction/Action System
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
  • Proper & consistent network synced weather
  • Wind and Weather Advanced Ballistics
  • Captivity System
  • Explosives System including different trigger types
  • Map screen improvements, marker placement and map tools
  • Advanced missile guidance and laser designation

Additional features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast and overpressure simulation
  • A fire control system for armored vehicles and helicopters
  • Disposable launchers
  • Realistic G-forces
  • Vehicle Locking
  • Realistic Night and Thermal vision modes
  • Magazine repacking
  • Realistic weapon heating
  • Combat deafness simulation
  • Improved Ragdoll Physics
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No Idle Animation with lowered weapon
  • No talking player Avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices
Arma 3

The "Make Arma Not War" contest ran for over a year, which might sound a bit ridiculous until you consider that Bohemia Interactive was offering 500,000 (estimated at $680,000 at the time, now worth about $546,000—such is the nature of international exchange rates) in prize money. Serious inquiries only, in other words.

Bohemia announced the winners today, and they do look very serious indeed—with the possible exception of Get Wrecked, for reasons that will become clear when you watch the trailer.

Singleplayer Game Mode: 1st place ( 50,000) RESIST by Kydoimos 2nd place ( 30,000) Pilgrimage by Rydygier 3rd place ( 20,000) Deliverance by Sarge Studio

Multiplayer Game Mode: 1st place ( 50,000) King Of The Hill by Sa-Matra 2nd place ( 30,000) Battle Royale: Ghost Hotel by PLAYERUNKNOWN 3rd place (shared) ( 10,000) Get Wrecked* by Sli 3rd place (shared) ( 10,000) Twilight Onslaught* by Dorian23Grey

*These entries received an equal amount of points from the Make Arma Not War jury.

Addon: 1st place ( 50,000) Task Force Arrowhead Radio by Nkey 2nd place ( 30,000) Bornholm by Egil Sandfeld 3rd place ( 20,000) F/A-18X Black Wasp by Saul

Total Modification: Winner ( 200,000) RHS: Escalation by Red Hammer Studios

The Health Care in Danger Award, created in conjunction with the International Committee of the Red Cross, went to Pilot Civilian Air Rescue On Missions, by RobJ2210.

"On behalf of everyone here at Bohemia, I d like to congratulate the winners, and thank all of the contestants, supporters, and judges for their enthusiasm and hard work," Bohemia Interactive CEO Marek Spanel said in a statement. "As developer of the Arma series, it s very inspiring to see content creators bring such varied, creative, high-quality additions to the Arma 3 platform, as well as the passionate embrace of their efforts by the Arma community. The Make Arma Not War contest is an important first step in the promoting and rewarding of content creators, and we look forward to building upon this commitment in the upcoming year."

Up-close looks at all the winners, including screens, trailers, and detailed descriptions, may be found at makearmanotwar.com.

Arma 3

The upcoming Marksmen DLC for Arma 3, and the accompanying free update aims to "redefine what it means to fire a weapon in Arma 3". The free update adds suppressors and bipod weapon attachments, heavy and grenadier vests and "nine new types of face paint". Oh, and "major" changes to weapon handling and sound.

Those changes introduce "weapon resting" which alters your weapon's accuracy when you're positioned on a stable surface. Bipods can be used to give you stability pretty much anywhere, and recoil and suppression have been tweaked to offer what Bohemia describes as "a more tactical, intuitive and rich experience". Guns!

The free update will also add a new multiplayer scenario called End Game, which invites teams to find and recover some useful schematics. There's also a new showcase scenario called "Firing From Vehicles" but who knows what that's about.

Meanwhile the Marksmen DLC, due April 8, adds seven new weapons including five long-range rifles and a couple of medium machine guns. There are also new ghillie suits and two "Remote Designators, which can be used to spot and laser designate targets from afar". These can be tested in new firing range drills and a new recon mission. The DLC will cost 10.99 / $15.99, available via Steam and through Bohemia's site.

Arma 3
Show us your rig

Each week on Show Us Your Rig, we feature PC gaming's best and brightest as they show us the systems they use to work and play.

Brendan Greene, creator of "PLAYERUNKNOWN's Battle Royale" mode for Arma 3 and H1Z1, has a modest rig but one with an air of old school cool about it. Then again, I don't think a GTX 770 really counts as old school, so maybe I'm just saying that because of the slight sepia filter and the Morse Key on his desk. I was lucky enough to interview Greene last month, and he was kind enough to take some time and show off where he does his modding.

What's in your PC?

I live by myself in a small village in Kildare, Ireland. I built this PC a few years ago while I was in Brazil and as such it is not the most powerful setup and I hope to upgrade soon, but for now it does the job.

  • CPU: Intel Core i5 @ 3.00GHz
  • Storage: Corsair Force 3 SSD + a few external drives for storage
  • RAM: 8GB Dual-Channel DDR3
  • GPU: NVIDIA GeForce GTX 770
  • Mouse: Razer Death Adder
  • Keyboard: Razer BlackWidow Chroma
  • Headphones: Logitech G35
  • Monitors: 23" Samsung SyncMaster & 22" HP Pavilion Monitors.

I also have a Razor Blade I got while over in San Diego with Daybreak Games (SOE) and they also hooked me up with some nice peripherals which I badly needed.

What's the most interesting/unique part of your setup?

Interesting? Well I do have a Vibroplex "Lightning Bug" Morse Key which I love. I have a soft spot for old tech like that. I also have an old leather sampler as my mouse pad.

What's always within arm's reach on your desk?

A notepad and a cup for tea. Both are very useful things when trying to figure out problems.

What are you playing right now?

H1Z1, Arma 3: KotH, and Next Car Game: Wreckfest.

What's your favorite game and why?

Delta Force: Black Hawk Down Multiplayer. I loved that game as it had so many intense modes, player created maps, and what really got me hooked was that you had to learn to zero correctly as it had actual bullet physics.

Hitman: Blood Money

I love Hitman: Blood Money. It's a game that gives you the freedom to come up with your own plan, it provides real satisfaction when your plan goes off without a hitch, and perhaps most importantly, it can turn into a mad, deliriously fun scramble when your plan completely falls apart. As  Phil pointed out earlier, you can now relive some of that fun in this series of Hitman-inspired Arma 3 scenarios by modder Helios.

There are a number of missions to choose from and many will feel immediately familiar to Hitman players. A father and son are hosting a gathering at a heavily guarded manor, and you've got to take both of them out separately. There's a opera being performed, and your target is one of the singers. A drug lord is throwing a party, and you're there to clip him, along with the guest of honor, if possible, while ducking members of his gang.

Got my target, got my poison. What am I forgetting? Oh yeah. Dozens of witnesses.

A lot of Agent 47's standard tricks are incorporated. You can steal people's clothing and wear it yourself, allowing you access to restricted areas, though the guards in the mod are pretty quick to sniff you out if walk too close to them, even disguised. You have a poison syringe you can use to quickly and quietly snuff one of your targets if you don't want to risk a shot with a silenced pistol. There are also things like weapons drops and uniform crates shown on your map, if you can manage to slip away and remain unnoticed until you reach them. And, of course, you can hide bodies.

Just gonna borrow your clothes and bury you under the concrete if that's cool.

Most importantly, these are freeform missions. Kill your target however you want, then escape to an extraction point. You start out in a safe area, usually filled with other, less-murderous guests, which gives you time to look around for your targets (they're marked by name on your screen), scope out the surrounding area and position of the guards, and find some way to slip away without causing too much suspicion. You may be able to switch off the power, giving you some additional stealth during night missions.

Man. I see soooooo many different ways to fail this mission.

As you can probably guess, blowing your cover doesn't quite lead to the madcap chases and fights you're used to in Hitman, because Arma 3 is much less forgiving in terms of bullets tearing into flesh. There won't be a long, frantic gunfight that slowly spins Agent 47 to the ground in slow motion. Get spotted and you'll get shot, get shot and your mission is most likely over right then and there.

Dang it! I knew I shouldn't have disguised myself as a hitman.

As difficult as they are, it's still a lot of fun to play these missions inside Arma 3, and they've been recreated very faithfully. Even as bad as I am at both Hitman and Arma 3, I did manage to take out my target in the opera mission and escape to the extraction zone, though it took more than a few tries.

Best of all, you can play these missions co-op with a friend. You can subscribe individually to these missions on the Steam workshop, and you'll find them listed in the 'Scenarios' section when you launch the game.

Arma 3

I spent my weekend picking through some of the Make Arma Not War finalists. Most are great, and all are at least deserving of some attention, but one in particular seems worthy of highlighting. Not because it's particularly well polished (it really, really isn't), but because it's a great showcase for the breadth of scenarios available for the military sim.

Hitman Tribute is a series of missions designed in tribute to the Hitman series. In them, you're placed in a small and public area, and asked to sneak into an off-limits sector of the map to take out a number of targets. So far, so Hitman and the parallels don't end there. You can find dead drops containing weapons, use poisonous injections to silently take down a guard, steal clothes and hide bodies, and arrange an "accident" for your quarry.

There are some really good objectives. At the same time, it's devilishly hard. Partly that's because Hitman's social stealth can be generally quite difficult to read, but also because these Arma missions are pretty rough around the edges. Some of Hitman's key elements fit awkwardly in Bohemia's engine.

Still, if you love Hitman and own Arma 3, it's worth taking a look. Learn to overcome its oddities, and it's a satisfying series to work through.

You can find the complete Hitman Tribute series in the Steam Workshop.

Arma 3

If you're short of reasons to re-enlist in Arma 3's simulacrum of military conflict, here's a few that might tempt you back. Bohemia has announced the finalists in their "Make Arma Not War" modding competition—a contest that challenged the community to make new game modes, add-ons and mods. Despite the name, it has largely resulted in more war.

It's a great way to dig out some of Arma's best community content. We've already featured a few of the finalists in past Mod of the Week articles. Here's Pilot Civilian Air Rescue and Pilgrimage—both finalists in the Singleplayer category.

Showcase trailers for each category can be found over at the Make Arma Not War finalists page. Below, you can see the round-ups for Singleplayer and Multiplayer modes. 

Winners will be announced in March, and each will receive a chunk of a  500,000 prize pool. Our Evan Lahti is one of the judges in the competition—I expect he'll be playing a bit more Arma over the next few weeks.

Half-Life

Welcome to our roundup of the best total conversion mods ever. Presented in no particular order, these are the mods that radically transform our favorite games into something different, with new and improved art, gameplay systems, locations, and adventures. Crafted through years of work, sometimes by large teams of volunteer modders, many of these mods have gone on to become PC gaming classics in their own right.

Here are the best total conversion mods ever made. 

Link: Sven Co-op on Steam

First released way back in 1999, Sven Co-op is still being both updated and played today. A cooperative mod for the original Half-Life, the mod allows groups of players to battle their way through the Half-Life campaign, where they'll find increased challenges and far more enemies, as well as new maps filled with puzzles and challenges. Over the years hundreds of new levels have been added along with new weapons, improved AI, and lots of customization options. Even if you don't own Half-Life, you can play it for free on Steam.

Link: A Game of Thrones mod site

For Game of Thrones fans, this mod is already at the top of your personal list or will be the moment you try it. It transforms CK II’s medieval Europe into the beautifully realised continents of Westeros and Essos and populates them with characters and events straight from the source material. Marry, mingle, or murder your way through the Starks, Lannisters and many other notable dynasties. Best of all, random game events will quickly spin the world into an enjoyable alt-reality of the fiction we’re so familiar with. This is an absolute must-have for gamers who are fans of the George RR Martin novels and the HBO series.

Link: Aliens TC ModDB page

Way back in 1994, this pioneer of full-conversion mods successfully recreated the 1986 sci-fi action film Aliens in Doom. It didn’t settle for just plopping face-huggers and aliens on a map, either: its custom levels mirror familiar locations and story beats from the film and even provide sound effects and voice clips lifted straight from the movie. Hearing Sergeant Apone through your headset reminding you to “Check those corners... check those corners!” not to mention Ripley furiously shouting “COME ON!” when climbing into her signature loader to do battle with the alien queen genuinely made me feel like I was part of the Aliens universe.

Link: Counter-strike ModDB page

You may have heard of it? The multiplayer Half-Life mod featured such team-based missions as hostage rescue and bomb defusal, each team with its own equipment and goals. With its quick rounds and exciting gunplay, Counter-Strike became an instant hit, and the community began creating maps of its own. Counter-Strike’s emphasis on teamwork and communication helped define a new genre of shooters, and the modders behind it were quickly hired by Valve.

Link: Nehrim site

Every full-conversion mod comes with a high degree of ambition, but it’s a truly special situation when the mod’s creators have the talent to match. Nehrim: At Fate’s Edge, created by German modding team SureAI over four years, does what the best full conversion mods do: reshapes the features that are lacking in the original game and provide hours of exciting new content. With original voice work by dozens of actors, big changes to several of the game’s familiar systems, and its own quests, story, lore, playable races, and a massive and beautifully designed new map to explore, Nehrim transforms The Elder Scrolls IV: Oblivion into an entirely new experience.

Link: Garry's Mod ModDB page

Plenty of games have a god mode accessible through console commands, but Garry’s Mod takes the idea to an entirely new level. A multiplayer sandbox limited only by your creativity, the mod has proven to be the ultimate tool for creating webcomics, videos and custom game modes, as it enables players to spawn objects and entities and pose them however they like. You can even play Half- Life 2 using all of the mod’s tools, turning Gordon Freeman from a simple gun-toting scientist into the ultimate expression of your will.

Link: Long War at Nexus Mods

Harder, longer, and with hundreds of changes to the base game, Long War extends XCOM's campaign, lets you play with up to 12 squad members at a time, adds new soldier classes, voice packs, weapons and technology, and lots of improved and completely overhauled systems. Long War wasn't just a hit with players but with XCOM's developers, who brought the mod team in to work on launch-day mods for XCOM 2, as well as create Long War 2.

Link: The Dark Mod site

This mod isn’t simply a celebration of the acclaimed Thief series using Doom 3’s engine, but actually an improvement on some of its features, especially the wonderful and engaging new lockpicking system. The open-ended stealth adventure lets you slink through a gorgeous, highly-detailed gothic steampunk world as you fill your pantaloons with loot and try to avoid detection. Most importantly, the mod comes with its own mission editor, enabling members of the community to create and submit their own custom levels and stories. The Dark Mod was released as a standalone game in 2013.

Link: Black Mesa site

It sounded like an impossible project: building the entirety of the celebrated FPS Half-Life in Half-Life 2’s Source engine, but after eight years of work by a large volunteer team of modders it finally became a reality. While it stops short of recreating the entire game (Gordon Freeman’s leap into Xen is the mod’s endpoint), it’s still a remarkable accomplishment. For Half-Life veterans it contains a mix of new design elements and familiar confrontations, and it’s a also great way to experience the ground-breaking adventure for those turned off by the dated graphics of the original.

Link: DayZ mod on Steam

In a game featuring starvation, sickness, and swarms of growling zombies, it still falls to other human players to provide most of the horror. While the standalone version of DayZ became a big hit in Early Access, the original open-world multiplayer survival mod is perfectly playable. The vast map and lack of global chat provide a feeling of intense loneliness, but the prospect of actually meeting someone else is a constant threat.

Link: Complex mod site

The name is certainly apt: this mod takes the real-time space strategy game and adds an almost absurd amount of complexity to nearly every single aspect. Alongside improvements to the AI, physics and graphics, the mod adds scores of new units and maps, constructible subsystems, deeper tech and research trees, and a diplomacy system. It even adds an actual calendar so gametime can be marked in years as in the Civilization series.

Link: Dota Allstars, a recent iteration of the original mod, worked on by IceFrog, who now works for Valve on Dota 2.

An exciting combination of RTS and RPG, the multiplayer battle arena mod for Warcraft III (based on a modded map from StarCraft) is a lot of things: simple to understand, difficult to master, and most of all, utterly addictive. In its early days DotA was a project that was passed from modder to modder, and like an unending stream of creeps it eventually spread through the gaming world to become a massive hit, as well as the first lanepushing game to have sponsored tournaments.

Link: NeoTokyo site

This team-based multiplayer mod for Half-Life 2 is set in a slick, futuristic cyberpunk city and features three different classes to choose from, each with their own distinct weapons and strengths. With lethally realistic gunfire and cloaking abilities available to some classes, NeoTokyo requires more stealthy and tactical play than many online shooters demand. Inspired by anime classics Ghost in the Shell and Akira, NeoTokyo also features an amazing and engrossing custom soundtrack that you’ll want to listen to even when you’re not playing the game. The mod was released as a standalone title in 2009.

Link: Mechwarrior: Living Legends site

Combining FPS action and simulation, this large scale multiplayer-only mod brings wonderfully realised Battletech mechs to life in Cryengine 2, though it began as a mod for Quake Wars. Tanks, jets, mechs and hovercraft strategically battle for territorial control in beautiful, varied, highlydetailed outdoor environments with full day/night cycles. The mod was so impressively made it was even sanctioned by Microsoft, who own the Mechwarrior franchise the mod is based on.

Link: Cry of Fear ModDB page

While it’s a standalone release now, Cry of Fear began as a Half-Life mod. It’s the story of a man who wakes after being hit by a car to discover his city is filled with gruesome monsters and his mind packed with psychological horrors. The mod has some interesting and immersive tweaks, such as an extremely limited inventory—and the fact that the game doesn’t pause while using it—that bring new challenges as you play through a disturbing, winding story with original animated sequences and multiple endings.

Link: Genkokujo ModDB page

The Sengoku period in Japan was a time of turmoil, political intrigue and near-constant warfare. What better time and place for a massive, openworld combat RPG built on the capable framework of Mount & Blade? The mod features actual clans and figures from Japanese history, new skins and armour types, new gunpowder weapons, and dozens of historically accurate locations spread across a map of Japan with twice the playable area of the original game. It also incorporates a number of other excellent M&B mods such as Diplomacy and Freelancer, which add even more great features.

Link: The Stanley Parable on Desura

You’re put in control of a clerk who suddenly finds himself completely alone at the office, but you’ll soon start to reconsider just how much control you actually have. While difficult to describe, the mod quickly proves to be a witty and insightful commentary on videogames, particularly the act of making choices. It’s also wonderfully narrated by a voice so soothing you’d like him to read you bedtime stories – if only you could trust him. It’s now a complete game with a lot more polish and an extended story, but the original mod remains a thoughtful, oddball delight.

Link: The Third Age on TWCenter

Every kid who ever picked up JRR Tolkien’s The Lord of the Rings novels has longed to step into Middle-earth, and one of the best ways to do it is with this mod for the turn-based strategy game Total War, capable as it is of portraying epic-scale battles. Third Age features over a hundred accurate locations and a dozen factions straight from the fiction. It includes custom units such as ents, trolls, giant spiders and wargs, and lets you play not just as heroes like the men of Gondor and the Silvan Elves, but also as the evil forces of Sauron’s Mordor, Isengard, and even the orcs of the Misty Mountains.

Link: Out of Hell ModDB page

As Donovan Ling, a lone cop investigating a garbled transmission from the industrial town of Grinwood, you quickly find yourself alone and fighting to survive a relentless zombie invasion. This mod is packed with astounding visuals of a city gone to hell, and a chilling original soundtrack accompanies you as you battle your way through more than 20 harrowing and atmospheric maps. Despite an arsenal of deadly weapons and melee attacks, you’ll never really have time to catch your breath.

Link: Natural Selection site

With one team playing marines and the other playing aliens, Natural Selection converts Half-Life into a multiplayer hybrid of first-person shooting and realtime strategy. It brought to life the concept of a commander in an FPS: a sole player who views the map in top-down fashion, giving orders, issuing supply drops, and managing the map in a traditional RTS fashion. The aliens have no overlord or shared resources, so must rely on communication if they want to win. Despite big differences in the two teams’ abilities and tactics, the mod remains a tightly balanced experience.

Link: Team Fortress ModDB page

Long before it evolved into a cartoony hat-trading simulation, Team Fortress was a mod for Quake. It originally featured five classes, later blossoming into the full iconic nine we’re familiar with today, and even provided a tenth class, the civilian, playable during VIP escort missions. Instead of just red and blue teams, certain maps for TF included two additional teams, green and yellow, struggling for map control and engaging in capture the flag games. The mod’s popularity led to a proper release and, much later, the Team Fortress 2 we know today, although the original mod is still played on a few servers.

Link: The Nameless Mod site

With a hundred new skins, sixty maps, custom cinematic sequences,and two storylines providing a hefty thirty hours of playtime, The Nameless Mod grew, over seven years of development, from something of an in-joke to a true mod masterpiece and Deus Ex fan favourite. Part homage and part satire, the mod sports thousands of lines of custom dialogue, tons of tweaks, and dozens of great new music tracks, not to mention books, newspapers and emails.

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