Kotaku

Ryu and Ken. Ken and Ryu. Street Fighter's eternal rivals have been punching and kicking each other for 25 years now. Lots of fan films (and professional ones) have been made about the fighting game series but their real-life versions of their bouts have rarely looked this good.


The filmmakers behind Fractured Illusion offered a teaser of their work a few months ago but now that it's finally out, you can see that it looks even better than expected. The fight choreography is quick and convincing and the actors' movements manage to successfully channel some of the SF games' classic appeal. Pretty good stuff right here.


Kotaku

I Understand the Mobile Collectible Card Game Genre Now, But I Can't Afford ItLook at that. There I am, in second place overall in Aeria Mobile's Pirate Maidens, one of those newfangled mobile collectible card games I've been having so much trouble dealing with lately. After a week spent dominating the female anime pirate collecting game I can safely say that I understand the genre intimately. I just don't have enough spare cash to enjoy it.


You see, my dominance here is an artificial construct, fueled by a one-time gift of in-game currency and special items from the development team.


The game's story mode is a series of cutscenes followed by the repeated press of a button, spending stamina in exchange for experience points and progression. When I ran low on stamina, I had a selection of stamina potions to keep me going. When I bested rare pirates in battle, I had special statues that guaranteed their joining my party — persuading them without these statues is near impossible.


When I fought other players, an act that nearly completely drained my attack points, at which point I would normally have to wait for them to replenish, my potions allowed me to keep going, burning through opponents and up the leaderboards. When they did defeat me, I had a collection of booby traps set on my valuable bottle collection, ensuring no one swiped a sample before I could complete the set and earn another rare pirate card.


Within four days of receiving what amounts to at least $50 of in-game items I was nearly on top of the game. I was also out of everything but a couple of booby traps and the odd statue.


I can see the appeal of a game like this, where your successes are highly visible to the community. It's a wonderful feeling, logging in and seeing I am ranked second or third in my nation. It's intoxicating. It just also happens to be incredibly expensive.


With three separate storylines, the promise of new chapters and side stories and the upcoming addition of music and sound effects (the game currently has none outside of Japanese voice clips for each pirate card), Pirate Maidens should keep fans of the genre occupied for quite a while. I just don't have the cash needed to compete, so I'm out.


Far Cry®


Either Freddy Jr has discovered a particularly brutal glitch in Far Cry 3 or the vehicles of Rook Island have some dark ulterior motives.


Whatever the case may be, no cranium is safe from the hungry maw of this Jeep's flatbed, which spews forth blood redder than pirate balaclavas and more plentiful than a Miike film. The horror...


Kotaku

These People Don't Deserve Their Awesome Video Game Twitter AccountsEver wonder what @Mario is up to on Twitter? How about @Sonic? Or maybe @Wario, @MarcusFenix or @MasterChief?


You can visit those accounts if you like, but be warned: They're all pretty awful.


You might think that someone lucky enough to have snagged @Link or @PrincessPeach would be goofing it up with all sorts of in-character tweets. Unfortunately, most of the very best video game character Twitter handles are either empty, protected, or entirely out-of-date, with the exception of the odd random person who doesn't seem all that aware that they're sitting on Twitter gold.


Let's take a look:


@MarioMario

Bio: Blank
Tweets: 3
Following: 10
Followers: 52
Takeaway: This one is just the saddest. A vague attempt at a parody account from 2009 that fell flat after just two tweets… one of which was about being constipated. Mario deserves better.


These People Don't Deserve Their Awesome Video Game Twitter Accounts


@LuigiMario

Bio: I'm tired of living in my brother's shadow.
Tweets: 107
Following: 613
Followers: 1,609
Takeaway: A more considered effort at a parody account that's been tweeting up until early this year. Probably the best of all of these. Good show, Luigi Mario!


@Zelda

Name: Zelda Ophelia
Bio: Blank
Tweets: 516
Following: 39
Followers: 48
Takeaway: Another private account. Possibly just a person named Zelda.


@SolidSnake

Bio: Enfant terrible
Tweets: 5
Following: 10
Followers: 1,647
Takeaway: Appears to have been started as a parody account before quickly running out of gas.


@SamusAran

Bio: Blank
Tweets: 0
Following: 0
Followers: 3
Takeaway: Samus was always pretty taciturn, but this is likely a camper.


These People Don't Deserve Their Awesome Video Game Twitter Accounts


@Ganondorf

Name: Derek Stout
Bio: Shut-in, violin failure, depressed, sullen, ANGRY.
Tweets: 5
Following: 4
Followers: 7
Takeaway: I don't even. Clearly a real person, but also one who is very into being GANONDORF. He even yelled at @Zelda about it! Maybe that's why she set her account to private.


@Link

Bio: personal art diary of a lonely young artist nobody will hear about
Tweets: 170
Following: 4
Followers: 3
Takeaway: It's another protected account, but appears to be owned by a real person. I understand the desire to just make work for yourself, but if you want people to hear about your art, maybe open up your account! You do have one of the best Twitter handles ever, after all…


@MasterChief

Bio: Blank
Tweets: 0
Following: 0
Followers:74
Takeaway: Likely camper. The Twitter kind, not the Halo kind.


These People Don't Deserve Their Awesome Video Game Twitter Accounts


@CloudStrife

Name: Matti
Bio: Blank
Tweets: 8
Following: 0
Followers: 9
Takeaway: Random human who hasn't tweeted since 2007. Man, Cloud deserves better.


@Bowser

Bio: Internet Troll [Link To RickRoll]
Tweets: 3
Following: 0
Followers: 9
Takeaway: God only knows. I guess if Boswer did have a twitter account, he'd be a total asshole about it.


These People Don't Deserve Their Awesome Video Game Twitter Accounts


@NikoBellic

Bio: GTA IV... all the time (is there anything else?)
Tweets: 4,989
Following: 0
Followers: 151
Takeaway: A game news aggregation account that's been dormant since 2009. Not many mentions of bowling.


@Metroid

Name: Alejandro Quintana
Bio: Blank
Tweets: 0
Following: 0
Followers: 2
Takeaway: Zero tweets for Metroid, and Shadow the Hedgehog as an avatar. This is a real waste.


These People Don't Deserve Their Awesome Video Game Twitter Accounts


@Sonic

Bio: i am NOT the fast food chain, the hedgehog, or any other corporate entity. feel free to offer me money.
Tweets: 514
Following: 49
Followers: 551
Takeaway: Just an ordinary person who reviews lots of books and liked Rolling Nowhere by Ted Conover more than Vulcan's Hammer by Phillip K. Dick.


@PrincessPeach

Bio: mother.lover,realist,sometimes writer....
Tweets: 301
Following: 8
Followers: 23
Takeaway: Not a parody account, just an everyday mom who tweets about once a month. Actually, go ahead and do your thing, Princess Peach, I'm not gonna say you shouldn't get to have an awesome Twitter account.


@Wario

Name: Daniel Keller
Bio: Blocked
Tweets: 0
Following: 0
Followers: 0
Takeaway: Yet another depressingly blocked account. Possibly a squatter; that or Wario's just really quiet.


These People Don't Deserve Their Awesome Video Game Twitter Accounts


@KidIcarus

Bio: Blank
Tweets: 13
Following: 3
Followers: 5
Takeaway: Apparently just a normal person who doesn't tweet much but enjoys Uncharted 2.


@MarcusFenix

Bio: Blank
Tweets: 2, but they're AMAZING
Following: 0
Followers: 425
Takeaway: I don't know what the story is with this account, but his two tweets are probably the best two Marcus Fenix tweets possible.


These People Don't Deserve Their Awesome Video Game Twitter Accounts


These People Don't Deserve Their Awesome Video Game Twitter Accounts


Kotaku

You Could Use The Wii U To Play Games. Or, You Could Use It To Find Love. The Wii U sure has seen some creative usage. First there's the Miiverse, which some people have experimented with to make awesome communities and artwork showcases. Others have found a way to use the Wii U to make movies.


Let's add a new one to the list: using the Wii U for love. Here's a gamer that hopped onto the Miiverse and decided to use the Wii U's social-network as a place for a personal ad.


You Could Use The Wii U To Play Games. Or, You Could Use It To Find Love.


Kotaku's Stephen Totilo reckons that the post might be on the YouTube channel because of the live video chat app, which could be useful if anyone takes Adam up on his offer.


Cynical? Hey, the Wii U has already proven to be a facilitator when it comes to love-related things. Here's another gamer talking about how the Wii U has been great for his marriage, in that it allowed him to share his passion with his wife.


But anyway, yo, ladies? Don't keep your hero of time waiting.


What not to do on WiiU Communities [Reddit]


Kotaku

Resident Evil 6’s New Onslaught, Predator and Survival Modes Coming First to Xbox 360 December 18th Capcom's getting ready to mutate the multiplayer experiences in its latest Resident Evil games, with modes that will have players hunting and battling each other in a variety of different ways. From the press release:


Available for two to six players, in Predator one player takes on the role of the Ustanak, the fearsome B.O.W. that stalks Jake Muller throughout his campaign, and tries to eliminate the human players. The humans' task: stop the deadly B.O.W. in its tracks, or at least survive until the end of the session.


Survivors takes the classic solo and team-based versus mode and adds a twist. Get killed and respawn as an enemy character with the ability to attack the human characters. Take down one human character to resurrect in human form. Last man or team standing wins. Survivors can be played by two to six players.


Onslaught sees two players go head-to-head in an attempt to clear waves of oncoming enemies. Chaining combos provides the key to success in Onslaught as this will send enemies over to the opponent's screen, the more that are sent over, the quicker the victory will be.


No indication was given as to when these new modes will be available on other platforms. The three modes will be coming to Xbox 360 first and each will cost 320 MS points/$4 each. They'll also be available as a bundle for 720 MS points/$9. Seeing as how the multiplayer was the best part about RE6—especially Agent Hunt mode—these new add-ons might be just what the game needs to stay out of trade-in bins for a little while longer.





Kotaku

The Google Play Store is a Mess. Hooked Can Help.With hundreds of thousands of games to choose from and few organization options, Google Play isn't the friendliest place to find something to play. It's easy to get lost in the ever-growing sea of Android apps. Game discovery app Hooked is Google Play's lighthouse.


There are a bunch of game discovery apps for Google Play, so many that one day soon we might need a game discovery app discovery app. If it's worth its salt, that app would point to Hooked. While similar apps give recommendations based on the games you download, Hooked makes its picks based on what you play. That's extremely important to a person that downloads a handful of apps every day to try out, playing them for a couple of minutes and then never going back.


Loading up Hooked on a relatively fresh Android-powered phone, I played a couple of my regular titles, rated some of the games I had installed reflexively, and let the recommendation engine do its thing. Most of the recommendations were games I already play and enjoy but had yet to install on the device. That means it's working.


Hooked let's gamers search free games, paid games or both, narrowing recommendations by specific genres. It learns your habits incredibly quickly — after a day or so of training I feel like it's got my back.


On top of the recommendation engine, Hooked also acts as a convenient launch pad for all of your Android games, presenting the titles you own in an easy-to-navigate list. Plus it's free, so there really is nothing to lose, other than the minutes spent trying to find your way through Google Play.


Hooked — Free [Google Play]


Max Payne 3

This Sure Wasn't The Way I Expected Red Dead Redemption 10 To Be "Announced"


About a month ago I decided to finally play Max Payne 3, incidentally our "Best Drinking in a Dirty T-Shirt" GOTY. The game prompted me to make a social account with Rockstar, so I did.


This came up when I was picking an avatar for the account—I knew Red Dead was a franchise, but damn! That sure is looking into the future.


This Sure Wasn't The Way I Expected Red Dead Redemption 10 To Be "Announced"


Kotaku

Guitar Hero 7 Was Going To Have Six-String Guitars, No Drums, No Singing. Was Cancelled In 2011.The party ended for the once-mighty Guitar Hero series in 2011, when Activision finally decided that the world had played enough guitar video games.


The last Guitar Hero we got was 2010's Guitar Hero: Warriors of Rock. But a source familiar with the series' development says that a Guitar Hero 7 was in development at Activision's Vicarious Visions studio until early 2011 when it was cancelled in mid-development.


Guitar Hero 7 was going to be a bit different and, due to a rocky development cycle, potentially very bad.


The new console game was going to be solely guitar-based, according to my source, who was thoroughly unimpressed with the development of the game. GH7 would have no drumming. No singing. Both of those elements had been added to the series after the series' original developers, Harmonix, began creating their own Rock Band games for MTV. But a troubled development cycle would see GH7 pare back to the series' roots: playing along to music with a video game controller shaped like a guitar.


My source shared a lot of information about the making of the game, a game which I'd never heard of nor seen. Other industry sources were able to verify the basics of its existence and cancellation, but nothing official, as cancelled games tend not to get discussed much publicly with the press.


An Activision rep was unable to comment about the game or the state of the Guitar Hero series as of the publication of this piece (I'll update it if/when they have anything to share).


My source described development of the game as a "disaster."

My source described development of the game as a "disaster." They did not attempt to disguise their disgust for the scuttled Vicarious Vision project, casting GH7's woes as emblematic of the upstate New York's studio tendency to overreach with its console games.


My own exposure to Vicarious Visions has mainly been to the studio's handheld games which have tended to be technologically exceptional, so well-made, in fact, that the studio was known to have received special, positive attention from Nintendo when the Kyoto giant was looking to show off what their DS or 3DS units could do. (The studio was also working on a Vita version of Call of Duty: Black Ops II before that project, which my source said was flawed, was moved to another studio.)


***

Guitar Hero 7's guitar would be its most obvious deviation from its predecessors. It was going to change the gameplay of the series. "This amazing thing was a six stringed guitar," the source told me, sarcastically. "Not a real guitar, or even full six-stringed. It had the classic Guitar Hero buttons on the neck with one extra new button, and six strings where the strum bar used to be. YAY! Now they have an extra button and five more strum bars!"


Some early samples of the new GH7 guitar were even made, the source said, but they weren't up to snuff. "The strings were unresponsive and loose, and the guitars cost a fortune to make. No one could figure out a way to make it so your average Joe could buy one."


"The guitars cost a fortune to make. No one could figure out a way to make it so your average Joe could buy one."

Development of the game had actually started well. My source said Vicarious Visions had begun making the game after Neversoft, which had been involved in some of the earlier games, passed. VV were Guitar Hero vets, too, and created a demo the source said was extraordinary. The demo's "[venue] had camera cuts that were unique to the song being played. The venue was amazing and animated, and each time something in the song changed the venue would also. I didn't even like the song, but the demo gave me goosebumps." The malleability of the venue would be a core idea for Guitar Hero 7. Gamers could play songs in different venues, as they could before, and playing a song successfully in a venue would cause the venue to begin changing in ways specific to that song. "They all had very big ambitions," my source said of Vicarious' team.


Problems plagued the creation of the game almost immediately. The team had decided to create the game from scratch, scrapping legacy characters and making a whole new art style. That left no time to allow for character customization and some questionable aesthetic choices resulted in "characters [whose] necks were over a foot long… They all looked like they were punched in the face."


"I didn't even like the song, but the demo gave me goosebumps."

The morphing venue concept was too unwieldy and the game began to collapse under the weight of the developers' "big ambitions". "They started designing locations," my source said. "A tomb, the back of a moving truck. The locations were going to match the songs. Each song would have it's own music video. It was a nice idea, and some of the concepts looked great. Then they realized they didn't have any songs. Everything was being built around 'Turn The Page - Metallica,' and 'A Thing Called Love - The Darkness.' They'd change the venues and animations as the songs came in.


"When the songs started coming in, a great sense of dread came about everyone with an active brain," the source continued. "The game had all of the worst hits from the 1990's. They realized that, with our lack of budget and time, they couldn't get quality music so they bought bargain basement music like 'Closing time' and 'Sex and Candy.' There were some songs in there that had been used at least three times in the GH franchises before.


"When the songs started coming in, a great sense of dread came about everyone with an active brain."

"They realized that with a setlist of over 80 songs, a music video unique to each song was out of scope as well. So pretty much every song was in the tomb or the back of the moving truck, with different lighting and camera cuts, and maybe a little graffiti. So they had a game that looked bad, had bad music, had very limited venues, and more was getting cut as time went on."


The game was supposed to have a two-year development cycle. That cycle was cut short about halfway through when Activision president Eric Hirshberg visited the studio. He checked out the game and was apparently not moved to keep things going. Development was stopped shortly after Hirshberg's visit and members of the team were let go.


***

Guitar Hero 7 may have had problems, but many, many games have problems while in development. A game can't be fairly be judged for history while it's in the middle of development. The game might have improved. But in early 2011, it seemed, Vicarious Visions had over-reached. Guitar Hero had flamed out and Guitar Hero 7 was no more.


There have been no Guitar Hero games since, an absence that can be credited to or blamed not solely on Vicarious Visions but more on the collapse of the guitar-game genre, a collapse brought down by the weight of too many Guitar Hero and Rock Band sequels and spin-offs.


It stands to reason there will be another Guitar Hero some day. Maybe they'll even call it Guitar Hero 7. Next time, things will hopefully go better.


Kotaku

Nintendo revealed during the Nintendo Direct broadcast today that Tokyo Crash Mobs—known in Japan where it is already released as Line Nageloop—will be coming to the eShop at an undisclosed time.


In order to keep the line-cutters at bay, you'll have to throw people at other people. Take a look at the silly gameplay in the video above.


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