Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Here's the brand-new trailer for Lonesome Road the next big expansion to the Xbox 360, PS3 and PC epic Fallout: New Vegas.



In this one, publisher Bethesda summarizes: " You are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn't take the job, but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms."



You'll have to part with $10 to play this. Starting September 20 on Xbox 360, later on the other two platforms.





You can contact Stephen Totilo, the author of this post, at stephentotilo@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls Yesterday morning we caught you up on the night's big Nintendo news, this morning it's almost all about Sony following a late night presser that revealed the PS Vita's launch date and a slew of new games.



We also caught press conferences from Namco Bandai and Grasshopper. Here's your complete summary of our on-going coverage of Tokyo Game Show, pre-day 1.





Grasshopper Manufacturing




31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

First Gameplay Footage of a Diabolical Kinect Game


Diabolical Pitch is an upcoming Kinect game from Grasshopper Manufacture, the studio responsible for titles like No More Heroes.

It's a baseball game. More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls



No More Heroes Developers Try Social Gaming


Japanese developer Grasshopper Manufacture, the team behind games like No More Heroes, is moving into the mobile gaming scene after teaming up with Japanese "social network operator" DeNA.

Three titles were announced as part of the partnership between the two companies, revealed at a pre-TGS party... More »








Namco Bandai




31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

My 30 Minutes (and Twelve Deaths) Playing Dark Souls' Tutorial


Normally, I'd sit down to play a sequel (in this case spiritual, if not official) and notice what's different. Not today. Playing Dark Souls at Namco Bandai's pre-TGS showcase was like seeing a friend the day after you last saw them, and all that's changed is the shirt they're wearing.

I never... More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Armored Core V's Singleplayer is a Mess of Explosions and Yellow Writing


Having tried out Armored Core V's co-operative multiplayer mode at Gamescom last month, at yesterday's pre-TGS Namco Bandai showcase event I got my hands on Armored Core V's singleplayer.

It was...well, it wasn't easy on my eyes.

Not in terms of how it feels. More »








Sony




31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Sony's Tokyo Game Show Press Conference LIVE Coverage


Tokyo Game Show 2011 is... GO!!! Sony Computer Entertainment Japan is kicking it off with its pre-TGS keynote, talking about all things PlayStation 3, PlayStation Vita and PlayStation Network. More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls



Ninja Gaiden, Katamari, Ultimate Marvel vs Capcom 3 and More Coming to PlayStation Vita


Details from the latest issue of Famitsu magazine are leaking all over the place, revealing a slew of PlayStation Vita games both new and old, including versions of Ninja Gaiden Sigma, Katamari Damacy, Ultimate Marvel vs. More »








Playstation Vita Hits Japan on Dec. 17


During the kick off to the Tokyo Game Show tonight, Sony said that the Playstation Vita will be hitting Japan on Dec. 17. More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Final Fantasy X is Coming to PlayStation Vita and PS3 in HD


Square Enix will bring PlayStation 2 role-playing game Final Fantasy X to the PlayStation Vita and PlayStation 3, the company announced today, giving the 2001 video game a high definition makeover.

The game's publisher called the HD upgrade a "special 10th anniversary production" but did not show... More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Metal Gear Solid, Zone of the Enders HD Collections Coming to Vita Too


And the ports just keep on coming! PlayStation Vita owners will have even more high-def versions of classic games to play on the go as Metal Gear creator Hideo Kojima has revealed that the previously announced Metal Gear Solid and Zone of the Enders HD collections will also come to Vita.

Those... More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Vita Can Play 'Most' Downloadable PSP Games, Sony Thinking About Solution for UMD Owners


Sony's next generation handheld will, as previously promised, support downloadable PSP titles. The PlayStation Vita will even let you take advantage of its dual analog sticks to control some software. More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Here Are the PS Vita's Twenty Six Launch Titles for Japan


On December 17, the PS Vita will go on sale in Japan. When it does, it will have a whole host of titles to support it.

Today, at Sony's pre-Tokyo Game Show press event, the handheld's launch line-up for Japan was revealed, twenty-six titles strong.

Here is a list of the titles available at... More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Not All the Japanese Launch PS Vita Titles Are "Games"


Several of those, like NicoNico Douga and calendar app Yuusha no Kiroku, are not launch games in the tradition sense.

They do not seem to be stand alone titles, but downloadable apps. More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

How Does the PS Vita's Battery Life Stack Up to the 3DS's?


According to Nintendo, the Nintendo 3DS's battery gives players from three to eight hours of play. How does that compare to the PS Vita's battery?

Today, Sony revealed that the PS Vita will offer between three to five hours of game play. More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

How About Two New PS3 Colors? Okay, Then!


At today's pre-Tokyo Game Show press conference, Sony revealed two new PS3 colors: Splash Blue and Scarlet Red.

Both are 320GB models and will go on sale Nov. More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

The PS Vita's 3G Plans Could Raise Eyebrows in Japan


This December, Sony is launching two PS Vitas. One model is the cheaper 3G model. The other is a 3G version.

Japanese carrier Docomo is handling the Vita's 3G services. More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Sure, Play the PS Vita in Your Car


A new gaming portable means more than new games. It also means new peripherals, and that's exactly what Sony is giving the PS Vita.

Some of the peripherals are no surprises (a pouch! More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Can You Tell Your WiFi PS Vita from Your 3G Vita?


Sony is launching two PS Vitas: One is a ¥24,980 WiFi model. The other is a ¥29,980 3G model. Can you tell them apart?

No, they are not exactly the same. More »






31 Playstation Vita Games, A Baseball Monster Kinect Title, 30 Minutes With Dark Souls

Lest We Forget About the PSP, Sony Has a New PSP Pack


On Nov. 17, Sony is releasing two new PSP value packs for the PSP-3000. One comes in black, and the other comes in red.

Both are bundled with the typical Value Pack extras (cleaning cloth, pouch, battery pack, plug) as well as a 2GB Memory Stick. More »





Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Japanese developer Grasshopper Manufacture, the team behind games like No More Heroes, is moving into the mobile gaming scene after teaming up with Japanese "social network operator" DeNA.



Three titles were announced as part of the partnership between the two companies, revealed at a pre-TGS party held by Grasshopper in Roppongi last night.



The first, Frog Minutes (pictured above), was released in Japan in March (when we first covered it), but since this deal is for international markets as well as the home region, it's getting released again.



The other two games are Humans vs Zombies and Alien Busters, two games Grasshopper will be showing more of at a later date.



It's interesting to see Grasshopper look more and more like Double-Fine with each passing day, a studio with a track record of unique yet under-performing major titles realising there's more room for error (and experimentation) with smaller games as opposed to the big ones.





You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Armored Core V's Singleplayer is a Mess of Explosions and Yellow WritingHaving tried out Armored Core V's co-operative multiplayer mode at Gamescom last month, at yesterday's pre-TGS Namco Bandai showcase event I got my hands on Armored Core V's singleplayer.



It was...well, it wasn't easy on my eyes.



Not in terms of how it feels. This is an Armored Core game, you're getting the same fast, slippery control over a giant mech as you always have. For a game with such complex controls it wasn't too hard getting to grips with your machine, and shooting and moving were both smooth and responsive.



It's not that the game looks bad, either. The environments can be pretty sterile, but the mechs looks great, as do the various effects going on at any given time like heat from your engines or explosions.



But my God it's hard on your eyes.



Whether influenced by visual styling or mean-spirited game design, your screen at any one time in Armored Core V is a sea of flashing orange words, lines, squares and warnings. When you're looking at your mech, and the world, and your enemies, and all that flashing stuff, something has to give, and I found myself constantly being hit by an off-screen foe, or running out of energy as I focused my attention on one thing only to be hit by something else.



This problem ran on into the game's pathfinding, as the game rarely made clear where I was supposed to be going, what my next objective was or even where basic threats were located. This confusion extended to combat, as sometimes an opponent's tank would be lit up by my targeting computer from half a mile away, while at other times I'd be standing a few metres away and there'd be nothing.



I've played some Armored Core games before, but I'm not what you'd call a seasoned veteran. Those kind of players will likely be used to the flood of information being beamed at your face. But developers from From Software were telling us in a Q&A session that a big part of the game's design is that it's being designed for everybody, not just Japanese gamers or existing fans of the series.



That may be the intent, but as someone with an interest in blowing shit up in a giant mech yet not owning a previous Armored Core game, the confusing and distracting way the game communicated its world to me didn't exactly scream "accessible".





You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Lest We Forget About the PSP, Sony Has a New PSP PackOn Nov. 17, Sony is releasing two new PSP value packs for the PSP-3000. One comes in black, and the other comes in red.



Both are bundled with the typical Value Pack extras (cleaning cloth, pouch, battery pack, plug) as well as a 2GB Memory Stick. All yours for ¥17,800 or US$232.





You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Lest We Forget About the PSP, Sony Has a New PSP Pack

Lest We Forget About the PSP, Sony Has a New PSP Pack

Lest We Forget About the PSP, Sony Has a New PSP Pack


Kotaku

Can You Tell Your WiFi PS Vita from Your 3G Vita?Sony is launching two PS Vitas: One is a ¥24,980 WiFi model. The other is a ¥29,980 3G model. Can you tell them apart?



No, they are not exactly the same. There is a tiny, subtle difference. Can you spot it?



Both are so dam close, your friends won't notice if you spring for the cheaper WiFi model.



Pre-orders start in Japan on October 15.





You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Can You Tell Your WiFi PS Vita from Your 3G Vita?

Can You Tell Your WiFi PS Vita from Your 3G Vita?

Can You Tell Your WiFi PS Vita from Your 3G Vita?

Can You Tell Your WiFi PS Vita from Your 3G Vita?

Can You Tell Your WiFi PS Vita from Your 3G Vita?

Can You Tell Your WiFi PS Vita from Your 3G Vita?

Can You Tell Your WiFi PS Vita from Your 3G Vita?


Kotaku

My 30 Minutes (and Twelve Deaths) Playing Dark Souls' TutorialNormally, I'd sit down to play a sequel (in this case spiritual, if not official) and notice what's different. Not today. Playing Dark Souls at Namco Bandai's pre-TGS showcase was like seeing a friend the day after you last saw them, and all that's changed is the shirt they're wearing.



I never finished Demons Souls. I didn't really like it. It was tough, yeah, you know that, but it was the emphasis on constant concentration (something I don't enjoy in games) and careful planning that ultimately did me in.



Sitting down to play Dark Souls today, it felt exactly the same. I didn't like it. But you don't care about that. If you're reading this there's a good chance you love the games for the very reason I don't.



You fight the same, carefully timing your blows to kill off enemies that, even in the tutorial, can kill you off in seconds. You walk through the world seeing the ghosts of players dead before you on the same stage, just like you did in Demon's Souls. The menus looked largely the same, the world looked the same, you get it, it's largely the same.



Normally that's a bad thing, but people loved Demons Souls for the fact it wasn't terribly concerned with constant advances (its sadly, often-overlooked "multiplayer" mode aside). That there was satisfaction to be had in forging your way through a game with lessons learned from a million deaths, just like we used to in the old days. So more of the same (or a first serving for Xbox 360 owners) should be a welcome treat.



My 30 Minutes (and Twelve Deaths) Playing Dark Souls' TutorialTOUGH AS NAILS

It's a tired cliche already and the game's not even out, but yes, Dark Souls is tough. I couldn't notice anything but this, seeing as I played the game's tutorial and died over a dozen times.



Once from shoddy combat (on my part) against an undead skeleton. Once falling from a height I probably shouldn't have. Once crushed by a rolling boulder that just came out of nowhere. And nine times fighting the tutorial's boss. Because, yeah, the tutorial has a giant boss fight at the end, which while a breeze when a prompted leaping attack was completed successfully, that leaping attack was so shoddily implemented (unlike my embarrassing combat defeats, this wasn't the result of my poor timing) that it took nine times to get it right.



Thankfully a checkpoint was located just before the boss, so replayability wasn't as brutal as it could be in Demons Souls, but whether the game was just being kind considering it was the tutorial (or whether it'd be more generous in general) wasn't clear.



I've got a philosophy with games that if a title's got conviction and a targeted appeal I'll admire it for what it is, even if I personally can't stand playing it. It's a philosophy I don't employ often (Paradox's PC strategy games, hardcore rhythm action, etc), but seeing the grim smiles on the faces of everyone else in the room playing the game alongside me I did today playing Dark Souls.





You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

Diabolical Pitch is an upcoming Kinect game from Grasshopper Manufacture, the studio responsible for titles like No More Heroes.



It's a baseball game. It's a Kinect game. It's diabolical.



Here is a sneak peak at the game in action. Check back for Kotaku's gameplay impressions.





You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Kotaku

Sure, Play the PS Vita in Your CarA new gaming portable means more than new games. It also means new peripherals, and that's exactly what Sony is giving the PS Vita.



Some of the peripherals are no surprises (a pouch! a cloth!), while others are other slightly more interesting.



Sony also provided the Japanese pricing for the PS Vita memory cards. Let's dive in.



At the PS Vita's December 17 launch, the following items will be available: 4GB Memory Card (¥2,200 or US$29), 8GB Memory Card (¥3,200 or $42), 16GB Memory Card (¥5,500 or $72), 32GB Memory Card (¥9,500 or $124), AC adaptor (¥1,800 or $24), USB cable (¥1,300 or $17), PS Vita cradle (¥2,800 or $36), in-ear headset (¥2,800 or $36), protective film (¥800 or $10), card case (¥600 or $8), case (¥1,800 or $23), pouch (¥1,500 or $20), travel pouch with cleaning cloth and wrist strap (¥2,300 or $30), and a carrying pouch (¥1,800 or $23).



Obviously, this is Japanese pricing. If these items are announced for the West, each region should have different pricing.



A car adaptor and a portable charger are planned for release in spring 2012. Pricing is TBA.





You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car

Sure, Play the PS Vita in Your Car


Kotaku

The PS Vita's 3G Plans Could Raise Eyebrows in JapanThis December, Sony is launching two PS Vitas. One model is the cheaper 3G model. The other is a 3G version.



Japanese carrier Docomo is handling the Vita's 3G services. Paid online services are nothing new to Sony or the PlayStation platform. The Vita's 3G services are a departure.



Do be aware that these are the 3G services for Japan. Western carriers are likely to offer different plans and different prices.



According to Sony's official release, there will be two plans offered in Japan: a Private Data Plan 20 Hours and a Private Data Plan 100 hours.



For ¥980 (US$13), the 20 hour plan offers 20 hours of gaming. Those twenty hours must be used within a 30 day window.



For ¥4,980 ($65), the 100 hour plan will offer 103 hours of gaming that must be used over the course of 180 days.



If your hours are not used during the set time period, they will become invalid.



After that set time period is up, PS Vita users have 14 days to decide if they want to continue buying more hours. When you initially sign up, you must pay ¥2,100 (US$27). If you decide not to continue after this 14 day window, you must pay that ¥2,100 again if you decide to buy hours in the future.



The hours are sold by credit card, and it currently seems like there will not be the option to pay cash for hours at retailers.



Many Japanese gamers seem to be reluctant to buy virtual points with their credit cards. Sony even released a smart card reader USB peripheral in Japan so individuals could add money to their PSN accounts without using their credit cards.



The plan being offered is similar to phone plans, sure, by buying blocks of hours, having to use them during a certain time period, and then needing to buy more hours could hinder the 3G model in Japan. The contract looks to be a sizable commitment.



During the press conference, Docomo said that it would offer a service that children could use safely. I have no doubt this is true. As safe as it is, is it affordable—not for just kids, but adults?



I imagine that American and European gamers will get different plans. Those plans might be better. They might be worse.



If today's press conference did anything, it convinced me that, as someone living here in Japan, there's only one way to go: WiFi.





You can contact Brian Ashcraft, the author of this post, at bashcraft@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
...