DOOM 3

We've got ourselves a new trailer for October's Doom 3: BFG Edition. This one highlights the PC, PS3 and Xbox 360 game's new eight-level "Lost Mission."


But what about Doom 4? Id is still working on it—they even moved their mobile designers onto the project, begging off any more mobile gaming for the time being—but that's about all we know. Given that today is the kickoff for id's annual Quakecon event and that's all they're saying, that's pretty much all we're going to be told, officially, for quite some time.


RAGE

Flipping tables. It's about as perfect a rage moment as you can get. And now, in WoW's upcoming Mists of Pandaria expansion, you'll be able to do it in a video game.


While there's actually a Japanese arcade game centred around this very premise, it's a Japanese arcade game. This will be a little more accessible.


Mists of Pandaria: (╯°□°)╯︵ ┻━┻ [Massively]


DOOM 3

The remastered edition of Doom 3 announced a few weeks ago will hit PCs, PS3s and Xbox 360s this October. The BFG edition of the classic first-person-shooter will also include full versions of Doom 1 and Doom 2, along with seven new Doom 3 levels and the Resurrection of Evil add-on. The whole shebang will cost $29.99 for PCs and $39.99 for consoles.


DOOM 3

Doom 3's Graphically Enhanced Monsters Are Pretty Damn UglyHere's your first look at some of the hideous monsters in the upcoming Doom 3 BFG Edition, a rerelease of Id's first-person shooter that will be out this fall for PC, Xbox 360 and PlayStation 3.


Sadly, no head-mounted displays or armor-mounted flashlights here. Just ugly monsters. Ugly, ugly monsters.


Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly


DOOM 3
"Support for head-mounted displays." That one little nugget about the upcoming Doom 3 BFG Edition stuck out like a sore thumb when this morning's news hit. If you wondered what that might look like, check out the video from The Verge, which shows giant goggles jerry-rigged by Doom co-creator John Carmack. When a Verge commenter cast aspersion on the tech Carmack used for his head-mounted display, the man himself showed to slap away criticisms. Don't argue with a genius, kids.



'Doom 3' in virtual reality: we check out John Carmack's prototype head mounted display [The Verge]


Wolfenstein 3D
To celebrate Wolfenstein 3D's 20th anniversary, here's a video of programmer John Carmack playing and talking his way through the 1992 first-person shooter.


Carmack, the co-founder of Id Software and one of the key programmers behind the Quake and Doom series, has a lot of interesting things to say about the old Nazi-packed shooter (which you can now play for free on your browser).


Wolfenstein 3D Director's Commentary with John Carmack [YouTube]


Wolfenstein 3D
To celebrate Wolfenstein 3D's 20th anniversary, here's a video of programmer John Carmack playing and talking his way through the 1992 first-person shooter.


Carmack, the co-founder of Id Software and one of the key programmers behind the Quake and Doom series, has a lot of interesting things to say about the old Nazi-packed shooter (which you can now play for free on your browser).


Wolfenstein 3D Director's Commentary with John Carmack [YouTube]


Quake

Say the word "railgun" around a PC gamer and they'll instantly start telling you stories about the Quake series, and how it's such an awesome weapon in a make-believe future universe.


They're right on the former, but on the latter, not so much, because railguns are real, and the US Navy has one. Here it is undergoing testing.


The project, which is being overseen by the Office of Naval Research, has been running for a few years now (indeed, experimental railguns have existed as crude prototypes for decades), but this is the first time it's been filmed looking like an actual gun.


Railguns don't work like normal firearms or cannons; they use rails and electricity to propel projectiles at speeds vastly greater than those possible with conventional explosive technology (modern weapons still use the centuries-old principle of an explosion to propel rounds).


Which is why the Naval Officer in the video loads not a shell but just a simple piece of metal into the weapon.


It's amazing footage. Next stop, handheld versions.


Wolfenstein 3D
Six Classic and Contemporary HTML 5 Games You Can Play Free Right Now A lot has changed since the days when web developers relied almost exclusively on Flash for media-rich interactive content. Although the technology is still very much alive and may not see a replacement anytime soon for certain uses, more and more websites are implementing HTML5 for streaming audio and video, and we are also starting to see some applications in the gaming space.



HTML is a markup language for structuring and presenting content on the web. Its latest and still-in-development incarnation adds a variety of elements and attributes that make it easier to include and handle multimedia and graphical content on the web without having to resort to proprietary plugins.


Three elements and related APIs for media introduced by HTML5 are the <audio> element, which allows developers to add in-browser audio to a document or application, the <video> element for in-browser video without the messy <embed> and <object> tags, and the <canvas> element and API that provides a 2D drawing surface which can be used for everything from a simple animation to a complicated game.


Although there's still going to take some time until the HTML5 specification is final, it is already relatively stable and there are implementations that are close to completion. Recent versions of all major browsers support HTML5 to a large degree, and close to 80% of all videos on the web are encoded in H.264 according to the data from MeFeedia, which means they can be delivered within HTML5's <video> tag — although for business reasons (read: ads and copy protection) they aren't always delivered through HTML5 just yet.


As far as gaming is concerned, there are some really impressive examples that could easily rival some of the stuff that has been done on Flash over the past decade. We've compiled a small selection of old classics and modern titles built with HTML5 and other open web standards that will give you a taste of things to come.


Old classics ported to HTML5

Six Classic and Contemporary HTML 5 Games You Can Play Free Right Now


Command & Conquer: Tiberian Dawn


The classic real time strategy game Command & Conquer was recreated entirely in HTML5, running on 69k of Javascript, by an enterprising developer named Aditya Ravi Shankar who wanted to improve his coding skills.


Shankar took three and a half weeks to put the first build together, combing through the original game's files in order to get the sprites, sounds and unit specs right. The project is far from complete and there is still some polishing up to do, but nonetheless it's a great example of HTML5's potential for games. The game works best in Chrome or Firefox and the source code is available on github.



Six Classic and Contemporary HTML 5 Games You Can Play Free Right Now


Wolfenstein 3D

This implementation of id Software's 1992 game, Wolfenstein 3D, was made using Javascript and the Canvas element. All of the first floor is mapped out, albeit with a few modifications, but it's more of a proof-of-concept than an actual playable game. There's no AI for the guards, for example, they just stand around and wait to be shot.


Other famous first-person shooters have also been ported to HTML, including Doom — which was taken down after a cease and desist notice from Id Software — and Quake II. The latter was actually ported by Google employees to show off what is possible with HTML5 in the browser. The game is playable with full HTML5 audio and WebGL rendering at up to 60 frames per second sans plug-ins. It's not hosted online, unfortunately, but installation instructions are available at its Google Code page. There's also a video of the game in action here.



Six Classic and Contemporary HTML 5 Games You Can Play Free Right Now


Google Pac-Man

Released as a homage on the 30th anniversary of the popular arcade game, Pac-Man, this was Google's first ever interactive, playable doodle and was so well received by users that the company decided to host it indefinitely instead of just for 48 hours as initially planned.


The game is based on HTML5 with a fall-back Flash option for browsers that don't support it yet. Much like the original Pac-Man, Google had programmed the game to glitch and end at the 256th screen, although it appears to have been cut down to a single level built around the Google logo. Still, a worthy example of HTML5 capabilities based on an icon of the 1980s popular culture.



Modern games built for HTML5

Six Classic and Contemporary HTML 5 Games You Can Play Free Right Now


Cut the Rope


Designed to help promote Internet Explorer 9 and the Beauty of the Web campaign, a desktop HTML5 version of the hugely popular Cut the Rope game was made available online for free out of a partnership between Microsoft and developer ZeptoLab. The game is playable on any compatible HTML 5 browser, not just IE.


For those unfamiliar, Cut the Rope features a green monster called Om Nom that you'll have to feed candy by cutting and manipulating ropes, airbags and bubbles.It's highly addictive and has been downloaded millions of times on mobile platforms. This port showcases HTML5 capabilities like canvas-rendered graphics, browser-based audio and video, CSS3 styling and WOFF fonts. Aspiring developers can check their Behind the Scenes page for inspiration.



Six Classic and Contemporary HTML 5 Games You Can Play Free Right Now


Pirates Love Daisies


Pirates Love Daisies is a tower defense game based off 'Plants vs Zombies' created by Grant Skinner's studio, which is better known for its work in Flash, and was funded by Microsoft also as part of their Beauty of the Web initiative.


This is one of the better accomplished HTML-CSS-and-JavaScript games to date, with a really polished interface, great sound effects, and a beautiful visual style. Basically, the game requires players to defend their daisies from different type of 'creeps' (octopus, crab, rat and seagull) using the most appropriate type of pirate, each of which has a different set of skills and weapons. As players accumulate gold from destroying their enemies, they can upgrade the pirates' skills or add more pirates. It's a very enjoyable game. Runs better on IE9.



Six Classic and Contemporary HTML 5 Games You Can Play Free Right Now


WordSquared


WordSquared is a massive multiplayer crossword game written in HTML5. It's essentially a clone of the famous puzzle game "Scrabble" on steroids, where you'll have to create as long a chain of words as possible, scoring lots of points in the process. Users simply use the mouse to drag and drop the letter tiles onto the board.


The original game was created in under 48 hours for the Node.js Knockout competition, which required contestants to create a game or application using HTML5 and the Open Web Platform in a very short period of time. It has since received several modifications, including the addition of achievements and in-game purchases. Dragging the map around you cannot help but be impressed by the size of the board and the word chains already completed.



This is just scratching the surface, there are tons of other great examples over at beautyoftheweb.com and the Chrome Web Store, including the insanely popular Angry Birds which we purposely skipped on this article because you've probably heard enough about the game already. While we won't argue that the browser is not the best platform for gaming, we're still impressed with the potential of HTML5, CSS and JavaScript as an alternative to Flash.


Have you discovered any awesome HTML5 games or apps? Any personal favorites? Share them with us in the comments.


Republished with permission from:




Jose Vilches is managing editor of TechSpot. TechSpot is a computer technology publication serving PC enthusiasts, gamers and IT pros since 1998.


RAGE

Brian Hagan's Art From Star Wars, RAGE & MoreConcept artist Brian Hagan has worked for clients like MMO giant NCSoft, Microsoft, Lucasarts and id Software. Which means he's worked on properties like Star Wars and RAGE.


So let's take a look!


The Star Wars game is actually Star Wars Kinect, which looks stupid in motion, but in terms of art, Brian's done wonders with what little he had to work with. The RAGE stuff is pretty great too.


You can see more of his work at his personal site.


Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More
Brian Hagan's Art From Star Wars, RAGE & More


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