Kotaku

Borderlands Turns Three Villains Into Snarking Unicycle Robots [Update]Part of the story in "Claptrap's New Robot Revolution," the fourth add-on to Borderlands set to arrive Tuesday, is that bosses from previous installments of the game have been "Claptrapified." The achievement list tells us of three.


Looks like Commandant Steele and General Knoxx of the Crimson Lance have gone robot on us, in addition to Dr. Ned. I don't know if those are the only characters who've been transformed into Claptraps, but defeating these will earn you a cheev.


Collection missions will include 3D glasses, oil cans, bobbleheads, pizzas, "fish-in-a-bag" and panties. Oh, and Patricia Tannis will likely passive-aggressively suggest you run some bizarre errand for her. Again. Sounds delightful. Here's the full list:


• Tourist (10, Bronze Trophy)
Find all 6 Claptrap Statues


• Muerte la robo-lución (70, Silver Trophy)
Kill the INAC


• The Collector (50, Silver)
Complete a crazy request for Tannis


• The Lubricator (10, Bronze)
Find 25 oil cans


• Bobble-Trap (10, Bronze)
Collect 15 claptrap bobbleheads


• It's so realistic! (10, Bronze)
Collect 5 3D glasses


• What a party! (30, Silver)
Collect 3 panties, 5 fish in a bag, and 15 pizzas


Plus three secret achivements worth 20 Gamerscore (unknown Trophy value) each.


No, the secret achievements are "Ned-Trap," "Steele-Trap" and "Knoxx-Trap," which reference the three baddies above. These achievements are visible on Steam . Sorry about the confusion.


Borderlands Achievements and Trophies [Xbox360Achievements.org and PS3Trophies.org, thanks Stephan.]


Kotaku

They Are An AbominationEspecially BadMutha Corrosive Skags. Parody of the sign made infamous by the hatemongering Westboro Baptist Church. Seen on Reddit via Hot Blooded Gaming


Kotaku

Make Your Own Papercraft Borderlands Psycho Bandit Mask Just in time for Halloween, Gearbox Software's Jeffrey "botman" Broome created this rather attractive papercraft Borderlands Psycho Bandit mask, and he's sharing the plans with everyone willing to take a moderate hit to their printer's ink cartridges.


It might not look all that scary on Jeffrey's head, but once you shave your head and wrap your naked arms in bloody bandages you'll be scaring children out of their candy all night long. Or you could just hang it on your wall and go without candy, but where's the fun in that?


To make the mask, you first need to grab yourself a copy of the free Peparkura Viewer (Windows only, sorry!), and then download Jeffrey's best laid plans. From there it's all up to you, though Jeff does include a few helpful instructions, like how you should cut eye holes if you want to see.


Or don't. That's just how psycho those Psycho Bandits are.


Psycho Bandit mask papercraft project [Gearbox Forums]


Kotaku

Borderlands Level Cap Going Up, For FreeAt the Gearbox panel at PAX today, company president Randy Pitchford told a Borderlands-loving audience that the level cap for that game will be going up from 61 to 69. For zero dollars.


"The level cap will now be 69," Pitchford said. "That's the magic number." He said the cap will come out close to the late-October release of the Borderlands Game of the Year edition.


Pitchford said that the studio felt that they couldn't go up a full 11 levels, as they did through the paid downloadable content, The Secret Armory of General Knoxx, because they didn't want to put another level cap increase in paid DLC. The way that Borderlands DLC is structured, he said, would have required that anyone who would want to get the new level cap from new paid DLC would have had to buy all of the previous Borderlands DLCs as well. No good. Pitchford said Gearbox wanted all players to enjoy this raise of the level cap.


The studio also decided that a cap raise of just five levels would be too small. So Gearbox settled on eight, which gets the level up to 69, for all those who have the Knoxx DLC. "69." The crowd laughed.


The eight-level increase will be offered in a free patch for PC, Xbox 360 and PS3 players. The patch will also included some re-balancing tweaks to the game. Expect it this fall.


Kotaku

Borderlands Is Officially Going 'Game of the Year' This OctoberGearbox Software's runaway hit Borderlands is, officially, getting a "Game of the Year" style re-release, compiling anything and everything Borderlands into one complete, Claptrap-filled package.


Included in the Borderlands Game of the Year Edition release will be all four of the game's aftermarket add-ons—The Zombie Island of Dr. Ned, Mad Moxxi's Underdome Riot, The Secret Armory of General Knoxx and the recently announced Claptrap's New Robot Revolution—plus one new bonus map that is, according to Gearbox, "awesome."


Wonder if Gearbox will be able to squeeze any other surprises onto that disc...


We'll see! Borderlands' GOTY edition is scheduled for release on the PlayStation 3, Xbox 360 and PC this October and will run you $49.99 USD if you buy for your Windows based machine, $59.99 USD for your console.


We'll be catching up with the folks from Gearbox at PAX this week, so keep an eye peeled for anything breaking from the show.


Kotaku

No Level Cap Increase In Claptrap's New Robot Revolution Borderlands players might be disappointed to learn that next month's new downloadable content will not include a level cap increase. Perhaps two screens from Claptrap's New Robot Revolution will help ease the pain?


We noticed many of our readers pondering the possibilities of an increase to the current level 61 cap when we posted about Claptrap's New Robot Revolution earlier this morning, so we dropped Gearbox Software president and CEO Randy Pitchford a line to see if there was any good news.


"No level cap increase with this one as the vast majority of our customers still need to reach the cap," Pitchford told Kotaku. "The most hardcore that are already there will find tons of new content. Players that haven't capped will find lots of paths to reach the cap with this DLC."


So no level cap increase, but plenty of new content for those who've already hit the cap, including ten additional skill tree points!


Still disappointed? You could probably use another screenshot. Here you go, little buckaroo.


No Level Cap Increase In Claptrap's New Robot Revolution


Edit: Added mention of the new skill points, after realizing they weren't mentioned in the first article.


Update: Pitchford adds, "This DLC follows the story of the interplanetary ninja assassin from the end of the original game. Raising the level cap again would've required us to require purchase of DLC 3, which seemed like something that isn't cool for customers that want to pick and choose."


Kotaku

Latest Borderlands DLC Revealed And Detailed The latest downloadable installment for sci-fi shooter Borderlands has been made official. The fourth Borderlands DLC is dubbed "Claptrap's New Robot Revolution".


In Claptrap's New Robot Revolution, players must put down a deadly mechanical uprising. A civil war has broken out between an armada lead by Hyperion Corporation and the Claptraps lead by the Ninja Assassin.


"A year ago Borderlands was an untested brand that through hard work and a lot of passion, turned out to be one of the best-selling, claptastic and skagtacular games we have ever created," said Christoph Hartmann, president of 2K, in an official release. "A year later, we are releasing our fourth DLC installment, Claptrap's New Robot Revolution, which illustrates our enthusiasm for creating highly entertaining content that enhances a franchise. In addition to serving as the perfect bookend to the original game, what gamer doesn't love a kung-fu-wielding Ninja Assassin Claptrap with nunchuck skills?"


The fourth Borderlands DLC follows up on previously released Borderlands downloadable content The Zombie Island of Dr. Ned, Mad Moxxi's Underdome Riot and The Secret Armory of General Knoxx.


Claptrap's New Robot Revolution will be released on the PSN, Windows PC and Xbox LIVE this September for US$9.99 or 800 Microsoft Points.


Kotaku

Rumor: Borderlands Studio Reviving Duke Nukem ForeverThere may be hope yet for the ludicrously long-in-the-making Duke Nukem Forever. Sources claiming to have knowledge of the situation tell Kotaku that Duke Nukem Forever development continues at a new home, Borderlands developer Gearbox Software.


The studio responsible for Brothers In Arms, Borderlands and Aliens: Colonial Marines is said to have picked up Duke Nukem Forever development where former studio 3D Realms left off, perhaps Duke's best bet for eventual completion.


Duke Nukem Forever, according to sources who wished to remain anonymous, is now in the hands of Gearbox and is planned to be released under the studio's name. Gearbox was outed as the developer of the apparently scrapped Duke Nukem spin-off Duke Begins earlier this year.


Take-Two Interactive still maintains publishing rights to the title, which the company confirmed to Kotaku tonight. (A company spokesperson declined to comment about the status of the Duke Nukem Forever project and whether it is in the works at Gearbox.)


One source indicated that a playable demo of Duke Nukem Forever will be available later this year.


The development of Duke Nukem Forever has been in limbo since 3D Realms' demise in 2009. Publisher Take-Two later sued 3D Realms for its failure to deliver Duke Nukem Forever in a reasonable time frame. The two parties settled their differences in May of 2010 under unspecified terms.


Gearbox Software president Randy Pitchford declined to comment to Kotaku on the matter, indicating that he may be able to better clarify the situation further at this year's Penny Arcade Expo in Seattle.


3D Realms founder George Broussard, the man infamously in charge of Duke Nukem Forever, did not respond to requests for comment.


Given the nature of Duke Nukem Forever's long and storied history, we're filing this under rumor for now, but we'll be keeping a close eye on PAX-related developments for further details.


The author of this post can be contacted at mike@kotaku.com


Left 4 Dead

How Fast Should We Play Games?My obsessive-compulsive tics suggest less of a "personality" disorder and more of a "She's probably just crazy" disorder.


I systematically eat fries and small candies two at a time as if programmed from birth, regularly disinfect my DS despite being the only who uses it, and, about every two minutes, check to make sure no one is behind me.


It also took me three years to read the Lord of the Rings trilogy – not because I lack the mental competence to read quickly, but because I refused to miss any details and frequently paused to imagine myself in the middle of the action. Tolkien gave me a masterpiece. I wanted to make it last.


I do the same with many video games, spending weeks, even months playing through story and character-driven titles. Hey, I paid good money for these games and the developers spent a lot of time creating these worlds for my enjoyment. I want to get the full experience.


How Fast Should We Play Games?


Similarly, hunting down all of the logs in Bioshock, Dead Space, and Batman: Arkham Asylum not only extends gameplay, but provides a much more extensive understanding of these virtual worlds and the characters inhabiting them. Same with the interoffice messages in F.E.A.R., the funny scribbles on the walls in Left4Dead, and the manuscript pages in Alan Wake.


However, many GameStop customers I encountered during my time as a retail register monkey did not feel the same way. I remember one guy buying Shadow of the Colossus off my recommendation, then returning it six hours later saying, "It was okay I guess, but way too short." My boss stepped in after I accused the customer of probably watching Memento with the sound off.


Obviously you can't instruct people on how to enjoy art. Everyone sees it differently. But with many of today's video games proving to be incredible storytelling vessels, how much of our time should we give them?


Many games contain hidden story information that takes time to be sought out. That's evident in Borderlands. "The most interesting story in the game, to me, was the Patricia Tannis logs," Borderlands' creative director with great hair, Mikey Neumann, when I asked about his game's best-kept secrets, the stuff that made the game worth taking in a little more slowly. "From the moment she steals a dead man's more-comfortable chair to the death of Chimay and onward to her break up and reconciliation with the tape recorder, she told a great story on the edges of a totally crazy game. Then the level designers went off and hid all the echo recordings really well. Bastards."


How Fast Should We Play Games?


Even waiting through ending credits often rewards patient players with epilogue scenes. Ico is one example of having post-credits content that fills a pretty important plot hole.


Despite all of the extras and side-quests provided in many titles, some people still speed through them. Is this the result of impatient gamers in an instant-gratification world or the fault of developers for not making games on which people want to spend time?


Perhaps some of it is due to developers becoming victims of their own creativity. The more you offer a gamer, the more they're going to expect.


For the most part, games on early consoles were more focused on challenging the player's dexterity as opposed to telling a story, i.e. Contra, Mega Man, and Battletoads. The goal was to get from beginning to end swiftly and skillfully while racking up as many points as possible. Players rarely cared about game length, because length wasn't figured into quality – if it was a good game, it was a good game. If it was bad, it was bad. You never hear anyone complain that Super Mario Bros. 3 was too short.


It's a different mindset to consider yourself responsible not only for skill, but for everything your character does. In the Uncharted series, story practically takes precedence over gameplay, giving us the perfect example of a video game rivaling a motion picture. This further proves that games are no longer simply about creating a challenge; they're about creating a whole new, immersive universe. This transition from simple to expansive should alter the way we play – it's the difference of seeing your game as a toy and seeing it as a piece of fiction you can get lost in.


How Fast Should We Play Games?


I always joke that true gamers see on their map where they're supposed to go, and then go the opposite way. Be it RPG, FPS, RTS, or any other genre, attention to detail and a desire to absorb everything a game has to offer is a commendable mentality – not to mention a great way to get the most bang for your buck.


Two of my favorite achievements/trophies of all time are from Prince of Persia 4 for locating the Assassin and Titanic viewpoints. These awards are not given for skill, but for simply taking time to gaze upon the breathtaking scenery. I consider this a great reminder that no matter how good or bad the game, I should always take time to stop and smell the virtual roses.


Lisa Foiles is best known as the former star of Nickelodeon's award-winning comedy show, All That. She currently works as a graphic designer and writes for her game site, Save Point. For more info, visit Lisa's official website.


Kotaku

The Next Borderlands Add-on May Have Just Been Seriously SpoiledGearbox Software's loot-centric first-person shooter Borderlands recently got an update, one that added Steam achievements and new hardware support. That update also may have laid out, in extreme, spoiler-filled detail, the next downloadable expansion for Borderlands.


According to contributors to Gearbox's online forums, that new Borderlands patch featured a folder chock full of potential details about the future of the game. The next expansion—the follow-up to The Secret Armory of General Knoxx—appears to be heavy on Claptraps. You know, those unicycling robotic helpers with the funny voices? Well, you may be fighting them and cybernetic zombies in the game's next add-on.


Gearbox forum member Legendrew summarizes the details gleaned from the latest patch, telling of an "Interplanetary Ninja Assassin Claptrap" that leads a robot revolution against the Vault hunters. Your task in the next DLC pack is to take down those Claptraps and the re-animated human-Claptrap hybrids they've enlisted for their cause.


Skag 'traps, Rakk 'traps, Psycho Midget 'traps and dozens of variations on the Claptrap, only way more evil, will be your enemies in the expansion, according to those update files. The DLC appears to span some 21 missions—"9 Main Missions, 12 Side Missions"—and will see plenty of familiar faces return.


If you feel like potentially spoiling the details of those missions, the Claptrap bosses that await you and even more details on the alleged Borderlands add-on, head over to the forums.


We've asked Gearbox if these details are legit and will hopefully update with confirmation or denial or some roundabout statement on the matter soon.


Your one stop shop for DLC4 information *SPOILERS* [Gearbox Forums - thanks, Alex!]


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