It was created by Will Bedford, and I've been listening to it all day. For real. Maybe it's the happy pop chord progression. Or the kicky beat. Or the triumphant Cave Johnson breakdowns. Or the double-time section.
Or I don't know, the whole thing. Give it a whirl, you'll see what I'm talking about.
Here's another quick one, called "You Monster." Excellent. Sing it, Cave!
Today's the day when the amount of teleporting happening on computers anywhere will start increasing exponentially. Or in the words of Cave Johnson, "You should be designing test chambers, right now and at all times, or by God I will fire you." The Perpetual Testing Initiative DLC that lets players create and share their own puzzle rooms for Portal 2 hits Steam today. Go make something tricky or beautiful or both.
I have a pretty awesome laptop decal, if I may say so myself.
But this Portal 2 decal is just too damn witty. It's also a good reminder of the kind of silly humor Valve is so skilled with. Clearly the most rational decision here is to buy a second laptop. Yes. I think I'll do that.
Cosplayers and model creators will all give you fairly similar advice to starting a new project. It begins with a ton of hours spent on the Internet for research, and ends with paint, polish, and possibly some decals.
Psychobob has experience creating awesome 3D models of game characters and pieces. After the research, printing, sculpting and painting, this awesome model of Portal 2's Atlas was born.
His cyclops eye has even been wired to glow a soft blue. Creator Psychobob documented the construction of mini-Atlas over at his blog, which is an interesting look at what goes into building models like these.
3D Print: Atlas (Portal) Part1 [Psychobob Arts]
Warning: this video contains spoilers for Portal 2.
It's already been announced that Valve will be releasing DLC that lets PC and Mac owners create their own additions to Aperture Science's brain-teasing architecture. Now, a leaked video shows what the Perpetual Testing Initiative looks like in action.
The video seems to have originally come from level creator TopHatWaffle, who had early access to the tools and posted the preview online. (TopHatWaffle was one of the level designers behind last year's charming Portal 2 marriage proposal.) He took it down after Valve asked but it's been re-posted by someone else on YouTube.
It's a pretty in-depth look at how users will craft, tweak and share the levels. There's no way of knowing how long this video will stay up so watch now if you want to see how Perpetual Testing Initiative works before it comes out later this month.
[YouTube, via Reddit]
Reddit user iliveon built the working table with friends and says the goal is to get a pinball stuck in each portal. It's clearly a labor of love and could only be improved by having GLADoS making fun of you as you played.