Left 4 Dead

The New Gears of War Campaign Gets Harder As You Get BetterLast night, I had a chance to play OverRun mode, the great-looking new versus multiplayer in Gears of War: Judgment. Today, I sat down with Epic's Cliff Bleszinski and People Can Fly's Adrian Chmielarz to hear the first details about its single-player campaign.


There are a number of substantial-sounding tweaks to gameplay, all of which will result in a harder-core (and just plain harder) single-player game.


For starters, there's something that Chmielarz called "S3," or the smart spawn system. It sounds more or less like Left 4 Dead's AI director—based on how you're doing in the campaign, the game will change the flow of the game, sometimes dramatically.


If you're doing well, more and more difficult enemies will spawn in different locations, pushing you harder; if you're doing poorly, the game will ease up. This all happens relative to the difficulty that you've chosen at the outset—if you're playing on casual, it won't get too hard.


The idea is to promote replayability, since as Bleszinski pointed out, many people thought that Gears 3 was a short game even though it was technically their longest. That's because it was a bit too easy, in his opinion. The goal with Gears of War: Judgment is to give players something much more difficult.


The other big change is something called the "Declassification System," which is a smart bit of shiftiness built into the game's story. Which, as we already knew, is a prequel that will star the series' up-till-now second bananas Baird and Cole Train over a decade before the events of the first three Gears game. Bleszinski described Judgment as taking place slightly after Emergence Day—to put it in game terms, he called it "Emergence Day's launch window."


(Of course, I asked if Emergence Day had day-one DLC. Bleszinski declined to comment. Heh.)


"There's more game in this game than previously."

See, Gears of War: Judgment is a "frame narrative"—the entire story is testimony given at Baird, Cole, and the rest of Kilo Squad's trial for treason. We're not sure what events led to them being disgraced as they have been, and we'll find out over the course of the game.


The flashbacks won't be reliable, however—at least, not 100%. Sometimes, Baird and company will remember things "wrong," and eventually you'll get a "declassified" version of each mission to play. Sometimes that'll mean that you have weapon restrictions, or that the setting or number of enemies are different. Other times it sounds like the implications could be more dramatic, though we didn't get into the details of what that might mean, exactly.


This is all laying the groundwork for a nifty bit of storytelling, though I must say I was a bit bummed to hear about another feature that allows players to "unlock" power-ups and weapons that are fuzzy because they "can't be remembered." But if you spend points, you'll remember them!


I don't quite know why this idea turns me off—after all, having different power-ups will make the levels feel different. But something about it seems silly? We'll see how it looks in the final game.


Most of what I heard about Gears of War: Judgment sounds as though the game will be much faster-paced, brutal, dynamic and difficult than its predecessors.


"There's more game in this game than previously," said Chmielarz.


With the game slated for a 2013 release, we will doubtless see more of the single-player game in the not-too-distant future. Regardless, what Chmielarz and Bleszinski are talking about aren't merely cosmetic changes—these will likely substantially change the feel of Gears.


Left 4 Dead

Payday: The Heist Developers Confirm That They’re Working With Valve on Left 4 Dead Crossover The action-packed brand of high-stakes robbery delivered by Overkill Software's Payday: The Heist might just be pulling off its next job in the middle of a zombie apocalypse.


Early this morning, an official statement from Overkill game director Ulf Andersson revealed that the Swedish development team will be working on an "in-depth collaboration" with Valve:


"As perceptive gamers will have noticed, several hints have recently been dropped into PAYDAY The Heist, which has led to various rumors. We are excited to be able to confirm that an in-depth collaboration between OVERKILL and Valve is currently in production.


We are working on a very cool blend of PAYDAY and Left 4 Dead. I am sure it is so exciting that it will have some players check into the hospital before we are done."


It was recently announced that dev studio Starbreeze—makers of this year's Syndicate reboot and the Chronicles of Riddick games—would be acquiring Overkill in a bid to grow their intellectual property portfolio. Originally a PlayStation Network exclusive, Payday is also now available on Steam. Payday debuted on the PlayStation Network and then became available on Steam soon thereafter. No word on when we might expect to see the first look at a Payday/L4D crossover but zombies vs. Bank Thieves… that could actually be fun.




OVERKILL announces co-operative initiative between PAYDAY: The Heist and Left 4 Dead! [via Reddit]


Left 4 Dead

Relive The Horror of Left 4 Dead's Witch in CosplayThe all-white, incredibly temperamental witch of Left 4 Dead fame is terrifying.


She often feels unavoidable, especially if you're playing online with hyperactive, trigger-happy teammates. The echoes of her haunting cries still terrorize my dreams occasionally. (Seriously, I play *that* much Left 4 Dead.)


She's a little less threatening in these cosplay images, though. At least while she's stuck in the frame and not chasing wildly after you. Does someone have a molotov handy just in case?



Relive The Horror of Left 4 Dead's Witch in Cosplay



L4D2 - Ellis has startled the witch [deviantART via Reddit]


Left 4 Dead 2

Looks Like Left 4 Dead 2 is Running Officially on LinuxWhen tech guru and Linux fan Michael Larabel visited Valve yesterday, he promised more info and pics than simply saying Steam was coming to Linux. Looks like he's come through.


Larabel has posted images of Left 4 Dead 2 running natively on Linux, and says a release of Steam itself - likely in the form of a beta at first - should be later this year.


In addition to Left 4 Dead 2, selected because of its "stable code base", he says Valve will be bringing other titles to the platform as well.


We're still waiting to hear back from Valve for an official comment on the matter.


Valve's Gabe Newell Talks Linux Steam Client, Source Engine [Phoronix]


Left 4 Dead

The Half-Eaten Valve Art of Peter KönigPeter König is a concept art legend. Over the past quarter of a century his creature designs, sculptures and animation work have been featured in blockbuster hits like Jurassic Park, Starship Troopers and Cloverfield.


Which is all well and good, but he's also spent the last four years working as a concept artist, modeller and texture artist at Valve, where he's lent his talents to the Left 4 Dead series, Portal 2 and DOTA 2.


While there sadly aren't any images from Portal, and only one from DOTA 2, König's Left 4 Dead stuff is a treasure trove of the walking dead, rotting flesh and rejected designs for special infected that involved shooting rats out of a zombie's stomach.


You can see a nice collection of König's body of work, both in games and cinema, at his personal site.


Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!

The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König
The Half-Eaten Valve Art of Peter König


Left 4 Dead

Last week, a very slick-looking trailer for a Left 4 Dead fan flick appeared online. It set a very sombre, serious tone.


Over the weekend, the actual short film was released. It is not what you'll have been expecting.


If you're at all interested in seeing how it was made, you can check out a behind-the-scenes clip here.



Left 4 Dead

Last week, a very slick-looking trailer for a Left 4 Dead fan flick appeared online. It set a very sombre, serious tone.


Over the weekend, the actual short film was released. It is not what you'll have been expecting.


If you're at all interested in seeing how it was made, you can check out a behind-the-scenes clip here.



Half-Life

Your First Proper Look at a Valve Action FigureValve action figures. Based on Half-life, Team Fortress, Portal and Left 4 Dead. It was amazing news back in June, but since then, all we've seen is teases. Nothing final. That changes today.


Figure maker NECA took the wraps off the first Left 4 Dead action figure, the Boomer, which isn't due until well into 2012. NECA's figures can be pretty hit-and-miss when it comes to things like proportions and joints, so it's good to see him looking spot-on.




In addition to the Boomer shots, NECA also showed off a prototype image of a Smoker zombie, which is looking just as good.


Valve's Left 4 Dead Boomer – 1st Full-Color Pic Out! [NECA, thanks John!]


Left 4 Dead

Left 4 Dead isn't exactly the most romantic game. It's not romantic at all. But that doesn't mean it isn't a wonderful place to ask for a lady's hand in marriage.


That's exactly what one gamer did. In the above video, things start out normal enough, then the level is ripped apart, and then things get sweet.


The mod was created by RT Frisk for the young man who asked for Jessica's hand. And according to him, she did say "yes"—only after asking him if he was kidding.


Left 4 Dead 2 Proposal [YouTube via Dtoid]


Left 4 Dead

Blood. Zombies. Despair. Cigarette smoke. Guns. They're about all the buttons that need pushing from a Left 4 Dead movie, and this fan-made trailer - for a flick shot in a weekend - gets 'em all.


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