Kotaku

Those wanting to work for WibiData better have impeccable Portal problem solving skills. Part of the application process for the San Francisco tech startup involves completing a custom level, based on the company's offices, says the New York Times.


A teaser of the custom level can be seen above. WibiData, a computer engineering firm, created the mod as a test for new applicants. The company's CEO said that playing Portal (and Portal 2, upon which this mod is based) he felt the game challenged his reasoning in the same way as a complex programming problem.


WibiData commissioned modder Doug Hoogland to create the level, which features WibiData's offices and a secret (nonexistent) test laboratory beneath them. Hoogland, notes PC Gamer, came to WibiData's attention after he built a wedding proposal mod in Portal for a customer of WibiData.


The level is available for download at WibiData's website.


Start-Up Uses Portal Game as Recruiting Tool [New York Times via PC Gamer]


Kotaku

Jonathan Coulton 'Covers' Glee's Ripoff of 'Baby Got Back,' Puts It on iTunes, Proceeds Go to CharityUnable to get any satisfaction from Glee, 20th Century Fox Television, or its lawyers, Jonathan Coulton has put his version of of Sir Mix-a-Lot's "Baby Got Back" on iTunes, called it "my cover of Glee's cover of my cover," and will give proceeds from its sale through February to charity.


Coulton put the song on iTunes today under the title "Baby Got Back (In the Style of Glee)." For good measure, he changed his iTunes icon to a picture of him making the L-for-Loser hand gesture, which is used in Glee's logo.


Coulton is the artist who wrote and composed Still Alive, the iconic closing-credits song of Portal.


Kotaku

Reader Brandon passed this video along yesterday, which he helped make, wondering if we'd ever seen it. I had to say "no", which tore me up inside, because it is absolutely perfect.


Sadly ineligible from winning a Saxxy award due to its use of copyright material, that won't stop it winning hearts here today, because if there's one thing Team Fortress 2 needs more than less hats, it's more Queen.


QUEEN FORTRESS [YouTube]


Kotaku

The Beautiful, If Misguided Crusade To Keep Half-Life 2 Looking BeautifulThe Half-Life 2 Cinematic Mod has been around forever, and in that time has proven fairly divisive. Sure, it adds some lovely effects to the game, but it also makes so many changes that some feel it loses a little of Valve's original vision for City 17 and its surrounding countryside. The "improved" character models are a particular bone of contention.


I could never get past the latter, with almost everyone in the mod looking like a Baywatch reject, but if all you care about are environmental effects and the crusade to make a game that's nearly ten years old look brand new, you might want to watch the new video below and see how far the mod has progressed since its inception back in 2005.


If you can meet its surprisingly hefty specs (at least for the full range of effects, considering the game's age), you can download the mod below.


Cinematic Mod [Official Site, via PC Gamer]



CM11.35 Trailer - Mod DB


Kotaku

Fucking Zachariah Scott, man. He is a visual genius, and his partnership with composer Lars Erik Fjøsne is a genius beyond comprehension.


The video above is a Turret Anthem, internally known as Megadub, and it's a fantastic song. The video is great too, of course, as you watch the tiny turrets slowly overtake GLaDOS in her confusion.


Definitely something I will listen to on repeat.


Kotaku

Team Fortress 2's Heavy, Pyro and Spy will all be playable characters in the PC version of Sega kart-racer Sonic & All-Stars Racing Transformed. We didn't like the game all that much, but many readers did, so... this is good news, PC/Valve-loving folks!


The game will be out on PC at the end of the month.


This news also should please anyone who plays six-degrees-of-separation with video game characters. See, Sonic has fought all the Nintendo characters in Smash Bros. and now Sonic has raced against TF2's characters. The Heavy was in Telltale's Poker Night, which also starred the rabbit from Sam & Max and others. One step closer to Kevin Bacon!


Kotaku

YouTube user Marflus1 has created this musical gem, which is described as follows:


An Arrangement of "Still Alive" from Portal, produced using the Wintersday Bell and Pipe Organ in Guild Wars 2, a little bit of pitch editing in Audacity, and an awful lot of time in Adobe Premiere Pro.


Whatever it takes!


Marflus1 previously figured out how to wring "Billie Jean" out of Guild Wars 2.


Portal's "Still Alive" in Guild Wars 2 [YouTube]


Kotaku

Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue By now you've probably seen the ridiculous bikini-clad severed torso that publisher Deep Silver is packaging with the European/Australian special edition of zombie action-RPG Dead Island: Riptide.


It is gross and awful—to the point where Deep Silver just issued an apology for the statue—but hey, why let them have all the fun? We've put together some Severed Torso Special Editions for a handful of other deserving video games.


Above: the Portal turret gets the torso treatment.



Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


Torso Mario isn't quite as useful as Raccoon Mario or even Frog Mario, but he's still an integral part of any statue collector's inventory.


Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


There's nothing like cuddling up with a Cortana torso after a long night of shooting space aliens and getting called racial slurs on Xbox Live.


Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


Dante from Devil May Cry apparently has no penis. Now he also has no arms or legs or head.


Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


"Reach for the sky!" says Sheriff Woody in Disney Infinity. "Unless you have no arms!"


Dead Island Shouldn't Be The Only Game That Comes With A Severed Torso Statue


This lovely Princess Peach torso ain't gonna save itself.


Your turn, Kotaku Photoshoppers. What other games do you think need special torso editions?


Kotaku

For years now, there have been rumors and reports of a now-cancelled Half-Life 2 episode called Half-Life 2: Return to Ravenholm. The project, an overview of which can be found at the Combine Overwiki, was to be a collaboration between Valve and Dishonored-makers Arkane, and would, presumably, take players back to the creepy, zombie-infested village of Ravenholm. The existence and cancellation of Return to Ravenholm was confirmed by Valve's Marc Laidlaw in January of last year.


The folks at ValveTime have posted what they claim to be some new unearthed prototype screenshots from the long-cancelled project. They've compiled them into the video above, as well. For clarity's sake: These screens are old, and no one has any reason to think the project has been un-cancelled or anything like that.


Alleged Screenshots Surface Of A Long-Cancelled Half Life 2 Episode Alleged Screenshots Surface Of A Long-Cancelled Half Life 2 Episode Alleged Screenshots Surface Of A Long-Cancelled Half Life 2 Episode Alleged Screenshots Surface Of A Long-Cancelled Half Life 2 Episode


Seeing as how the images come from an unconfirmed (by us) source and the game apparently never got very far into development, I'd suggest taking them with a grain of salt. I've reached out to both Arkane and Valve to ask about their authenticity, and will update if I hear back. Still... absorption? Interesting.


It wouldn't be an article about Half-Life unless I closed with some sort of Half-Life 3 joke, so… no, you know what? This one time I'm not gonna do it.


New Images of Half-life 2: Episode 4 / Return to Ravenholm [ValveTime, thanks Glenn]


Kotaku

3D printers are not machines. They are portals to a realm of dark magic, where you can conjure anything you want, in return for a plastic sacrifice.


Take this, for example: this is not an expensive, professional action figure (though you'll soon be able to get one of those). It's something made by a human being—albeit a very talented one—and a 3D printer.


That human being is Psychobob, a user whose work we've featured here before. Actually, we've featured this Portal figure before as well, before it was finished, but now that it's done, complete with lighting effects and base, it's worth another look.


3D Print: Atlas (Portal) Part2 [PsychoBob, via MAKE]


A Portal Figure So Good You'll Think It Came From The Dark, Distant Future


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