Killing Floor - [TW]Yoshiro
We have just rolled out KF Build 1011. This small update should fix the following issues:

Windows 2000 users who could no longer use Killing Floor


In game hitching/freezing apon seeing a specimen for the first time.
Killing Floor - [TW]Yoshiro
We have just rolled out KF Build 1011. This small update should fix the following issues:

Windows 2000 users who could no longer use Killing Floor


In game hitching/freezing apon seeing a specimen for the first time.
Nov 19, 2009
Killing Floor - [TW]Ramm-Jaeger2
A small update has been released for Killing Floor including the following changes:

- Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor,
KF-Offices, and KF-Wyre.

- Further reduced the memory utilization in Killing Floor.

This update does not change the version number, so all server admins must update thier servers to avoid mismatches when connecting. If you get a mismatch when connecting to a server, please try another server as that means the server has not been updated yet.


Nov 19, 2009
Killing Floor - [TW]Ramm-Jaeger2
A small update has been released for Killing Floor including the following changes:

- Fixed exploits on KF-Bedlam, KF-BioticsLab, KF-Farm, KF-Manor,
KF-Offices, and KF-Wyre.

- Further reduced the memory utilization in Killing Floor.

This update does not change the version number, so all server admins must update thier servers to avoid mismatches when connecting. If you get a mismatch when connecting to a server, please try another server as that means the server has not been updated yet.


Killing Floor - [TW]Yoshiro
Alright guys, it seems that this is mostly an issue with Windows Vista and Windows 7, only 10-20% of the people with issues are on XP. This also applies to a wide range of machines(even on the latest and greatest machines available).

Basically, Windows Vista and 7 LOVE to throw things into the page file, especially when an Application takes more than 10% of the physical RAM available. I ran Windows 7 and was seeing 25-10,000 Page File hits per second while playing(with up to 25,000 during loading). This didn't cause much of an issue on either of my machines, because my main drives are not where Killing Floor is installed, and they are faster drives that are fully defragged.

For machines running Windows Vista or Windows 7(with 3+ GB of RAM), it seems that turning off the Page File safely fixes long loads.

For all other machines, especially those with 1-2 GB of RAM, it would be unsafe/unnecessary to turn off the Page File. The best that can be done is to use a good defrag tool(such as MyDefrag or Ultimate Defrag) to try make sure the page file and Killing Floor's files are not spread out across the hard disk.

Also, make sure that your Anti-Virus is not scanning every file Killing Floor loads before allowing Killing Floor to access the file. This can be done by adding an exception for the Killing Floor directory into your Anti-Virus.

Also, in an issue that appears to be similar, some players have also improved load times and game performance by disabling their second monitor.

Please let us know which, if any, of these suggestions helps you. Also, if none of these help you, please tell us that, post your system specs, and let us know everything you've tried to do to fix the issue.
Killing Floor - [TW]Yoshiro
Alright guys, it seems that this is mostly an issue with Windows Vista and Windows 7, only 10-20% of the people with issues are on XP. This also applies to a wide range of machines(even on the latest and greatest machines available).

Basically, Windows Vista and 7 LOVE to throw things into the page file, especially when an Application takes more than 10% of the physical RAM available. I ran Windows 7 and was seeing 25-10,000 Page File hits per second while playing(with up to 25,000 during loading). This didn't cause much of an issue on either of my machines, because my main drives are not where Killing Floor is installed, and they are faster drives that are fully defragged.

For machines running Windows Vista or Windows 7(with 3+ GB of RAM), it seems that turning off the Page File safely fixes long loads.

For all other machines, especially those with 1-2 GB of RAM, it would be unsafe/unnecessary to turn off the Page File. The best that can be done is to use a good defrag tool(such as MyDefrag or Ultimate Defrag) to try make sure the page file and Killing Floor's files are not spread out across the hard disk.

Also, make sure that your Anti-Virus is not scanning every file Killing Floor loads before allowing Killing Floor to access the file. This can be done by adding an exception for the Killing Floor directory into your Anti-Virus.

Also, in an issue that appears to be similar, some players have also improved load times and game performance by disabling their second monitor.

Please let us know which, if any, of these suggestions helps you. Also, if none of these help you, please tell us that, post your system specs, and let us know everything you've tried to do to fix the issue.
Killing Floor - [TW]Yoshiro
A group of users has been reporting to us problems with loadings maps (long load times, crash or freeze during load time) and KF staying too long in memory after closing the game. We are having trouble replicating this consitantly at the office on the machines available to the team.


So we would like the communities help. If you live in Georgia (or better yet, the Greater Atlanta Area, or even better, near Roswell), and have these problems, we would like to take a hands on look at your machine! Please contact me via PM or one of my posts on this at either the Tripwire or Steam forums.


Thank you for helping us make a better game.
Killing Floor - [TW]Yoshiro
A group of users has been reporting to us problems with loadings maps (long load times, crash or freeze during load time) and KF staying too long in memory after closing the game. We are having trouble replicating this consitantly at the office on the machines available to the team.


So we would like the communities help. If you live in Georgia (or better yet, the Greater Atlanta Area, or even better, near Roswell), and have these problems, we would like to take a hands on look at your machine! Please contact me via PM or one of my posts on this at either the Tripwire or Steam forums.


Thank you for helping us make a better game.
Killing Floor - [TW]Yoshiro
A required update for Killing Floor has been released. All servers must be updated to remain compatible. The update fixes several bugs and exploits listed below:

* Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
* Fixed a failure to switch to a new weapon when throwing the your pipebomb when playing online
* Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
* Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
* Fixed high level Firebugs catching on fire even though they don't take fire damage
* Fixed the zeds not doing the burning behavior as well as continuously burning, when they shouldn't
* Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them
* Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
* Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
* Additional memory usage reductions

We hope this helps enjoy the game, as always! And sorry about the late post, I was on vacation.
Killing Floor - [TW]Yoshiro
A required update for Killing Floor has been released. All servers must be updated to remain compatible. The update fixes several bugs and exploits listed below:

* Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
* Fixed a failure to switch to a new weapon when throwing the your pipebomb when playing online
* Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
* Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
* Fixed high level Firebugs catching on fire even though they don't take fire damage
* Fixed the zeds not doing the burning behavior as well as continuously burning, when they shouldn't
* Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them
* Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
* Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
* Additional memory usage reductions

We hope this helps enjoy the game, as always! And sorry about the late post, I was on vacation.
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