During last month’s Dev Diary, we briefly touched upon the architecture in Town to City. In this Dev Diary, we will be diving deeper into the inspiration behind the architecture and going into more detail about the type of buildings within the game.
So, what IS Art Nouveau?
Art Nouveau is a style of decorative art, architecture, and design, which flourished throughout Europe and the United States between 1890 and 1910. The style is defined by its use of long, sinuous, organic lines, and used most within architecture, interior design, jewelry, posters and illustration. Inspired by the curves and flow of flowers and plants, Art Nouveau creates a sense of dynamism through the use of asymmetrical lines.
The Art Nouveau inspiration in Town to City stems from unique buildings in both Utrecht and France.
Examples of Art Nouveau buildings in Utrecht and France.
It’s not just the buildings within the gameplay that are inspired by Art Nouveau, but elements of this style can also be seen within the UI itself. The Town to City UI was inspired by the jugendstil posters from Alfons Mucha, jugendstil being the German counterpart of Art Nouveau.
Town to City Concept Art.
Examples of jugendstil posters.
As your town develops, you will begin to unlock new and more intricate looking buildings. The elements of Art Nouveau are strong in the higher class buildings in Town to City, such as the Theatre, the Pattiserie, and the Jewellers.
Buildings in Town to City.
Alongside the Art Nouveau elements, other buildings draw inspiration from that feeling of a warm, summer vacation in France and other Mediterranean countries, such as Italy and Spain. Create a vibrant, colourful town, and watch it grow into a thriving city in our cozy city builder!
Over the past three years, the team at Tower Five Studio worked tirelessly to create a photorealistic microcosm. Season after season, they ventured into the French forests to scan rocks, trees and other moss using photogrammetry, captured wildlife’s authentic sounds and transformed nature into an immersive RTS experience with the power of Unreal Engine 5.
With insights from the renowned author Bernard Werber himself, this making-of explores the passion and technology behind this next-gen adaptation of the iconic 1991 sci-fi novel:
Fixed upgraded bonuses granted multiple time in specific cases
Fixed military building having 50% less upgraded cost if an upgraded building is present on the same tile
Fixed a crash when loading new save
Clicking on a notification from military path unlock doesn’t open the military path menu
Updated military path notification so it no longer opens the military path menu when clicked
Hounds - Fixed fame 200 not giving back 50% of Military Experience from a dead Berserker
Turtle - Fixed caravan that can’t be deployed on multiplayer games
Kingdom - Fixed issue on upgrading cost and refund cost
Conquest - Fixed crash when starting Bifrost conquest battle
Conquest - Fixed Guest not having free unit in No Cost, No Mercy
Text - Fixed upgrading military building descriptions
Known Issues
UI - Dragon military path doesn’t show the correct amount of military Experience to reach a new level (1st - 50 | 2nd 500 | 3rd - 1250 | 4th - 2000 | 5th - 3000)
End Stat - No tracking for the Dragon military path
Mac - Fight FX issue
Creative - Crash when trying to spawn an Hawk on a tile
The Wizards - Dark Times: Brotherhood - guymichielsens
Spring has arrived in The Wizards – Dark Times: Brotherhood, and with it comes a fresh wave of fixes, polish, and a sprinkle of seasonal charm! Whether you're revisiting the Citadel or diving into the Campaign, there’s something new waiting for you.
Here’s what’s new and improved:
The Citadel – Broken training room timer fixed
The Citadel – Fixed invisible teleport rings in co-op
The Citadel – Fixed invisible player aura VFX
The Citadel – Fixed missing hands after teleporting
The Citadel – Easter-themed decorations added
The Citadel – Small graphic upgrades throughout
Campaign Boss Fight – Fixed rare bug with teleporting under the map
Campaign Boss Fight – Optimized visuals and performance on magical crystals
Campaign – HUB area renamed to Arbor
Castle Gildmoor – New second objective added
Spells – Lightning Ball and Bolt damage values fixed
As always, thank you for playing and supporting us! See you in Arbor, and Happy Easter from the team!
We are pleased to announce our next “Japanese Style Tien Gow” multiplayer event.
The next event will be held on, Wednesday, April 30, 2025, 20:00-23:00 (Japan time). The schedule is as follows.
Streaming of the play is currently being coordinated. We will add the information as soon as it is confirmed.
*We have decided to notify you of a separate announcement.
As in the past, even if you have never attended before, we will guide you carefully, so please come and visit us. We will be using Discord, so please install Discord, It will be easier if you have installed Discord and accept the invitation in advance by clicking the “Discord” button in the game.