Happy March! Before the time turns back let’s go over what we did last month!
Myranova
We wrapped up adding NPCs to Myranova – one of the last huge cities. Here’s a few of the NPCs and areas.
Monthly BiMonthly Updates?
Now if you’ve been reading these for a while you have noticed that updates are getting shorter and shorter- and this is a good thing. Honestly.
We’re reaching the point in development where a lot of stuff is just… gluing everything together. There’s not a whole lot visually going on, and on the other side of the spectrum it’s stuff like “wrote a debate which we cannot share because spoilers”.
So what does that mean for the updates? Well… we’ve decided to have less of them.
These updates are a way for us to communicate the status of development, but we also want them to be meaningful and not just a report of things we’ve done. However at the same time we want to share the things we’re doing and why some decisions are made and also to sort of be like “hey guys yes development is still ongoing”. So for now we think the best thing to do is to move to BiMonthly Updates.
In terms of months and updates this means:
May: Update
July: Update
September: Update
etc.
What’s Next?
March’s main focus will be to finish adding Ziacia’s NPCs. This will be a big task since the city is by far the largest. We’re also going to be starting on additional SFX and VFX work and hopefully working towards wrapping up the turn-based battle upgrades!
As we move into April we hope to wrap up the remaining custom in-game Kickstarter backer rewards, and begin work on updating the water shader to make it look closer to how it was before.
As for other things – we’ll be working on rebalancing in the background. We’ve got a lot of battle, economy and debates to work on.
We hope everyone stays healthy as we move into the final months of winter!
Which one do you expect to see more in【Workplace Fantasy】? We will prioritize the production of relevant content based on the voting results.Come and vote! https://forms.gle/jM3r3nUKbfxkXNpQ6
Upgraded the underlying rendering system and refactored the code for better performance. Unlimited framerate has been unlocked for 40+ graphics cards, and DLSS4 is now supported for up to 4x frame interpolation. Upgraded the underlying code of the Unreal 5 engine, now the light tracing system lumen can refresh at 60 fps with better efficiency. Supported megalight for complex light scenes, which supports stacking of a large number of moving light sources, and improved frame rate for complex light scenes. Optimized the situation that the new school will fail to get out of the jam. Optimized some episodes that can't be skipped
Only wounds adorn the night sky where dawn never breaks. They are known as stars.
Part 2 Main Story Chapter VII Interlude: To None May God Pray begins. Complete main story missions to get Crystals, Source Prisms, AE Imaginon and more.
Time 10:00, MAR 6 ~ 04:00, APR 24
Required Level 30 or higher
The entire main story will be released on the first day.
*Ai-chan's Reminders: When v8.1 ends, To None May God Pray will be available in Past Events (access via the top right of Part 2 Main Story's events screen) with permanent challenge rewards. Limited-time challenge rewards will not be available, so don't miss out on them!
We've received another status update from Daraneko. Please give it a read.
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It's March already, and time for a new status update. I've beaten the newest Monster Hunter game, by the way.
That aside, in February, I commissioned the artwork to be used in Chapter 3 onwards, as well as a bunch of little tasks here and there. First I had to decide on who to commission, and then prepare references for the illustrator according to what they need, and then actually approach them and negotiate with them for the commission... A sudden commssion from a nameless creator like me would look really suspicious, so I do my best to prepare good references so that I can gain the illustrator's trust. Of course, that does take a lot of time, especially since this time I was commissioning like 5 people. It was a lot of work.
Before, I commssioned artists every time I made a new chapter, but this time I commssioned art for all of the upcoming chapters at once. This makes it easier to commission art, since I have a very clear idea of how and when the art will be used in the game. I can even show them how the scene will play out in-game by adding screenshots to my requests.
My hard work has paid off too, and I was able to commission many of the artists I was considering. I'm already looking forward to seeing the art I'll receive soon. At the same time though, this does mean I'll be spending millions of yen from my savings, which is making me a little lightheaded, but... y'know... yeah... I can't wait!!!!!!
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From March onward, I'll be able to focus on developing Chapter 3. I'm also adding new battle features to every chapter, which should let you enjoy something a little different from the battles in the completed routes.
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And that's all for this status update. Development is still going strong, so please continue to support us!